1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <renderengine/RenderEngine.h>
18 
19 #include <cutils/properties.h>
20 #include <log/log.h>
21 #include <private/gui/SyncFeatures.h>
22 #include "gl/GLESRenderEngine.h"
23 
24 namespace android {
25 namespace renderengine {
26 
create(const RenderEngineCreationArgs & args)27 std::unique_ptr<impl::RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
28     char prop[PROPERTY_VALUE_MAX];
29     property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "gles");
30     if (strcmp(prop, "gles") == 0) {
31         ALOGD("RenderEngine GLES Backend");
32         return renderengine::gl::GLESRenderEngine::create(args);
33     }
34     ALOGE("UNKNOWN BackendType: %s, create GLES RenderEngine.", prop);
35     return renderengine::gl::GLESRenderEngine::create(args);
36 }
37 
38 RenderEngine::~RenderEngine() = default;
39 
40 namespace impl {
41 
RenderEngine(const RenderEngineCreationArgs & args)42 RenderEngine::RenderEngine(const RenderEngineCreationArgs& args) : mArgs(args) {}
43 
44 RenderEngine::~RenderEngine() = default;
45 
useNativeFenceSync() const46 bool RenderEngine::useNativeFenceSync() const {
47     return SyncFeatures::getInstance().useNativeFenceSync();
48 }
49 
useWaitSync() const50 bool RenderEngine::useWaitSync() const {
51     return SyncFeatures::getInstance().useWaitSync();
52 }
53 
54 } // namespace impl
55 } // namespace renderengine
56 } // namespace android
57