1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.media; 18 19 import android.content.Context; 20 import android.media.AudioAttributes; 21 import android.media.AudioManager; 22 import android.media.MediaPlayer; 23 import android.media.MediaPlayer.OnCompletionListener; 24 import android.media.MediaPlayer.OnErrorListener; 25 import android.media.PlayerBase; 26 import android.net.Uri; 27 import android.os.Looper; 28 import android.os.PowerManager; 29 import android.os.SystemClock; 30 import android.util.Log; 31 32 import com.android.internal.annotations.GuardedBy; 33 34 import java.util.LinkedList; 35 36 /** 37 * @hide 38 * This class is provides the same interface and functionality as android.media.AsyncPlayer 39 * with the following differences: 40 * - whenever audio is played, audio focus is requested, 41 * - whenever audio playback is stopped or the playback completed, audio focus is abandoned. 42 */ 43 public class NotificationPlayer implements OnCompletionListener, OnErrorListener { 44 private static final int PLAY = 1; 45 private static final int STOP = 2; 46 private static final boolean DEBUG = false; 47 48 private static final class Command { 49 int code; 50 Context context; 51 Uri uri; 52 boolean looping; 53 AudioAttributes attributes; 54 long requestTime; 55 toString()56 public String toString() { 57 return "{ code=" + code + " looping=" + looping + " attributes=" + attributes 58 + " uri=" + uri + " }"; 59 } 60 } 61 62 private final LinkedList<Command> mCmdQueue = new LinkedList<Command>(); 63 64 private final Object mCompletionHandlingLock = new Object(); 65 @GuardedBy("mCompletionHandlingLock") 66 private CreationAndCompletionThread mCompletionThread; 67 @GuardedBy("mCompletionHandlingLock") 68 private Looper mLooper; 69 70 /* 71 * Besides the use of audio focus, the only implementation difference between AsyncPlayer and 72 * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback, 73 * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to 74 * be created with a looper running so its event handler is not null. 75 */ 76 private final class CreationAndCompletionThread extends Thread { 77 public Command mCmd; CreationAndCompletionThread(Command cmd)78 public CreationAndCompletionThread(Command cmd) { 79 super(); 80 mCmd = cmd; 81 } 82 run()83 public void run() { 84 Looper.prepare(); 85 // ok to modify mLooper as here we are 86 // synchronized on mCompletionHandlingLock due to the Object.wait() in startSound(cmd) 87 mLooper = Looper.myLooper(); 88 if (DEBUG) Log.d(mTag, "in run: new looper " + mLooper); 89 MediaPlayer player = null; 90 synchronized(this) { 91 AudioManager audioManager = 92 (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE); 93 try { 94 player = new MediaPlayer(); 95 if (mCmd.attributes == null) { 96 mCmd.attributes = new AudioAttributes.Builder() 97 .setUsage(AudioAttributes.USAGE_NOTIFICATION) 98 .setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION) 99 .build(); 100 } 101 player.setAudioAttributes(mCmd.attributes); 102 player.setDataSource(mCmd.context, mCmd.uri); 103 player.setLooping(mCmd.looping); 104 player.setOnCompletionListener(NotificationPlayer.this); 105 player.setOnErrorListener(NotificationPlayer.this); 106 player.prepare(); 107 if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null) 108 && (mCmd.uri.getEncodedPath().length() > 0)) { 109 if (!audioManager.isMusicActiveRemotely()) { 110 synchronized (mQueueAudioFocusLock) { 111 if (mAudioManagerWithAudioFocus == null) { 112 if (DEBUG) Log.d(mTag, "requesting AudioFocus"); 113 int focusGain = AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK; 114 if (mCmd.looping) { 115 focusGain = AudioManager.AUDIOFOCUS_GAIN; 116 } 117 mNotificationRampTimeMs = audioManager.getFocusRampTimeMs( 118 focusGain, mCmd.attributes); 119 audioManager.requestAudioFocus(null, mCmd.attributes, 120 focusGain, 0); 121 mAudioManagerWithAudioFocus = audioManager; 122 } else { 123 if (DEBUG) Log.d(mTag, "AudioFocus was previously requested"); 124 } 125 } 126 } 127 } 128 // FIXME Having to start a new thread so we can receive completion callbacks 129 // is wrong, as we kill this thread whenever a new sound is to be played. This 130 // can lead to AudioFocus being released too early, before the second sound is 131 // done playing. This class should be modified to use a single thread, on which 132 // command are issued, and on which it receives the completion callbacks. 