1 // Copyright 2014 Google Inc. All Rights Reserved. 2 // 3 // Use of this source code is governed by a BSD-style license 4 // that can be found in the COPYING file in the root of the source 5 // tree. An additional intellectual property rights grant can be found 6 // in the file PATENTS. All contributing project authors may 7 // be found in the AUTHORS file in the root of the source tree. 8 // ----------------------------------------------------------------------------- 9 // 10 // WebPPicture tools: alpha handling, etc. 11 // 12 // Author: Skal (pascal.massimino@gmail.com) 13 14 #include <assert.h> 15 16 #include "src/enc/vp8i_enc.h" 17 #include "src/dsp/yuv.h" 18 19 //------------------------------------------------------------------------------ 20 // Helper: clean up fully transparent area to help compressibility. 21 22 #define SIZE 8 23 #define SIZE2 (SIZE / 2) 24 static int IsTransparentARGBArea(const uint32_t* ptr, int stride, int size) { 25 int y, x; 26 for (y = 0; y < size; ++y) { 27 for (x = 0; x < size; ++x) { 28 if (ptr[x] & 0xff000000u) { 29 return 0; 30 } 31 } 32 ptr += stride; 33 } 34 return 1; 35 } 36 37 static void Flatten(uint8_t* ptr, int v, int stride, int size) { 38 int y; 39 for (y = 0; y < size; ++y) { 40 memset(ptr, v, size); 41 ptr += stride; 42 } 43 } 44 45 static void FlattenARGB(uint32_t* ptr, uint32_t v, int stride, int size) { 46 int x, y; 47 for (y = 0; y < size; ++y) { 48 for (x = 0; x < size; ++x) ptr[x] = v; 49 ptr += stride; 50 } 51 } 52 53 // Smoothen the luma components of transparent pixels. Return true if the whole 54 // block is transparent. 55 static int SmoothenBlock(const uint8_t* a_ptr, int a_stride, uint8_t* y_ptr, 56 int y_stride, int width, int height) { 57 int sum = 0, count = 0; 58 int x, y; 59 const uint8_t* alpha_ptr = a_ptr; 60 uint8_t* luma_ptr = y_ptr; 61 for (y = 0; y < height; ++y) { 62 for (x = 0; x < width; ++x) { 63 if (alpha_ptr[x] != 0) { 64 ++count; 65 sum += luma_ptr[x]; 66 } 67 } 68 alpha_ptr += a_stride; 69 luma_ptr += y_stride; 70 } 71 if (count > 0 && count < width * height) { 72 const uint8_t avg_u8 = (uint8_t)(sum / count); 73 alpha_ptr = a_ptr; 74 luma_ptr = y_ptr; 75 for (y = 0; y < height; ++y) { 76 for (x = 0; x < width; ++x) { 77 if (alpha_ptr[x] == 0) luma_ptr[x] = avg_u8; 78 } 79 alpha_ptr += a_stride; 80 luma_ptr += y_stride; 81 } 82 } 83 return (count == 0); 84 } 85 86 void WebPCleanupTransparentArea(WebPPicture* pic) { 87 int x, y, w, h; 88 if (pic == NULL) return; 89 w = pic->width / SIZE; 90 h = pic->height / SIZE; 91 92 // note: we ignore the left-overs on right/bottom, except for SmoothenBlock(). 93 if (pic->use_argb) { 94 uint32_t argb_value = 0; 95 for (y = 0; y < h; ++y) { 96 int need_reset = 1; 97 for (x = 0; x < w; ++x) { 98 const int off = (y * pic->argb_stride + x) * SIZE; 99 if (IsTransparentARGBArea(pic->argb + off, pic->argb_stride, SIZE)) { 100 if (need_reset) { 101 argb_value = pic->argb[off]; 102 need_reset = 0; 103 } 104 FlattenARGB(pic->argb + off, argb_value, pic->argb_stride, SIZE); 105 } else { 106 need_reset = 1; 107 } 108 } 109 } 110 } else { 111 const int width = pic->width; 112 const int height = pic->height; 113 const int y_stride = pic->y_stride; 114 const int uv_stride = pic->uv_stride; 115 const int a_stride = pic->a_stride; 116 uint8_t* y_ptr = pic->y; 117 uint8_t* u_ptr = pic->u; 118 uint8_t* v_ptr = pic->v; 119 const uint8_t* a_ptr = pic->a; 120 int values[3] = { 0 }; 121 if (a_ptr == NULL || y_ptr == NULL || u_ptr == NULL || v_ptr == NULL) { 122 return; 123 } 124 for (y = 0; y + SIZE <= height; y += SIZE) { 125 int need_reset = 1; 126 for (x = 0; x + SIZE <= width; x += SIZE) { 127 if (SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, 128 SIZE, SIZE)) { 129 if (need_reset) { 130 values[0] = y_ptr[x]; 131 values[1] = u_ptr[x >> 1]; 132 values[2] = v_ptr[x >> 1]; 133 need_reset = 0; 134 } 135 Flatten(y_ptr + x, values[0], y_stride, SIZE); 136 Flatten(u_ptr + (x >> 1), values[1], uv_stride, SIZE2); 137 Flatten(v_ptr + (x >> 1), values[2], uv_stride, SIZE2); 138 } else { 139 need_reset = 1; 140 } 141 } 142 if (x < width) { 143 SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, 144 width - x, SIZE); 145 } 146 a_ptr += SIZE * a_stride; 147 