Lines Matching refs:P
25 #define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC) macro
30 {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)},
31 {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)},
32 {"eglBindAPI", P(EGL_BindAPI)},
33 {"eglBindTexImage", P(EGL_BindTexImage)},
34 {"eglChooseConfig", P(EGL_ChooseConfig)},
35 {"eglClientWaitSync", P(EGL_ClientWaitSync)},
36 {"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)},
37 {"eglCopyBuffers", P(EGL_CopyBuffers)},
38 {"eglCreateContext", P(EGL_CreateContext)},
39 {"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)},
40 {"eglCreateImage", P(EGL_CreateImage)},
41 {"eglCreateImageKHR", P(EGL_CreateImageKHR)},
42 {"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)},
43 {"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)},
44 {"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)},
45 {"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)},
46 {"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)},
47 {"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)},
48 {"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)},
49 {"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)},
50 {"eglCreateStreamKHR", P(EGL_CreateStreamKHR)},
51 {"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)},
52 {"eglCreateSync", P(EGL_CreateSync)},
53 {"eglCreateSyncKHR", P(EGL_CreateSyncKHR)},
54 {"eglCreateWindowSurface", P(EGL_CreateWindowSurface)},
55 {"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)},
56 {"eglDestroyContext", P(EGL_DestroyContext)},
57 {"eglDestroyImage", P(EGL_DestroyImage)},
58 {"eglDestroyImageKHR", P(EGL_DestroyImageKHR)},
59 {"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)},
60 {"eglDestroySurface", P(EGL_DestroySurface)},
61 {"eglDestroySync", P(EGL_DestroySync)},
62 {"eglDestroySyncKHR", P(EGL_DestroySyncKHR)},
63 {"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)},
64 {"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)},
65 {"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)},
66 {"eglGetConfigAttrib", P(EGL_GetConfigAttrib)},
67 {"eglGetConfigs", P(EGL_GetConfigs)},
68 {"eglGetCurrentContext", P(EGL_GetCurrentContext)},
69 {"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)},
70 {"eglGetCurrentSurface", P(EGL_GetCurrentSurface)},
71 {"eglGetDisplay", P(EGL_GetDisplay)},
72 {"eglGetError", P(EGL_GetError)},
73 {"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)},
74 {"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)},
75 {"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)},
76 {"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)},
77 {"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)},
78 {"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)},
79 {"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)},
80 {"eglGetProcAddress", P(EGL_GetProcAddress)},
81 {"eglGetSyncAttrib", P(EGL_GetSyncAttrib)},
82 {"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)},
83 {"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)},
84 {"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)},
85 {"eglInitialize", P(EGL_Initialize)},
86 {"eglLabelObjectKHR", P(EGL_LabelObjectKHR)},
87 {"eglMakeCurrent", P(EGL_MakeCurrent)},
88 {"eglPostSubBufferNV", P(EGL_PostSubBufferNV)},
89 {"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)},
90 {"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)},
91 {"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)},
92 {"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)},
93 {"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)},
94 {"eglQueryAPI", P(EGL_QueryAPI)},
95 {"eglQueryContext", P(EGL_QueryContext)},
96 {"eglQueryDebugKHR", P(EGL_QueryDebugKHR)},
97 {"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)},
98 {"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)},
99 {"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)},
100 {"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)},
101 {"eglQueryStreamKHR", P(EGL_QueryStreamKHR)},
102 {"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)},
103 {"eglQueryString", P(EGL_QueryString)},
104 {"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)},
105 {"eglQuerySurface", P(EGL_QuerySurface)},
106 {"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)},
107 {"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)},
108 {"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)},
109 {"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)},
110 {"eglReleaseTexImage", P(EGL_ReleaseTexImage)},
111 {"eglReleaseThread", P(EGL_ReleaseThread)},
112 {"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)},
113 {"eglSignalSyncKHR", P(EGL_SignalSyncKHR)},
114 {"eglStreamAttribKHR", P(EGL_StreamAttribKHR)},
115 {"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)},
117 P(EGL_StreamConsumerGLTextureExternalAttribsNV)},
118 {"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)},
119 {"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)},
120 {"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)},
121 {"eglSurfaceAttrib", P(EGL_SurfaceAttrib)},
122 {"eglSwapBuffers", P(EGL_SwapBuffers)},
123 {"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)},
124 {"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)},
125 {"eglSwapInterval", P(EGL_SwapInterval)},
126 {"eglTerminate", P(EGL_Terminate)},
127 {"eglWaitClient", P(EGL_WaitClient)},
