1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.widget;
18 
19 import android.annotation.ColorInt;
20 import android.annotation.Nullable;
21 import android.compat.annotation.UnsupportedAppUsage;
22 import android.content.Context;
23 import android.content.res.TypedArray;
24 import android.graphics.BlendMode;
25 import android.graphics.Canvas;
26 import android.graphics.Paint;
27 import android.graphics.Rect;
28 import android.os.Build;
29 import android.view.animation.AnimationUtils;
30 import android.view.animation.DecelerateInterpolator;
31 import android.view.animation.Interpolator;
32 
33 /**
34  * This class performs the graphical effect used at the edges of scrollable widgets
35  * when the user scrolls beyond the content bounds in 2D space.
36  *
37  * <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an
38  * instance for each edge that should show the effect, feed it input data using
39  * the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()},
40  * and draw the effect using {@link #draw(Canvas)} in the widget's overridden
41  * {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns
42  * false after drawing, the edge effect's animation is not yet complete and the widget
43  * should schedule another drawing pass to continue the animation.</p>
44  *
45  * <p>When drawing, widgets should draw their main content and child views first,
46  * usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code>
47  * method. (This will invoke onDraw and dispatch drawing to child views as needed.)
48  * The edge effect may then be drawn on top of the view's content using the
49  * {@link #draw(Canvas)} method.</p>
50  */
51 public class EdgeEffect {
52 
53     /**
54      * The default blend mode used by {@link EdgeEffect}.
55      */
56     public static final BlendMode DEFAULT_BLEND_MODE = BlendMode.SRC_ATOP;
57 
58     @SuppressWarnings("UnusedDeclaration")
59     private static final String TAG = "EdgeEffect";
60 
61     // Time it will take the effect to fully recede in ms
62     private static final int RECEDE_TIME = 600;
63 
64     // Time it will take before a pulled glow begins receding in ms
65     private static final int PULL_TIME = 167;
66 
67     // Time it will take in ms for a pulled glow to decay to partial strength before release
68     private static final int PULL_DECAY_TIME = 2000;
69 
70     private static final float MAX_ALPHA = 0.15f;
71     private static final float GLOW_ALPHA_START = .09f;
72 
73     private static final float MAX_GLOW_SCALE = 2.f;
74 
75     private static final float PULL_GLOW_BEGIN = 0.f;
76 
77     // Minimum velocity that will be absorbed
78     private static final int MIN_VELOCITY = 100;
79     // Maximum velocity, clamps at this value
80     private static final int MAX_VELOCITY = 10000;
81 
82     private static final float EPSILON = 0.001f;
83 
84     private static final double ANGLE = Math.PI / 6;
85     private static final float SIN = (float) Math.sin(ANGLE);
86     private static final float COS = (float) Math.cos(ANGLE);
87     private static final float RADIUS_FACTOR = 0.6f;
88 
89     private float mGlowAlpha;
90     @UnsupportedAppUsage
91     private float mGlowScaleY;
92 
93     private float mGlowAlphaStart;
94     private float mGlowAlphaFinish;
95     private float mGlowScaleYStart;
96     private float mGlowScaleYFinish;
97 
98     private long mStartTime;
99     private float mDuration;
100 
101     private final Interpolator mInterpolator;
102 
103     private static final int STATE_IDLE = 0;
104     private static final int STATE_PULL = 1;
105     private static final int STATE_ABSORB = 2;
106     private static final int STATE_RECEDE = 3;
107     private static final int STATE_PULL_DECAY = 4;
108 
109     private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f;
110 
111     private static final int VELOCITY_GLOW_FACTOR = 6;
112 
113     private int mState = STATE_IDLE;
114 
115     private float mPullDistance;
116 
117     private final Rect mBounds = new Rect();
118     @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 123769450)
119     private final Paint mPaint = new Paint();
120     private float mRadius;
121     private float mBaseGlowScale;
122     private float mDisplacement = 0.5f;
123     private float mTargetDisplacement = 0.5f;
124 
125     /**
126      * Construct a new EdgeEffect with a theme appropriate for the provided context.
127      * @param context Context used to provide theming and resource information for the EdgeEffect
128      */
EdgeEffect(Context context)129     public EdgeEffect(Context context) {
130         mPaint.setAntiAlias(true);
131         final TypedArray a = context.obtainStyledAttributes(
132                 com.android.internal.R.styleable.EdgeEffect);
133         final int themeColor = a.getColor(
134                 com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666);
135         a.recycle();
136         mPaint.setColor((themeColor & 0xffffff) | 0x33000000);
137         mPaint.setStyle(Paint.Style.FILL);
138         mPaint.setBlendMode(DEFAULT_BLEND_MODE);
139         mInterpolator = new DecelerateInterpolator();
140     }
141 
142     /**
143      * Set the size of this edge effect in pixels.