y_ptr += SIZE * y_stride; 148 u_ptr += SIZE2 * uv_stride; 149 v_ptr += SIZE2 * uv_stride; 150 } 151 if (y < height) { 152 const int sub_height = height - y; 153 for (x = 0; x + SIZE <= width; x += SIZE) { 154 SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, 155 SIZE, sub_height); 156 } 157 if (x < width) { 158 SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, 159 width - x, sub_height); 160 } 161 } 162 } 163 } 164 165 #undef SIZE 166 #undef SIZE2 167 168 void WebPCleanupTransparentAreaLossless(WebPPicture* const pic) { 169 int x, y, w, h; 170 uint32_t* argb; 171 assert(pic != NULL && pic->use_argb); 172 w = pic->width; 173 h = pic->height; 174 argb = pic->argb; 175 176 for (y = 0; y < h; ++y) { 177 for (x = 0; x < w; ++x) { 178 if ((argb[x] & 0xff000000) == 0) { 179 argb[x] = 0x00000000; 180 } 181 } 182 argb += pic->argb_stride; 183 } 184 } 185 186 //------------------------------------------------------------------------------ 187 // Blend color and remove transparency info 188 189 #define BLEND(V0, V1, ALPHA) \ 190 ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 256) >> 16) 191 #define BLEND_10BIT(V0, V1, ALPHA) \ 192 ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 1024) >> 18) 193 194 static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) { 195 return (0xff000000u | (r << 16) | (g << 8) | b); 196 } 197 198 void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) { 199 const int red = (background_rgb >> 16) & 0xff; 200 const int green = (background_rgb >> 8) & 0xff; 201 const int blue = (background_rgb >> 0) & 0xff; 202 int x, y; 203 if (pic == NULL) return; 204 if (!pic->use_argb) { 205 const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop 206 const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF); 207 // VP8RGBToU/V expects the u/v values summed over four pixels 208 const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); 209 const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); 210 const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT; 211 uint8_t* y_ptr = pic->y; 212 uint8_t* u_ptr = pic->u; 213 uint8_t* v_ptr = pic->v; 214 uint8_t* a_ptr = pic->a; 215 if (!has_alpha || a_ptr == NULL) return; // nothing to do 216 for (y = 0; y < pic->height; ++y) { 217 // Luma blending 218 for (x = 0; x < pic->width; ++x) { 219 const uint8_t alpha = a_ptr[x]; 220 if (alpha < 0xff) { 221 y_ptr[x] = BLEND(Y0, y_ptr[x], alpha); 222 } 223 } 224 // Chroma blending every even line 225 if ((y & 1) == 0) { 226 uint8_t* const a_ptr2 = 227 (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride; 228 for (x = 0; x < uv_width; ++x) { 229 // Average four alpha values into a single blending weight. 230 // TODO(skal): might lead to visible contouring. Can we do better? 231 const uint32_t alpha = 232 a_ptr[2 * x + 0] + a_ptr[2 * x + 1] + 233 a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1]; 234 u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha); 235 v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha); 236 } 237 if (pic->width & 1) { // rightmost pixel 238 const uint32_t alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]); 239 u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha); 240 v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha); 241 } 242 } else { 243 u_ptr += pic->uv_stride; 244 v_ptr += pic->uv_stride; 245 } 246 memset(a_ptr, 0xff, pic->width); // reset alpha value to opaque 247 a_ptr += pic->a_stride; 248 y_ptr += pic->y_stride; 249 } 250 } else { 251 uint32_t* argb = pic->argb; 252 const uint32_t background = MakeARGB32(red, green, blue); 253 for (y = 0; y < pic->height; ++y) { 254 for (x = 0; x < pic->width; ++x) { 255 const int alpha = (argb[x] >> 24) & 0xff; 256 if (alpha != 0xff) { 257 if (alpha > 0) { 258 int r = (argb[x] >> 16) & 0xff; 259 int g = (argb[x] >> 8) & 0xff; 260 int b = (argb[x] >> 0) & 0xff; 261 r = BLEND(red, r, alpha); 262 g = BLEND(green, g, alpha); 263 b = BLEND(blue, b, alpha); 264 argb[x] = MakeARGB32(r, g, b); 265 } else { 266 argb[x] = background; 267 } 268 } 269 } 270 argb += pic->argb_stride; 271 } 272 } 273 } 274 275 #undef BLEND 276 #undef BLEND_10BIT 277 278 //------------------------------------------------------------------------------ 279