1 /* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkEmbossMask.h" 9 10 #include "SkFixed.h" 11 #include "SkMath.h" 12 #include "SkMathPriv.h" 13 #include "SkTo.h" 14 15 static inline int nonzero_to_one(int x) { 16 #if 0 17 return x != 0; 18 #else 19 return ((unsigned)(x | -x)) >> 31; 20 #endif 21 } 22 23 static inline int neq_to_one(int x, int max) { 24 #if 0 25 return x != max; 26 #else 27 SkASSERT(x >= 0 && x <= max); 28 return ((unsigned)(x - max)) >> 31; 29 #endif 30 } 31 32 static inline int neq_to_mask(int x, int max) { 33 #if 0 34 return -(x != max); 35 #else 36 SkASSERT(x >= 0 && x <= max); 37 return (x - max) >> 31; 38 #endif 39 } 40 41 static inline unsigned div255(unsigned x) { 42 SkASSERT(x <= (255*255)); 43 return x * ((1 << 24) / 255) >> 24; 44 } 45 46 #define kDelta 32 // small enough to show off angle differences 47 48 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { 49 SkASSERT(mask->fFormat == SkMask::k3D_Format); 50 51 int specular = light.fSpecular; 52 int ambient = light.fAmbient; 53 SkFixed lx = SkScalarToFixed(light.fDirection[0]); 54 SkFixed ly = SkScalarToFixed(light.fDirection[1]); 55 SkFixed lz = SkScalarToFixed(light.fDirection[2]); 56 SkFixed lz_dot_nz = lz * kDelta; 57 int lz_dot8 = lz >> 8; 58 59 size_t planeSize = mask->computeImageSize(); 60 uint8_t* alpha = mask->fImage; 61 uint8_t* multiply = (uint8_t*)alpha + planeSize; 62 uint8_t* additive = multiply + planeSize; 63 64 int rowBytes = mask->fRowBytes; 65 int maxy = mask->fBounds.height() - 1; 66 int maxx = mask->fBounds.width() - 1; 67 68 int prev_row = 0; 69 for (int y = 0; y <= maxy; y++) { 70 int next_row = neq_to_mask(y, maxy) & rowBytes; 71 72 for (int x = 0; x <= maxx; x++) { 73 int nx = alpha[x + neq_to_one(x, maxx)] - alpha[x - nonzero_to_one(x)]; 74 int ny = alpha[x + next_row] - alpha[x - prev_row]; 75 76 SkFixed numer = lx * nx + ly * ny + lz_dot_nz; 77 int mul = ambient; 78 int add = 0; 79 80 if (numer > 0) { // preflight when numer/denom will be <= 0 81 int denom = SkSqrt32(nx * nx + ny * ny + kDelta*kDelta); 82 SkFixed dot = numer / denom; 83 dot >>= 8; // now dot is 2^8 instead of 2^16 84 mul = SkMin32(mul + dot, 255); 85 86 // now for the reflection 87 88 // R = 2 (Light * Normal) Normal - Light 89 // hilite = R * Eye(0, 0, 1) 90 91 int hilite = (2 * dot - lz_dot8) * lz_dot8 >> 8; 92 if (hilite > 0) { 93 // pin hilite to 255, since our fast math is also a little sloppy 94 hilite = SkClampMax(hilite, 255); 95 96 // specular is 4.4 97 // would really like to compute the fractional part of this 98 // and then possibly cache a 256 table for a given specular 99 // value in the light, and just pass that in to this function. 100 add = hilite; 101 for (int i = specular >> 4; i > 0; --i) { 102 add = div255(add * hilite); 103 } 104 } 105 } 106 multiply[x] = SkToU8(mul); 107 additive[x] = SkToU8(add); 108 } 109 alpha += rowBytes; 110 multiply += rowBytes; 111 additive += rowBytes; 112 prev_row = rowBytes; 113 } 114 } 115