1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 #ifndef AUDIOPLAY_H_
19 #define AUDIOPLAY_H_
20 
21 #include <string.h>
22 
23 #include "BootAnimation.h"
24 
25 namespace audioplay {
26 
27 // Initializes the engine with an example of the type of WAV clip to play.
28 // All buffers passed to playClip are assumed to be in the same format.
29 bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize);
30 
31 // Plays a WAV contained in buf.
32 // Should not be called while a clip is still playing.
33 bool playClip(const uint8_t* buf, int size);
34 void setPlaying(bool isPlaying);
35 void destroy();
36 
37 // Generates callbacks to integrate the audioplay system with the BootAnimation.
38 android::sp<android::BootAnimation::Callbacks> createAnimationCallbacks();
39 
40 }
41 
42 #endif // AUDIOPLAY_H_
43