1 /* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkArenaAlloc.h" 9 #include "SkBitmapProcShader.h" 10 #include "SkColorShader.h" 11 #include "SkColorSpaceXformer.h" 12 #include "SkEmptyShader.h" 13 #include "SkMallocPixelRef.h" 14 #include "SkPaint.h" 15 #include "SkPicture.h" 16 #include "SkPictureShader.h" 17 #include "SkRasterPipeline.h" 18 #include "SkReadBuffer.h" 19 #include "SkScalar.h" 20 #include "SkShaderBase.h" 21 #include "SkTLazy.h" 22 #include "SkWriteBuffer.h" 23 24 #if SK_SUPPORT_GPU 25 #include "GrFragmentProcessor.h" 26 #endif 27 28 SkShaderBase::SkShaderBase(const SkMatrix* localMatrix) 29 : fLocalMatrix(localMatrix ? *localMatrix : SkMatrix::I()) { 30 // Pre-cache so future calls to fLocalMatrix.getType() are threadsafe. 31 (void)fLocalMatrix.getType(); 32 } 33 34 SkShaderBase::~SkShaderBase() {} 35 36 void SkShaderBase::flatten(SkWriteBuffer& buffer) const { 37 this->INHERITED::flatten(buffer); 38 bool hasLocalM = !fLocalMatrix.isIdentity(); 39 buffer.writeBool(hasLocalM); 40 if (hasLocalM) { 41 buffer.writeMatrix(fLocalMatrix); 42 } 43 } 44 45 SkTCopyOnFirstWrite<SkMatrix> 46 SkShaderBase::totalLocalMatrix(const SkMatrix* preLocalMatrix, 47 const SkMatrix* postLocalMatrix) const { 48 SkTCopyOnFirstWrite<SkMatrix> m(fLocalMatrix); 49 50 if (preLocalMatrix) { 51 m.writable()->preConcat(*preLocalMatrix); 52 } 53 54 if (postLocalMatrix) { 55 m.writable()->postConcat(*postLocalMatrix); 56 } 57 58 return m; 59 } 60 61 bool SkShaderBase::computeTotalInverse(const SkMatrix& ctm, 62 const SkMatrix* outerLocalMatrix, 63 SkMatrix* totalInverse) const { 64 return SkMatrix::Concat(ctm, *this->totalLocalMatrix(outerLocalMatrix)).invert(totalInverse); 65 } 66 67 bool SkShaderBase::asLuminanceColor(SkColor* colorPtr) const { 68 SkColor storage; 69 if (nullptr == colorPtr) { 70 colorPtr = &storage; 71 } 72 if (this->onAsLuminanceColor(colorPtr)) { 73 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque 74 return true; 75 } 76 return false; 77 } 78 79 SkShaderBase::Context* SkShaderBase::makeContext(const ContextRec& rec, SkArenaAlloc* alloc) const { 80 #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT 81 // We always fall back to raster pipeline when perspective is present. 82 if (rec.fMatrix->hasPerspective() || 83 fLocalMatrix.hasPerspective() || 84 (rec.fLocalMatrix && rec.fLocalMatrix->hasPerspective()) || 85 !this->computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, nullptr)) { 86 return nullptr; 87 } 88 89 return this->onMakeContext(rec, alloc); 90 #else 91 return nullptr; 92 #endif 93 } 94 95 SkShaderBase::Context::Context(const SkShaderBase& shader, const ContextRec& rec) 96 : fShader(shader), fCTM(*rec.fMatrix) 97 { 98 // We should never use a context with perspective. 99 SkASSERT(!rec.fMatrix->hasPerspective()); 100 SkASSERT(!rec.fLocalMatrix || !rec.fLocalMatrix->hasPerspective()); 101 SkASSERT(!shader.getLocalMatrix().hasPerspective()); 102 103 // Because the context parameters must be valid at this point, we know that the matrix is 104 // invertible. 