128 {"eglWaitGL", P(EGL_WaitGL)},
129 {"eglWaitNative", P(EGL_WaitNative)},
130 {"eglWaitSync", P(EGL_WaitSync)},
131 {"eglWaitSyncKHR", P(EGL_WaitSyncKHR)},
132 {"glActiveShaderProgram", P(GL_ActiveShaderProgram)},
133 {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)},
134 {"glActiveTexture", P(GL_ActiveTexture)},
135 {"glAlphaFunc", P(GL_AlphaFunc)},
136 {"glAlphaFuncx", P(GL_AlphaFuncx)},
137 {"glAttachShader", P(GL_AttachShader)},
138 {"glBeginQuery", P(GL_BeginQuery)},
139 {"glBeginQueryEXT", P(GL_BeginQueryEXT)},
140 {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)},
141 {"glBindAttribLocation", P(GL_BindAttribLocation)},
142 {"glBindBuffer", P(GL_BindBuffer)},
143 {"glBindBufferBase", P(GL_BindBufferBase)},
144 {"glBindBufferRange", P(GL_BindBufferRange)},
145 {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)},
146 {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)},
147 {"glBindFramebuffer", P(GL_BindFramebuffer)},
148 {"glBindFramebufferOES", P(GL_BindFramebufferOES)},
149 {"glBindImageTexture", P(GL_BindImageTexture)},
150 {"glBindProgramPipeline", P(GL_BindProgramPipeline)},
151 {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)},
152 {"glBindRenderbuffer", P(GL_BindRenderbuffer)},
153 {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)},
154 {"glBindSampler", P(GL_BindSampler)},
155 {"glBindTexture", P(GL_BindTexture)},
156 {"glBindTransformFeedback", P(GL_BindTransformFeedback)},
157 {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)},
158 {"glBindVertexArray", P(GL_BindVertexArray)},
159 {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)},
160 {"glBindVertexBuffer", P(GL_BindVertexBuffer)},
161 {"glBlendBarrier", P(GL_BlendBarrier)},
162 {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)},
163 {"glBlendColor", P(GL_BlendColor)},
164 {"glBlendEquation", P(GL_BlendEquation)},
165 {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)},
166 {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)},
167 {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)},
168 {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)},
169 {"glBlendEquationi", P(GL_BlendEquationi)},
170 {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)},
171 {"glBlendEquationiOES", P(GL_BlendEquationiOES)},
172 {"glBlendFunc", P(GL_BlendFunc)},
173 {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)},
174 {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)},
175 {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)},
176 {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)},
177 {"glBlendFunci", P(GL_BlendFunci)},
178 {"glBlendFunciEXT", P(GL_BlendFunciEXT)},
179 {"glBlendFunciOES", P(GL_BlendFunciOES)},
180 {"glBlitFramebuffer", P(GL_BlitFramebuffer)},
181 {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)},
182 {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)},
183 {"glBufferData", P(GL_BufferData)},
184 {"glBufferStorageEXT", P(GL_BufferStorageEXT)},
185 {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)},
186 {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)},
187 {"glBufferSubData", P(GL_BufferSubData)},
188 {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)},
189 {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)},
190 {"glClear", P(GL_Clear)},
191 {"glClearBufferfi", P(GL_ClearBufferfi)},
192 {"glClearBufferfv", P(GL_ClearBufferfv)},
193 {"glClearBufferiv", P(GL_ClearBufferiv)},
194 {"glClearBufferuiv", P(GL_ClearBufferuiv)},
195 {"glClearColor", P(GL_ClearColor)},
196 {"glClearColorx", P(GL_ClearColorx)},
197 {"glClearDepthf", P(GL_ClearDepthf)},
198 {"glClearDepthx", P(GL_ClearDepthx)},
199 {"glClearStencil", P(GL_ClearStencil)},
200 {"glClientActiveTexture", P(GL_ClientActiveTexture)},
201 {"glClientWaitSync", P(GL_ClientWaitSync)},
202 {"glClipControlEXT", P(GL_ClipControlEXT)},
203 {"glClipPlanef", P(GL_ClipPlanef)},
204 {"glClipPlanex", P(GL_ClipPlanex)},
205 {"glColor4f", P(GL_Color4f)},
206 {"glColor4ub", P(GL_Color4ub)},
207 {"glColor4x", P(GL_Color4x)},
208 {"glColorMask", P(GL_ColorMask)},
209 {"glColorMaski", P(GL_ColorMaski)},
210 {"glColorMaskiEXT", P(GL_ColorMaskiEXT)},
211 {"glColorMaskiOES", P(GL_ColorMaskiOES)},
212 {"glColorPointer", P(GL_ColorPointer)},
213 {"glCompileShader", P(GL_CompileShader)},
214 {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)},
215 {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)},
216 {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)},
217 {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)},
218 {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)},
219 {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)},
220 {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)},
221 {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)},
222 {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)},
223 {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)},
224 {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)},
225 {"glCopyBufferSubData", P(GL_CopyBufferSubData)},
226 {"glCopyImageSubData", P(GL_CopyImageSubData)},
227 {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)},
228 {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)},
229 {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)},
230 {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)},
231 {"glCopyTexImage2D", P(GL_CopyTexImage2D)},
232 {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)},