144      *
145      * @param width Effect width in pixels
146      * @param height Effect height in pixels
147      */
setSize(int width, int height)148     public void setSize(int width, int height) {
149         final float r = width * RADIUS_FACTOR / SIN;
150         final float y = COS * r;
151         final float h = r - y;
152         final float or = height * RADIUS_FACTOR / SIN;
153         final float oy = COS * or;
154         final float oh = or - oy;
155 
156         mRadius = r;
157         mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
158 
159         mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
160     }
161 
162     /**
163      * Reports if this EdgeEffect's animation is finished. If this method returns false
164      * after a call to {@link #draw(Canvas)} the host widget should schedule another
165      * drawing pass to continue the animation.
166      *
167      * @return true if animation is finished, false if drawing should continue on the next frame.
168      */
isFinished()169     public boolean isFinished() {
170         return mState == STATE_IDLE;
171     }
172 
173     /**
174      * Immediately finish the current animation.
175      * After this call {@link #isFinished()} will return true.
176      */
finish()177     public void finish() {
178         mState = STATE_IDLE;
179     }
180 
181     /**
182      * A view should call this when content is pulled away from an edge by the user.
183      * This will update the state of the current visual effect and its associated animation.
184      * The host view should always {@link android.view.View#invalidate()} after this
185      * and draw the results accordingly.
186      *
187      * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement
188      * of the pull point is known.</p>
189      *
190      * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
191      *                      1.f (full length of the view) or negative values to express change
192      *                      back toward the edge reached to initiate the effect.
193      */
onPull(float deltaDistance)194     public void onPull(float deltaDistance) {
195         onPull(deltaDistance, 0.5f);
196     }
197 
198     /**
199      * A view should call this when content is pulled away from an edge by the user.
200      * This will update the state of the current visual effect and its associated animation.
201      * The host view should always {@link android.view.View#invalidate()} after this
202      * and draw the results accordingly.
203      *
204      * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
205      *                      1.f (full length of the view) or negative values to express change
206      *                      back toward the edge reached to initiate the effect.
207      * @param displacement The displacement from the starting side of the effect of the point
208      *                     initiating the pull. In the case of touch this is the finger position.
209      *                     Values may be from 0-1.
210      */
onPull(float deltaDistance, float displacement)211     public void onPull(float deltaDistance, float displacement) {
212         final long now = AnimationUtils.currentAnimationTimeMillis();
213         mTargetDisplacement = displacement;
214         if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) {
215             return;
216         }
217         if (mState != STATE_PULL) {
218             mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
219         }
220         mState = STATE_PULL;
221 
222         mStartTime = now;
223         mDuration = PULL_TIME;
224 
225         mPullDistance += deltaDistance;
226 
227         final float absdd = Math.abs(deltaDistance);
228         mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
229                 mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
230 
231         if (mPullDistance == 0) {
232             mGlowScaleY = mGlowScaleYStart = 0;
233         } else {
234             final float scale = (float) (Math.max(0, 1 - 1 /
235                     Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d);
236 
237             mGlowScaleY = mGlowScaleYStart = scale;
238         }
239 
240         mGlowAlphaFinish = mGlowAlpha;
241         mGlowScaleYFinish = mGlowScaleY;
242     }
243 
244     /**
245      * Call when the object is released after being pulled.
246      * This will begin the "decay" phase of the effect. After calling this method
247      * the host view should {@link android.view.View#invalidate()} and thereby
248      * draw the results accordingly.
249      */
onRelease()250     public void onRelease() {
251         mPullDistance = 0;
252 
253         if (mState != STATE_PULL && mState != STATE_PULL_DECAY) {
254             return;
255         }
256 
257         mState = STATE_RECEDE;
258         mGlowAlphaStart = mGlowAlpha;
259         mGlowScaleYStart = mGlowScaleY;
260 
261         mGlowAlphaFinish = 0.f;
262         mGlowScaleYFinish = 0.f;
263 
264         mStartTime = AnimationUtils.currentAnimationTimeMillis();
265         mDuration = RECEDE_TIME;
266     }
267 
268     /**
269      * Call when the effect absorbs an impact at the given velocity.
270      * Used when a fling reaches the scroll boundary.
271      *
272      * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller},
273      * the method <code>getCurrVelocity</code> will provide a reasonable approximation
274      * to use here.</p>
275      *
276      * @param velocity Velocity at impact in pixels per second.
277      */
onAbsorb(int velocity)278     public void onAbsorb(int velocity) {
279         mState = STATE_ABSORB;
280         velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
281 
282         mStartTime = AnimationUtils.currentAnimationTimeMillis();
283         mDuration = 0.15f + (velocity * 0.02f);
284 
285         // The glow depends more on the velocity, and therefore starts out
286         // nearly invisible.
287         mGlowAlphaStart = GLOW_ALPHA_START;
288         mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
289 
290 
291         // Growth for the size of the glow should be quadratic to properly
292         // respond
293         // to a user's scrolling speed. The faster the scrolling speed, the more
294         // intense the effect should be for both the size and the saturation.