133 if (DEBUG) { Log.d(mTag, "notification will be delayed by " 134 + mNotificationRampTimeMs + "ms"); } 135 try { 136 Thread.sleep(mNotificationRampTimeMs); 137 } catch (InterruptedException e) { 138 Log.e(mTag, "Exception while sleeping to sync notification playback" 139 + " with ducking", e); 140 } 141 player.start(); 142 if (DEBUG) { Log.d(mTag, "player.start"); } 143 } catch (Exception e) { 144 if (player != null) { 145 player.release(); 146 player = null; 147 } 148 Log.w(mTag, "error loading sound for " + mCmd.uri, e); 149 // playing the notification didn't work, revert the focus request 150 abandonAudioFocusAfterError(); 151 } 152 final MediaPlayer mp; 153 synchronized (mPlayerLock) { 154 mp = mPlayer; 155 mPlayer = player; 156 } 157 if (mp != null) { 158 if (DEBUG) { Log.d(mTag, "mPlayer.release"); } 159 mp.release(); 160 } 161 this.notify(); 162 } 163 Looper.loop(); 164 } 165 }; 166 abandonAudioFocusAfterError()167 private void abandonAudioFocusAfterError() { 168 synchronized (mQueueAudioFocusLock) { 169 if (mAudioManagerWithAudioFocus != null) { 170 if (DEBUG) Log.d(mTag, "abandoning focus after playback error"); 171 mAudioManagerWithAudioFocus.abandonAudioFocus(null); 172 mAudioManagerWithAudioFocus = null; 173 } 174 } 175 } 176 startSound(Command cmd)177 private void startSound(Command cmd) { 178 // Preparing can be slow, so if there is something else 179 // is playing, let it continue until we're done, so there 180 // is less of a glitch. 181 try { 182 if (DEBUG) { Log.d(mTag, "startSound()"); } 183 //----------------------------------- 184 // This is were we deviate from the AsyncPlayer implementation and create the 185 // MediaPlayer in a new thread with which we're synchronized 186 synchronized(mCompletionHandlingLock) { 187 // if another sound was already playing, it doesn't matter we won't get notified 188 // of the completion, since only the completion notification of the last sound 189 // matters 190 if((mLooper != null) 191 && (mLooper.getThread().getState() != Thread.State.TERMINATED)) { 192 if (DEBUG) { Log.d(mTag, "in startSound quitting looper " + mLooper); } 193 mLooper.quit(); 194 } 195 mCompletionThread = new CreationAndCompletionThread(cmd); 196 synchronized (mCompletionThread) { 197 mCompletionThread.start(); 198 mCompletionThread.wait(); 199 } 200 } 201 //----------------------------------- 202 203 long delay = SystemClock.uptimeMillis() - cmd.requestTime; 204 if (delay > 1000) { 205 Log.w(mTag, "Notification sound delayed by " + delay + "msecs"); 206 } 207 } 208 catch (Exception e) { 209 Log.w(mTag, "error loading sound for " + cmd.uri, e); 210 } 211 } 212 213 private final class CmdThread extends java.lang.Thread { CmdThread()214 CmdThread() { 215 super("NotificationPlayer-" + mTag); 216 } 217 run()218 public void run() { 219 while (true) { 220 Command cmd = null; 221 222 synchronized (mCmdQueue) { 223 if (DEBUG) Log.d(mTag, "RemoveFirst"); 224 cmd = mCmdQueue.removeFirst(); 225 } 226 227 switch (cmd.code) { 228 case PLAY: 229 if (DEBUG) Log.d(mTag, "PLAY"); 230 startSound(cmd); 231 break; 232 case STOP: 233 if (DEBUG) Log.d(mTag, "STOP"); 234 final MediaPlayer mp; 235 synchronized (mPlayerLock) { 236 mp = mPlayer; 237 mPlayer = null; 238 } 239 if (mp != null) { 240 long delay = SystemClock.uptimeMillis() - cmd.requestTime; 241 if (delay > 1000) { 242 Log.w(mTag, "Notification stop delayed by " + delay + "msecs"); 243 } 244 try { 245 mp.stop(); 246 } catch (Exception e) { } 247 mp.release(); 248 synchronized(mQueueAudioFocusLock) { 249 if (mAudioManagerWithAudioFocus != null) { 250 if (DEBUG) { Log.d(mTag, "in STOP: abandonning AudioFocus"); } 251 mAudioManagerWithAudioFocus.abandonAudioFocus(null); 252 mAudioManagerWithAudioFocus = null; 253 } 254 } 255 synchronized (mCompletionHandlingLock) { 256 if ((mLooper != null) && 257 (mLooper.getThread().getState() != Thread.State.TERMINATED)) 258 { 259 if (DEBUG) { Log.d(mTag, "in STOP: quitting looper "+ mLooper); } 260 mLooper.quit(); 261 } 262 } 263 } else { 264 Log.w(mTag, "STOP command without a player"); 265 } 266 break; 267 } 268 269 synchronized (mCmdQueue) { 270 if (mCmdQueue.size() == 0) { 271 // nothing left to do, quit 272 // doing this check after we're done prevents the case where they 273 // added it during the operation from spawning two threads and 274 // trying to do them in parallel. 275 mThread = null; 276 releaseWakeLock(); 277 return; 278 } 279 } 280 } 281 } 282 } 283 onCompletion(MediaPlayer mp)284 public void onCompletion(MediaPlayer mp) { 285 synchronized(mQueueAudioFocusLock) { 286 if (mAudioManagerWithAudioFocus != null) { 287 if (DEBUG) Log.d(mTag, "onCompletion() abandonning AudioFocus"); 288 mAudioManagerWithAudioFocus.abandonAudioFocus(null); 289 mAudioManagerWithAudioFocus = null; 290 } else { 291 if (DEBUG) Log.d(mTag, "onCompletion() no need to abandon AudioFocus"); 292 } 293 } 294 // if there are no more sounds to play, end the Looper to listen for media completion 295 synchronized (mCmdQueue) { 296 synchronized(mCompletionHandlingLock) { 297 if (DEBUG) { Log.d(mTag, "onCompletion queue size=" + mCmdQueue.size()); } 298 if ((mCmdQueue.size() == 0)) { 299 if (mLooper != null) { 300 if (DEBUG) { Log.d(mTag, "in onCompletion quitting looper " + mLooper); } 301 mLooper.quit(); 302 } 303 mCompletionThread = null; 304 } 305 } 306 } 307 synchronized (mPlayerLock) { 308 if (mp == mPlayer) { 309 mPlayer = null; 310 } 311 } 312 if (mp != null) { 313 mp.release(); 314 } 315 } 316 onError(MediaPlayer mp, int what, int extra)317 public boolean onError(MediaPlayer mp, int what, int extra) { 318 Log.e(mTag, "error " + what + " (extra=" + extra + ") playing notification"); 319 // error happened, handle it just like a completion 320 onCompletion(mp); 321 return true; 322 } 323 324 private String mTag; 325 326 @GuardedBy("mCmdQueue") 327 private CmdThread mThread; 328 329 private final Object mPlayerLock = new Object(); 330 @GuardedBy("mPlayerLock") 331 private MediaPlayer mPlayer; 332 333 334 @GuardedBy("mCmdQueue") 335 private PowerManager.WakeLock mWakeLock; 336 337 private final Object mQueueAudioFocusLock = new Object(); 338 @GuardedBy("mQueueAudioFocusLock") 339 private AudioManager mAudioManagerWithAudioFocus; 340 341 private int mNotificationRampTimeMs = 0; 342 343 // The current state according to the caller. Reality lags behind 344 // because of the asynchronous nature of this class. 345 private int mState = STOP; 346 347 /** 348 * Construct a NotificationPlayer object. 349 * 350 * @param tag a string to use for debugging 351 */ NotificationPlayer(String tag)352 public NotificationPlayer(String tag) { 353 if (tag != null) { 354 mTag = tag; 355 } else { 356 mTag = "NotificationPlayer"; 357 } 358 } 359 360 /** 361 * Start playing the sound. It will actually start playing at some 362 * point in the future. There are no guarantees about latency here. 363 * Calling this before another audio file is done playing will stop 364 * that one and start the new one. 365 * 366 * @param context Your application's context. 367 * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)}) 368 * @param looping Whether the audio should loop forever. 369 * (see {@link MediaPlayer#setLooping(boolean)}) 370 * @param stream the AudioStream to use. 371 * (see {@link MediaPlayer#setAudioStreamType(int)}) 372 * @deprecated use {@link #play(Context, Uri, boolean, AudioAttributes)} instead. 