1 /*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG (mInService ? "AudioStreamInternalCapture_Service" \
18 : "AudioStreamInternalCapture_Client")
19 //#define LOG_NDEBUG 0
20 #include <utils/Log.h>
21
22 #include <algorithm>
23 #include <audio_utils/primitives.h>
24 #include <aaudio/AAudio.h>
25
26 #include "client/AudioStreamInternalCapture.h"
27 #include "utility/AudioClock.h"
28
29 #define ATRACE_TAG ATRACE_TAG_AUDIO
30 #include <utils/Trace.h>
31
32 using android::WrappingBuffer;
33
34 using namespace aaudio;
35
AudioStreamInternalCapture(AAudioServiceInterface & serviceInterface,bool inService)36 AudioStreamInternalCapture::AudioStreamInternalCapture(AAudioServiceInterface &serviceInterface,
37 bool inService)
38 : AudioStreamInternal(serviceInterface, inService) {
39
40 }
41
~AudioStreamInternalCapture()42 AudioStreamInternalCapture::~AudioStreamInternalCapture() {}
43
advanceClientToMatchServerPosition()44 void AudioStreamInternalCapture::advanceClientToMatchServerPosition() {
45 int64_t readCounter = mAudioEndpoint->getDataReadCounter();
46 int64_t writeCounter = mAudioEndpoint->getDataWriteCounter();
47
48 // Bump offset so caller does not see the retrograde motion in getFramesRead().
49 int64_t offset = readCounter - writeCounter;
50 mFramesOffsetFromService += offset;
51 ALOGD("advanceClientToMatchServerPosition() readN = %lld, writeN = %lld, offset = %lld",
52 (long long)readCounter, (long long)writeCounter, (long long)mFramesOffsetFromService);
53
54 // Force readCounter to match writeCounter.
55 // This is because we cannot change the write counter in the hardware.
56 mAudioEndpoint->setDataReadCounter(writeCounter);
57 }
58
59 // Write the data, block if needed and timeoutMillis > 0
read(void * buffer,int32_t numFrames,int64_t timeoutNanoseconds)60 aaudio_result_t AudioStreamInternalCapture::read(void *buffer, int32_t numFrames,
61 int64_t timeoutNanoseconds)
62 {
63 return processData(buffer, numFrames, timeoutNanoseconds);
64 }
65
66 // Read as much data as we can without blocking.
processDataNow(void * buffer,int32_t numFrames,int64_t currentNanoTime,int64_t * wakeTimePtr)67 aaudio_result_t AudioStreamInternalCapture::processDataNow(void *buffer, int32_t numFrames,
68 int64_t currentNanoTime, int64_t *wakeTimePtr) {
69 aaudio_result_t result = processCommands();
70 if (result != AAUDIO_OK) {
71 return result;
72 }
73
74 const char *traceName = "aaRdNow";
75 ATRACE_BEGIN(traceName);
76
77 if (mClockModel.isStarting()) {
78 // Still haven't got any timestamps from server.
79 // Keep waiting until we get some valid timestamps then start writing to the
80 // current buffer position.
81 ALOGD("processDataNow() wait for valid timestamps");
82 // Sleep very briefly and hope we get a timestamp soon.
83 *wakeTimePtr = currentNanoTime + (2000 * AAUDIO_NANOS_PER_MICROSECOND);
84 ATRACE_END();
85 return 0;
86 }
87 // If we have gotten this far then we have at least one timestamp from server.
88
89 if (mAudioEndpoint->isFreeRunning()) {
90 //ALOGD("AudioStreamInternalCapture::processDataNow() - update remote counter");
91 // Update data queue based on the timing model.
92 // Jitter in the DSP can cause late writes to the FIFO.
93 // This might be caused by resampling.
94 // We want to read the FIFO after the latest possible time
95 // that the DSP could have written the data.
96 int64_t estimatedRemoteCounter = mClockModel.convertLatestTimeToPosition(currentNanoTime);
97 // TODO refactor, maybe use setRemoteCounter()
98 mAudioEndpoint->setDataWriteCounter(estimatedRemoteCounter);
99 }
100
101 // This code assumes that we have already received valid timestamps.
102 if (mNeedCatchUp.isRequested()) {
103 // Catch an MMAP pointer that is already advancing.
104 // This will avoid initial underruns caused by a slow cold start.
105 advanceClientToMatchServerPosition();
106 mNeedCatchUp.acknowledge();
107 }
108
109 // If the capture buffer is full beyond capacity then consider it an overrun.
110 // For shared streams, the xRunCount is passed up from the service.
111 if (mAudioEndpoint->isFreeRunning()
112 && mAudioEndpoint->getFullFramesAvailable() > mAudioEndpoint->getBufferCapacityInFrames()) {
113 mXRunCount++;
114 if (ATRACE_ENABLED()) {
115 ATRACE_INT("aaOverRuns", mXRunCount);
116 }
117 }
118
119 // Read some data from the buffer.
120 //ALOGD("AudioStreamInternalCapture::processDataNow() - readNowWithConversion(%d)", numFrames);
121 int32_t framesProcessed = readNowWithConversion(buffer, numFrames);
122 //ALOGD("AudioStreamInternalCapture::processDataNow() - tried to read %d frames, read %d",
123 // numFrames, framesProcessed);
124 if (ATRACE_ENABLED()) {
125 ATRACE_INT("aaRead", framesProcessed);
126 }
127
128 // Calculate an ideal time to wake up.
129 if (wakeTimePtr != nullptr && framesProcessed >= 0) {
130 // By default wake up a few milliseconds from now. // TODO review
131 int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND);
132 aaudio_stream_state_t state = getState();
133 //ALOGD("AudioStreamInternalCapture::processDataNow() - wakeTime based on %s",
134 // AAudio_convertStreamStateToText(state));
135 switch (state) {
136 case AAUDIO_STREAM_STATE_OPEN:
137 case AAUDIO_STREAM_STATE_STARTING:
138 break;
139 case AAUDIO_STREAM_STATE_STARTED:
140 {
141 // When do we expect the next write burst to occur?