233 {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)},
234 {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)},
235 {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)},
236 {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)},
237 {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)},
238 {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)},
239 {"glCreateProgram", P(GL_CreateProgram)},
240 {"glCreateShader", P(GL_CreateShader)},
241 {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)},
242 {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)},
243 {"glCullFace", P(GL_CullFace)},
244 {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)},
245 {"glDebugMessageCallback", P(GL_DebugMessageCallback)},
246 {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)},
247 {"glDebugMessageControl", P(GL_DebugMessageControl)},
248 {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)},
249 {"glDebugMessageInsert", P(GL_DebugMessageInsert)},
250 {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)},
251 {"glDeleteBuffers", P(GL_DeleteBuffers)},
252 {"glDeleteFencesNV", P(GL_DeleteFencesNV)},
253 {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)},
254 {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)},
255 {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)},
256 {"glDeleteProgram", P(GL_DeleteProgram)},
257 {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)},
258 {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)},
259 {"glDeleteQueries", P(GL_DeleteQueries)},
260 {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)},
261 {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)},
262 {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)},
263 {"glDeleteSamplers", P(GL_DeleteSamplers)},
264 {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)},
265 {"glDeleteShader", P(GL_DeleteShader)},
266 {"glDeleteSync", P(GL_DeleteSync)},
267 {"glDeleteTextures", P(GL_DeleteTextures)},
268 {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)},
269 {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)},
270 {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)},
271 {"glDepthFunc", P(GL_DepthFunc)},
272 {"glDepthMask", P(GL_DepthMask)},
273 {"glDepthRangef", P(GL_DepthRangef)},
274 {"glDepthRangex", P(GL_DepthRangex)},
275 {"glDetachShader", P(GL_DetachShader)},
276 {"glDisable", P(GL_Disable)},
277 {"glDisableClientState", P(GL_DisableClientState)},
278 {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)},
279 {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)},
280 {"glDisablei", P(GL_Disablei)},
281 {"glDisableiEXT", P(GL_DisableiEXT)},
282 {"glDisableiOES", P(GL_DisableiOES)},
283 {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)},
284 {"glDispatchCompute", P(GL_DispatchCompute)},
285 {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)},
286 {"glDrawArrays", P(GL_DrawArrays)},
287 {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)},
288 {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)},
289 {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)},
290 {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)},
291 {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)},
292 {"glDrawBuffers", P(GL_DrawBuffers)},
293 {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)},
294 {"glDrawElements", P(GL_DrawElements)},
295 {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)},
296 {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)},
297 {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)},
298 {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)},
299 {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)},
300 {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)},
301 {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)},
303 P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)},
304 {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)},
305 {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)},
306 {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)},
307 {"glDrawRangeElements", P(GL_DrawRangeElements)},
308 {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)},
309 {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)},
310 {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)},
311 {"glDrawTexfOES", P(GL_DrawTexfOES)},
312 {"glDrawTexfvOES", P(GL_DrawTexfvOES)},
313 {"glDrawTexiOES", P(GL_DrawTexiOES)},
314 {"glDrawTexivOES", P(GL_DrawTexivOES)},
315 {"glDrawTexsOES", P(GL_DrawTexsOES)},
316 {"glDrawTexsvOES", P(GL_DrawTexsvOES)},
317 {"glDrawTexxOES", P(GL_DrawTexxOES)},
318 {"glDrawTexxvOES", P(GL_DrawTexxvOES)},
319 {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)},
320 {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)},
321 {"glEnable", P(GL_Enable)},
322 {"glEnableClientState", P(GL_EnableClientState)},
323 {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)},
324 {"glEnablei", P(GL_Enablei)},
325 {"glEnableiEXT", P(GL_EnableiEXT)},
326 {"glEnableiOES", P(GL_EnableiOES)},
327 {"glEndQuery", P(GL_EndQuery)},
328 {"glEndQueryEXT", P(GL_EndQueryEXT)},
329 {"glEndTransformFeedback", P(GL_EndTransformFeedback)},
330 {"glFenceSync", P(GL_FenceSync)},
331 {"glFinish", P(GL_Finish)},
332 {"glFinishFenceNV", P(GL_FinishFenceNV)},
333 {"glFlush", P(GL_Flush)},
334 {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)},
335 {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)},
