1 /* 2 * Copyright (C) 2019 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <set> 20 #include <vector> 21 22 #include "AnimationContext.h" 23 #include "Animator.h" 24 #include <IContextFactory.h> 25 #include "PropertyValuesAnimatorSet.h" 26 #include "RenderNode.h" 27 28 namespace android::uirenderer { 29 30 class ANDROID_API RootRenderNode : public RenderNode { 31 public: RootRenderNode(std::unique_ptr<ErrorHandler> errorHandler)32 ANDROID_API explicit RootRenderNode(std::unique_ptr<ErrorHandler> errorHandler) 33 : RenderNode(), mErrorHandler(std::move(errorHandler)) {} 34 ~RootRenderNode()35 ANDROID_API virtual ~RootRenderNode() {} 36 37 virtual void prepareTree(TreeInfo& info) override; 38 39 ANDROID_API void attachAnimatingNode(RenderNode* animatingNode); 40 41 void attachPendingVectorDrawableAnimators(); 42 43 void detachAnimators(); 44 45 void pauseAnimators(); 46 47 void doAttachAnimatingNodes(AnimationContext* context); 48 49 // Run VectorDrawable animators after prepareTree. 50 void runVectorDrawableAnimators(AnimationContext* context, TreeInfo& info); 51 52 void trimPausedVDAnimators(AnimationContext* context); 53 54 void pushStagingVectorDrawableAnimators(AnimationContext* context); 55 56 ANDROID_API void destroy(); 57 58 ANDROID_API void addVectorDrawableAnimator(PropertyValuesAnimatorSet* anim); 59 60 private: 61 const std::unique_ptr<ErrorHandler> mErrorHandler; 62 std::vector<sp<RenderNode> > mPendingAnimatingRenderNodes; 63 std::set<sp<PropertyValuesAnimatorSet> > mPendingVectorDrawableAnimators; 64 std::set<sp<PropertyValuesAnimatorSet> > mRunningVDAnimators; 65 // mPausedVDAnimators stores a list of animators that have not yet passed the finish time, but 66 // their VectorDrawable targets are no longer in the DisplayList. We skip these animators when 67 // render thread runs animators independent of UI thread (i.e. RT_ONLY mode). These animators 68 // need to be re-activated once their VD target is added back into DisplayList. Since that could 69 // only happen when we do a full sync, we need to make sure to pulse these paused animators at 70 // full sync. If any animator's VD target is found in DisplayList during a full sync, we move 71 // the animator back to the running list. 72 std::set<sp<PropertyValuesAnimatorSet> > mPausedVDAnimators; 73 74 void detachVectorDrawableAnimator(PropertyValuesAnimatorSet* anim); 75 }; 76 77 #ifdef __ANDROID__ // Layoutlib does not support Animations 78 class ANDROID_API ContextFactoryImpl : public IContextFactory { 79 public: ContextFactoryImpl(RootRenderNode * rootNode)80 ANDROID_API explicit ContextFactoryImpl(RootRenderNode* rootNode) : mRootNode(rootNode) {} 81 82 ANDROID_API virtual AnimationContext* createAnimationContext( 83 renderthread::TimeLord& clock) override; 84 85 private: 86 RootRenderNode* mRootNode; 87 }; 88 #endif 89 90 } // namespace android::uirenderer 91