142
143 // Calculate frame position based off of the readCounter because
144 // the writeCounter might have just advanced in the background,
145 // causing us to sleep until a later burst.
146 int64_t nextPosition = mAudioEndpoint->getDataReadCounter() + mFramesPerBurst;
147 wakeTime = mClockModel.convertPositionToLatestTime(nextPosition);
148 }
149 break;
150 default:
151 break;
152 }
153 *wakeTimePtr = wakeTime;
154
155 }
156
157 ATRACE_END();
158 return framesProcessed;
159 }
160
readNowWithConversion(void * buffer,int32_t numFrames)161 aaudio_result_t AudioStreamInternalCapture::readNowWithConversion(void *buffer,
162 int32_t numFrames) {
163 // ALOGD("readNowWithConversion(%p, %d)",
164 // buffer, numFrames);
165 WrappingBuffer wrappingBuffer;
166 uint8_t *destination = (uint8_t *) buffer;
167 int32_t framesLeft = numFrames;
168
169 mAudioEndpoint->getFullFramesAvailable(&wrappingBuffer);
170
171 // Read data in one or two parts.
172 for (int partIndex = 0; framesLeft > 0 && partIndex < WrappingBuffer::SIZE; partIndex++) {
173 int32_t framesToProcess = framesLeft;
174 const int32_t framesAvailable = wrappingBuffer.numFrames[partIndex];
175 if (framesAvailable <= 0) break;
176
177 if (framesToProcess > framesAvailable) {
178 framesToProcess = framesAvailable;
179 }
180
181 const int32_t numBytes = getBytesPerFrame() * framesToProcess;
182 const int32_t numSamples = framesToProcess * getSamplesPerFrame();
183
184 const audio_format_t sourceFormat = getDeviceFormat();
185 const audio_format_t destinationFormat = getFormat();
186 // TODO factor this out into a utility function
187 if (sourceFormat == destinationFormat) {
188 memcpy(destination, wrappingBuffer.data[partIndex], numBytes);
189 } else if (sourceFormat == AUDIO_FORMAT_PCM_16_BIT
190 && destinationFormat == AUDIO_FORMAT_PCM_FLOAT) {
191 memcpy_to_float_from_i16(
192 (float *) destination,
193 (const int16_t *) wrappingBuffer.data[partIndex],
194 numSamples);
195 } else if (sourceFormat == AUDIO_FORMAT_PCM_FLOAT
196 && destinationFormat == AUDIO_FORMAT_PCM_16_BIT) {
197 memcpy_to_i16_from_float(
198 (int16_t *) destination,
199 (const float *) wrappingBuffer.data[partIndex],
200 numSamples);
201 } else {
202 ALOGE("%s() - Format conversion not supported! audio_format_t source = %u, dest = %u",
203 __func__, sourceFormat, destinationFormat);
204 return AAUDIO_ERROR_INVALID_FORMAT;
205 }
206 destination += numBytes;
207 framesLeft -= framesToProcess;
208 }
209
210 int32_t framesProcessed = numFrames - framesLeft;
211 mAudioEndpoint->advanceReadIndex(framesProcessed);
212
213 //ALOGD("readNowWithConversion() returns %d", framesProcessed);
214 return framesProcessed;
215 }
216
getFramesWritten()217 int64_t AudioStreamInternalCapture::getFramesWritten() {
218 if (mAudioEndpoint) {
219 const int64_t framesWrittenHardware = isClockModelInControl()
220 ? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
221 : mAudioEndpoint->getDataWriteCounter();
222 // Add service offset and prevent retrograde motion.
223 mLastFramesWritten = std::max(mLastFramesWritten,
224 framesWrittenHardware + mFramesOffsetFromService);
225 }
226 return mLastFramesWritten;
227 }
228
getFramesRead()229 int64_t AudioStreamInternalCapture::getFramesRead() {
230 if (mAudioEndpoint) {
231 mLastFramesRead = mAudioEndpoint->getDataReadCounter() + mFramesOffsetFromService;
232 }
233 return mLastFramesRead;
234 }
235
236 // Read data from the stream and pass it to the callback for processing.
callbackLoop()237 void *AudioStreamInternalCapture::callbackLoop() {
238 aaudio_result_t result = AAUDIO_OK;
239 aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE;
240 if (!isDataCallbackSet()) return NULL;
241
242 // result might be a frame count
243 while (mCallbackEnabled.load() && isActive() && (result >= 0)) {
244
245 // Read audio data from stream.
246 int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames);
247
248 // This is a BLOCKING READ!
249 result = read(mCallbackBuffer.get(), mCallbackFrames, timeoutNanos);
250 if ((result != mCallbackFrames)) {
251 ALOGE("callbackLoop: read() returned %d", result);
252 if (result >= 0) {
253 // Only read some of the frames requested. Must have timed out.
254 result = AAUDIO_ERROR_TIMEOUT;
255 }
256 maybeCallErrorCallback(result);
257 break;
258 }
259
260 // Call application using the AAudio callback interface.
261 callbackResult = maybeCallDataCallback(mCallbackBuffer.get(), mCallbackFrames);
262
263 if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) {
264 ALOGD("%s(): callback returned AAUDIO_CALLBACK_RESULT_STOP", __func__);
265 result = systemStopFromCallback();
266 break;
267 }
268 }
269
270 ALOGD("callbackLoop() exiting, result = %d, isActive() = %d",
271 result, (int) isActive());
272 return NULL;
273 }
274