1cc_defaults { 2 name: "renderengine_defaults", 3 cflags: [ 4 "-DLOG_TAG=\"RenderEngine\"", 5 "-Wall", 6 "-Werror", 7 "-Wthread-safety", 8 "-Wunused", 9 "-Wunreachable-code", 10 ], 11} 12 13cc_defaults { 14 name: "librenderengine_defaults", 15 defaults: ["renderengine_defaults"], 16 cflags: [ 17 "-DGL_GLEXT_PROTOTYPES", 18 "-DEGL_EGLEXT_PROTOTYPES", 19 ], 20 shared_libs: [ 21 "libbase", 22 "libcutils", 23 "libEGL", 24 "libGLESv1_CM", 25 "libGLESv2", 26 "libgui", 27 "liblog", 28 "libnativewindow", 29 "libprocessgroup", 30 "libsync", 31 "libui", 32 "libutils", 33 ], 34 local_include_dirs: ["include"], 35 export_include_dirs: ["include"], 36} 37 38filegroup { 39 name: "librenderengine_sources", 40 srcs: [ 41 "Description.cpp", 42 "Mesh.cpp", 43 "RenderEngine.cpp", 44 "Texture.cpp", 45 ], 46} 47 48filegroup { 49 name: "librenderengine_gl_sources", 50 srcs: [ 51 "gl/GLESRenderEngine.cpp", 52 "gl/GLExtensions.cpp", 53 "gl/GLFramebuffer.cpp", 54 "gl/GLImage.cpp", 55 "gl/GLShadowTexture.cpp", 56 "gl/GLShadowVertexGenerator.cpp", 57 "gl/GLSkiaShadowPort.cpp", 58 "gl/GLVertexBuffer.cpp", 59 "gl/ImageManager.cpp", 60 "gl/Program.cpp", 61 "gl/ProgramCache.cpp", 62 "gl/filters/BlurFilter.cpp", 63 "gl/filters/GenericProgram.cpp", 64 ], 65} 66 67cc_library_static { 68 name: "librenderengine", 69 defaults: ["librenderengine_defaults"], 70 vendor_available: true, 71 vndk: { 72 enabled: true, 73 }, 74 double_loadable: true, 75 clang: true, 76 cflags: [ 77 "-fvisibility=hidden", 78 "-Werror=format", 79 ], 80 srcs: [ 81 ":librenderengine_sources", 82 ":librenderengine_gl_sources", 83 ], 84 lto: { 85 thin: true, 86 }, 87} 88 89cc_library_static { 90 name: "librenderengine_mocks", 91 defaults: ["librenderengine_defaults"], 92 srcs: [ 93 "mock/Framebuffer.cpp", 94 "mock/Image.cpp", 95 "mock/RenderEngine.cpp", 96 ], 97 static_libs: [ 98 "libgtest", 99 "libgmock", 100 ], 101 local_include_dirs: ["include"], 102 export_include_dirs: ["include"], 103} 104