105 SkAssertResult(fShader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &fTotalInverse)); 106 107 fPaintAlpha = rec.fPaint->getAlpha(); 108 } 109 110 SkShaderBase::Context::~Context() {} 111 112 const SkMatrix& SkShader::getLocalMatrix() const { 113 return as_SB(this)->getLocalMatrix(); 114 } 115 116 SkImage* SkShader::isAImage(SkMatrix* localMatrix, TileMode xy[2]) const { 117 return as_SB(this)->onIsAImage(localMatrix, xy); 118 } 119 120 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { 121 return kNone_GradientType; 122 } 123 124 #if SK_SUPPORT_GPU 125 std::unique_ptr<GrFragmentProcessor> SkShaderBase::asFragmentProcessor(const GrFPArgs&) const { 126 return nullptr; 127 } 128 #endif 129 130 sk_sp<SkShader> SkShader::makeAsALocalMatrixShader(SkMatrix*) const { 131 return nullptr; 132 } 133 134 sk_sp<SkShader> SkShader::MakeEmptyShader() { return sk_make_sp<SkEmptyShader>(); } 135 136 sk_sp<SkShader> SkShader::MakeColorShader(SkColor color) { return sk_make_sp<SkColorShader>(color); } 137 138 sk_sp<SkShader> SkShader::MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy, 139 const SkMatrix* localMatrix) { 140 if (localMatrix && !localMatrix->invert(nullptr)) { 141 return nullptr; 142 } 143 return SkMakeBitmapShader(src, tmx, tmy, localMatrix, kIfMutable_SkCopyPixelsMode); 144 } 145 146 sk_sp<SkShader> SkShader::MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy, 147 const SkMatrix* localMatrix, const SkRect* tile) { 148 if (localMatrix && !localMatrix->invert(nullptr)) { 149 return nullptr; 150 } 151 return SkPictureShader::Make(std::move(src), tmx, tmy, localMatrix, tile); 152 } 153 154 bool SkShaderBase::appendStages(const StageRec& rec) const { 155 return this->onAppendStages(rec); 156 } 157 158 bool SkShaderBase::onAppendStages(const StageRec& rec) const { 159 // SkShader::Context::shadeSpan() handles the paint opacity internally, 160 // but SkRasterPipelineBlitter applies it as a separate stage. 161 // We skip the internal shadeSpan() step by forcing the paint opaque. 162 SkTCopyOnFirstWrite<SkPaint> opaquePaint(rec.fPaint); 163 if (rec.fPaint.getAlpha() != SK_AlphaOPAQUE) { 164 opaquePaint.writable()->setAlpha(SK_AlphaOPAQUE); 165 } 166 167 ContextRec cr(*opaquePaint, rec.fCTM, rec.fLocalM, rec.fDstColorType, rec.fDstCS); 168 169 struct CallbackCtx : SkRasterPipeline_CallbackCtx { 170 sk_sp<SkShader> shader; 171 Context* ctx; 172 }; 173 auto cb = rec.fAlloc->make<CallbackCtx>(); 174 cb->shader = rec.fDstCS ? SkColorSpaceXformer::Make(sk_ref_sp(rec.fDstCS))->apply(this) 175 : sk_ref_sp((SkShader*)this); 176 cb->ctx = as_SB(cb->shader)->makeContext(cr, rec.fAlloc); 177 cb->fn = [](SkRasterPipeline_CallbackCtx* self, int active_pixels) { 178 auto c = (CallbackCtx*)self; 179 int x = (int)c->rgba[0], 180 y = (int)c->rgba[1]; 181 SkPMColor tmp[SkRasterPipeline_kMaxStride]; 182 c->ctx->shadeSpan(x,y, tmp, active_pixels); 183 184 for (int i = 0; i < active_pixels; i++) { 185 auto rgba_4f = SkPMColor4f::FromPMColor(tmp[i]); 186 memcpy(c->rgba + 4*i, rgba_4f.vec(), 4*sizeof(float)); 187 } 188 }; 189 190 if (cb->ctx) { 191 rec.fPipeline->append(SkRasterPipeline::seed_shader); 192 rec.fPipeline->append(SkRasterPipeline::callback, cb); 193 return true; 194 } 195 return false; 196 } 197 198 /////////////////////////////////////////////////////////////////////////////////////////////////// 199 200 sk_sp<SkFlattenable> SkEmptyShader::CreateProc(SkReadBuffer&) { 201 return SkShader::MakeEmptyShader(); 202 } 203