295         mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f);
296         // Alpha should change for the glow as well as size.
297         mGlowAlphaFinish = Math.max(
298                 mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
299         mTargetDisplacement = 0.5f;
300     }
301 
302     /**
303      * Set the color of this edge effect in argb.
304      *
305      * @param color Color in argb
306      */
setColor(@olorInt int color)307     public void setColor(@ColorInt int color) {
308         mPaint.setColor(color);
309     }
310 
311     /**
312      * Set or clear the blend mode. A blend mode defines how source pixels
313      * (generated by a drawing command) are composited with the destination pixels
314      * (content of the render target).
315      * <p />
316      * Pass null to clear any previous blend mode.
317      * <p />
318      *
319      * @see BlendMode
320      *
321      * @param blendmode May be null. The blend mode to be installed in the paint
322      */
setBlendMode(@ullable BlendMode blendmode)323     public void setBlendMode(@Nullable BlendMode blendmode) {
324         mPaint.setBlendMode(blendmode);
325     }
326 
327     /**
328      * Return the color of this edge effect in argb.
329      * @return The color of this edge effect in argb
330      */
331     @ColorInt
getColor()332     public int getColor() {
333         return mPaint.getColor();
334     }
335 
336 
337     /**
338      * Returns the blend mode. A blend mode defines how source pixels
339      * (generated by a drawing command) are composited with the destination pixels
340      * (content of the render target).
341      * <p />
342      *
343      * @return BlendMode
344      */
345     @Nullable
getBlendMode()346     public BlendMode getBlendMode() {
347         return mPaint.getBlendMode();
348     }
349 
350     /**
351      * Draw into the provided canvas. Assumes that the canvas has been rotated
352      * accordingly and the size has been set. The effect will be drawn the full
353      * width of X=0 to X=width, beginning from Y=0 and extending to some factor <
354      * 1.f of height.
355      *
356      * @param canvas Canvas to draw into
357      * @return true if drawing should continue beyond this frame to continue the
358      *         animation
359      */
draw(Canvas canvas)360     public boolean draw(Canvas canvas) {
361         update();
362 
363         final int count = canvas.save();
364 
365         final float centerX = mBounds.centerX();
366         final float centerY = mBounds.height() - mRadius;
367 
368         canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
369 
370         final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
371         float translateX = mBounds.width() * displacement / 2;
372 
373         canvas.clipRect(mBounds);
374         canvas.translate(translateX, 0);
375         mPaint.setAlpha((int) (0xff * mGlowAlpha));
376         canvas.drawCircle(centerX, centerY, mRadius, mPaint);
377         canvas.restoreToCount(count);
378 
379         boolean oneLastFrame = false;
380         if (mState == STATE_RECEDE && mGlowScaleY == 0) {
381             mState = STATE_IDLE;
382             oneLastFrame = true;
383         }
384 
385         return mState != STATE_IDLE || oneLastFrame;
386     }
387 
388     /**
389      * Return the maximum height that the edge effect will be drawn at given the original
390      * {@link #setSize(int, int) input size}.
391      * @return The maximum height of the edge effect
392      */
getMaxHeight()393     public int getMaxHeight() {
394         return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f);
395     }
396 
update()397     private void update() {
398         final long time = AnimationUtils.currentAnimationTimeMillis();
399         final float t = Math.min((time - mStartTime) / mDuration, 1.f);
400 
401         final float interp = mInterpolator.getInterpolation(t);
402 
403         mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
404         mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
405         mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
406 
407         if (t >= 1.f - EPSILON) {
408             switch (mState) {
409                 case STATE_ABSORB:
410                     mState = STATE_RECEDE;
411                     mStartTime = AnimationUtils.currentAnimationTimeMillis();
412                     mDuration = RECEDE_TIME;
413 
414                     mGlowAlphaStart = mGlowAlpha;
415                     mGlowScaleYStart = mGlowScaleY;
416 
417                     // After absorb, the glow should fade to nothing.
418                     mGlowAlphaFinish = 0.f;
419                     mGlowScaleYFinish = 0.f;
420                     break;
421                 case STATE_PULL:
422                     mState = STATE_PULL_DECAY;
423                     mStartTime = AnimationUtils.currentAnimationTimeMillis();
424                     mDuration = PULL_DECAY_TIME;
425 
426                     mGlowAlphaStart = mGlowAlpha;
427                     mGlowScaleYStart = mGlowScaleY;
428 
429                     // After pull, the glow should fade to nothing.
430                     mGlowAlphaFinish = 0.f;
431                     mGlowScaleYFinish = 0.f;
432                     break;
433                 case STATE_PULL_DECAY:
434                     mState = STATE_RECEDE;
435                     break;
436                 case STATE_RECEDE:
437                     mState = STATE_IDLE;
438                     break;
439             }
440         }
441     }
442 }
443