373 */ 374 @Deprecated play(Context context, Uri uri, boolean looping, int stream)375 public void play(Context context, Uri uri, boolean looping, int stream) { 376 if (DEBUG) { Log.d(mTag, "play uri=" + uri.toString()); } 377 PlayerBase.deprecateStreamTypeForPlayback(stream, "NotificationPlayer", "play"); 378 Command cmd = new Command(); 379 cmd.requestTime = SystemClock.uptimeMillis(); 380 cmd.code = PLAY; 381 cmd.context = context; 382 cmd.uri = uri; 383 cmd.looping = looping; 384 cmd.attributes = new AudioAttributes.Builder().setInternalLegacyStreamType(stream).build(); 385 synchronized (mCmdQueue) { 386 enqueueLocked(cmd); 387 mState = PLAY; 388 } 389 } 390 391 /** 392 * Start playing the sound. It will actually start playing at some 393 * point in the future. There are no guarantees about latency here. 394 * Calling this before another audio file is done playing will stop 395 * that one and start the new one. 396 * 397 * @param context Your application's context. 398 * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)}) 399 * @param looping Whether the audio should loop forever. 400 * (see {@link MediaPlayer#setLooping(boolean)}) 401 * @param attributes the AudioAttributes to use. 402 * (see {@link MediaPlayer#setAudioAttributes(AudioAttributes)}) 403 */ play(Context context, Uri uri, boolean looping, AudioAttributes attributes)404 public void play(Context context, Uri uri, boolean looping, AudioAttributes attributes) { 405 if (DEBUG) { Log.d(mTag, "play uri=" + uri.toString()); } 406 Command cmd = new Command(); 407 cmd.requestTime = SystemClock.uptimeMillis(); 408 cmd.code = PLAY; 409 cmd.context = context; 410 cmd.uri = uri; 411 cmd.looping = looping; 412 cmd.attributes = attributes; 413 synchronized (mCmdQueue) { 414 enqueueLocked(cmd); 415 mState = PLAY; 416 } 417 } 418 419 /** 420 * Stop a previously played sound. It can't be played again or unpaused 421 * at this point. Calling this multiple times has no ill effects. 422 */ stop()423 public void stop() { 424 if (DEBUG) { Log.d(mTag, "stop"); } 425 synchronized (mCmdQueue) { 426 // This check allows stop to be called multiple times without starting 427 // a thread that ends up doing nothing. 428 if (mState != STOP) { 429 Command cmd = new Command(); 430 cmd.requestTime = SystemClock.uptimeMillis(); 431 cmd.code = STOP; 432 enqueueLocked(cmd); 433 mState = STOP; 434 } 435 } 436 } 437 438 @GuardedBy("mCmdQueue") enqueueLocked(Command cmd)439 private void enqueueLocked(Command cmd) { 440 mCmdQueue.add(cmd); 441 if (mThread == null) { 442 acquireWakeLock(); 443 mThread = new CmdThread(); 444 mThread.start(); 445 } 446 } 447 448 /** 449 * We want to hold a wake lock while we do the prepare and play. The stop probably is 450 * optional, but it won't hurt to have it too. The problem is that if you start a sound 451 * while you're holding a wake lock (e.g. an alarm starting a notification), you want the 452 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The 453 * simplest way to deal with this is to make it so there is a wake lock held while the 454 * thread is starting or running. You're going to need the WAKE_LOCK permission if you're 455 * going to call this. 456 * 457 * This must be called before the first time play is called. 458 * 459 * @hide 460 */ setUsesWakeLock(Context context)461 public void setUsesWakeLock(Context context) { 462 synchronized (mCmdQueue) { 463 if (mWakeLock != null || mThread != null) { 464 // if either of these has happened, we've already played something. 465 // and our releases will be out of sync. 466 throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock 467 + " mThread=" + mThread); 468 } 469 PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE); 470 mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag); 471 } 472 } 473 474 @GuardedBy("mCmdQueue") acquireWakeLock()475 private void acquireWakeLock() { 476 if (mWakeLock != null) { 477 mWakeLock.acquire(); 478 } 479 } 480 481 @GuardedBy("mCmdQueue") releaseWakeLock()482 private void releaseWakeLock() { 483 if (mWakeLock != null) { 484 mWakeLock.release(); 485 } 486 } 487 } 488