1 // Copyright 2014 Google Inc. All Rights Reserved. 2 // 3 // Use of this source code is governed by a BSD-style license 4 // that can be found in the COPYING file in the root of the source 5 // tree. An additional intellectual property rights grant can be found 6 // in the file PATENTS. All contributing project authors may 7 // be found in the AUTHORS file in the root of the source tree. 8 // ----------------------------------------------------------------------------- 9 // 10 // Near-lossless image preprocessing adjusts pixel values to help 11 // compressibility with a guarantee of maximum deviation between original and 12 // resulting pixel values. 13 // 14 // Author: Jyrki Alakuijala (jyrki@google.com) 15 // Converted to C by Aleksander Kramarz (akramarz@google.com) 16 17 #include <assert.h> 18 #include <stdlib.h> 19 20 #include "src/dsp/lossless_common.h" 21 #include "src/utils/utils.h" 22 #include "src/enc/vp8li_enc.h" 23 24 #if (WEBP_NEAR_LOSSLESS == 1) 25 26 #define MIN_DIM_FOR_NEAR_LOSSLESS 64 27 #define MAX_LIMIT_BITS 5 28 29 // Quantizes the value up or down to a multiple of 1<<bits (or to 255), 30 // choosing the closer one, resolving ties using bankers' rounding. 31 static uint32_t FindClosestDiscretized(uint32_t a, int bits) { 32 const uint32_t mask = (1u << bits) - 1; 33 const uint32_t biased = a + (mask >> 1) + ((a >> bits) & 1); 34 assert(bits > 0); 35 if (biased > 0xff) return 0xff; 36 return biased & ~mask; 37 } 38 39 // Applies FindClosestDiscretized to all channels of pixel. 40 static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) { 41 return 42 (FindClosestDiscretized(a >> 24, bits) << 24) | 43 (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) | 44 (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) | 45 (FindClosestDiscretized(a & 0xff, bits)); 46 } 47 48 // Checks if distance between corresponding channel values of pixels a and b 49 // is within the given limit. 50 static int IsNear(uint32_t a, uint32_t b, int limit) { 51 int k; 52 for (k = 0; k < 4; ++k) { 53 const int delta = 54 (int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff); 55 if (delta >= limit || delta <= -limit) { 56 return 0; 57 } 58 } 59 return 1; 60 } 61 62 static int IsSmooth(const uint32_t* const prev_row, 63 const uint32_t* const curr_row, 64 const uint32_t* const next_row, 65 int ix, int limit) { 66 // Check that all pixels in 4-connected neighborhood are smooth. 67 return (IsNear(curr_row[ix], curr_row[ix - 1], limit) && 68 IsNear(curr_row[ix], curr_row[ix + 1], limit) && 69 IsNear(curr_row[ix], prev_row[ix], limit) && 70 IsNear(curr_row[ix], next_row[ix], limit)); 71 } 72 73 // Adjusts pixel values of image with given maximum error. 74 static void NearLossless(int xsize, int ysize, const uint32_t* argb_src, 75 int stride, int limit_bits, uint32_t* copy_buffer, 76 uint32_t* argb_dst) { 77 int x, y; 78 const int limit = 1 << limit_bits; 79 uint32_t* prev_row = copy_buffer; 80 uint32_t* curr_row = prev_row + xsize; 81 uint32_t* next_row = curr_row + xsize; 82 memcpy(curr_row, argb_src, xsize * sizeof(argb_src[0])); 83 memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0])); 84 85 for (y = 0; y < ysize; ++y, argb_src += stride, argb_dst += xsize) { 86 if (y == 0 || y == ysize - 1) { 87 memcpy(argb_dst, argb_src, xsize * sizeof(argb_src[0])); 88 } else { 89 memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0])); 90 argb_dst[0] = argb_src[0]; 91 argb_dst[xsize - 1] = argb_src[xsize - 1]; 92 for (x = 1; x < xsize - 1; ++x) { 93 if (IsSmooth(prev_row, curr_row, next_row, x, limit)) { 94 argb_dst[x] = curr_row[x]; 95 } else { 96 argb_dst[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits); 97 } 98 } 99 } 100 { 101 // Three-way swap. 102 uint32_t* const temp = prev_row; 103 prev_row = curr_row; 104 curr_row = next_row; 105 next_row = temp; 106 } 107 } 108 } 109 110 int VP8ApplyNearLossless(const WebPPicture* const picture, int quality, 111 uint32_t* const argb_dst) { 112 int i; 113 const int xsize = picture->width; 114 const int ysize = picture->height; 115 const int stride = picture->argb_stride; 116 uint32_t* const copy_buffer = 117 (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer)); 118 const int limit_bits = VP8LNearLosslessBits(quality); 119 assert(argb_dst != NULL); 120 assert(limit_bits > 0); 121 assert(limit_bits <= MAX_LIMIT_BITS); 122 if (copy_buffer == NULL) { 123 return 0; 124 } 125 // For small icon images, don't attempt to apply near-lossless compression. 126 if ((xsize < MIN_DIM_FOR_NEAR_LOSSLESS && 127 ysize < MIN_DIM_FOR_NEAR_LOSSLESS) || 128 ysize < 3) { 129 for (i = 0; i < ysize; ++i) { 130 memcpy(argb_dst + i * xsize, picture->argb + i * picture->argb_stride, 131 xsize * sizeof(*argb_dst)); 132 } 133 WebPSafeFree(copy_buffer); 134 return 1; 135 } 136 137 NearLossless(xsize, ysize, picture->argb, stride, limit_bits, copy_buffer, 138 argb_dst); 139 for (i = limit_bits - 1; i != 0; --i) { 140 NearLossless(xsize, ysize, argb_dst, xsize, i, copy_buffer, argb_dst); 141 } 142 WebPSafeFree(copy_buffer); 143 return 1; 144 } 145 #else // (WEBP_NEAR_LOSSLESS == 1) 146 147 // Define a stub to suppress compiler warnings. 148 extern void VP8LNearLosslessStub(void); 149 void VP8LNearLosslessStub(void) {} 150 151 #endif // (WEBP_NEAR_LOSSLESS == 1) 152