336 {"glFogf", P(GL_Fogf)},
337 {"glFogfv", P(GL_Fogfv)},
338 {"glFogx", P(GL_Fogx)},
339 {"glFogxv", P(GL_Fogxv)},
340 {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)},
341 {"glFramebufferParameteri", P(GL_FramebufferParameteri)},
342 {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)},
343 {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)},
344 {"glFramebufferTexture", P(GL_FramebufferTexture)},
345 {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)},
346 {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)},
347 {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)},
348 {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)},
349 {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)},
350 {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
351 {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)},
352 {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)},
353 {"glFrontFace", P(GL_FrontFace)},
354 {"glFrustumf", P(GL_Frustumf)},
355 {"glFrustumx", P(GL_Frustumx)},
356 {"glGenBuffers", P(GL_GenBuffers)},
357 {"glGenFencesNV", P(GL_GenFencesNV)},
358 {"glGenFramebuffers", P(GL_GenFramebuffers)},
359 {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)},
360 {"glGenProgramPipelines", P(GL_GenProgramPipelines)},
361 {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)},
362 {"glGenQueries", P(GL_GenQueries)},
363 {"glGenQueriesEXT", P(GL_GenQueriesEXT)},
364 {"glGenRenderbuffers", P(GL_GenRenderbuffers)},
365 {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)},
366 {"glGenSamplers", P(GL_GenSamplers)},
367 {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)},
368 {"glGenTextures", P(GL_GenTextures)},
369 {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)},
370 {"glGenVertexArrays", P(GL_GenVertexArrays)},
371 {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)},
372 {"glGenerateMipmap", P(GL_GenerateMipmap)},
373 {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)},
374 {"glGetActiveAttrib", P(GL_GetActiveAttrib)},
375 {"glGetActiveUniform", P(GL_GetActiveUniform)},
376 {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)},
377 {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)},
378 {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)},
379 {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)},
380 {"glGetAttachedShaders", P(GL_GetAttachedShaders)},
381 {"glGetAttribLocation", P(GL_GetAttribLocation)},
382 {"glGetBooleani_v", P(GL_GetBooleani_v)},
383 {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)},
384 {"glGetBooleanv", P(GL_GetBooleanv)},
385 {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)},
386 {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)},
387 {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)},
388 {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)},
389 {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)},
390 {"glGetBufferPointerv", P(GL_GetBufferPointerv)},
391 {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)},
392 {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)},
393 {"glGetClipPlanef", P(GL_GetClipPlanef)},
394 {"glGetClipPlanex", P(GL_GetClipPlanex)},
395 {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)},
396 {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)},
397 {"glGetError", P(GL_GetError)},
398 {"glGetFenceivNV", P(GL_GetFenceivNV)},
399 {"glGetFixedv", P(GL_GetFixedv)},
400 {"glGetFloatv", P(GL_GetFloatv)},
401 {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)},
402 {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)},
403 {"glGetFragDataLocation", P(GL_GetFragDataLocation)},
404 {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)},
405 {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)},
407 P(GL_GetFramebufferAttachmentParameterivRobustANGLE)},
408 {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)},
409 {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)},
410 {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)},
411 {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)},
412 {"glGetInteger64i_v", P(GL_GetInteger64i_v)},
413 {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)},
414 {"glGetInteger64v", P(GL_GetInteger64v)},
415 {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)},
416 {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)},
417 {"glGetIntegeri_v", P(GL_GetIntegeri_v)},
418 {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)},
419 {"glGetIntegerv", P(GL_GetIntegerv)},
420 {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)},
421 {"glGetInternalformativ", P(GL_GetInternalformativ)},
422 {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)},
423 {"glGetLightfv", P(GL_GetLightfv)},
424 {"glGetLightxv", P(GL_GetLightxv)},
425 {"glGetMaterialfv", P(GL_GetMaterialfv)},
426 {"glGetMaterialxv", P(GL_GetMaterialxv)},
427 {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)},
428 {"glGetMultisamplefv", P(GL_GetMultisamplefv)},
429 {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)},
430 {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)},
431 {"glGetObjectLabel", P(GL_GetObjectLabel)},
432 {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)},
433 {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)},
434 {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)},
435 {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)},
436 {"glGetPointerv", P(GL_GetPointerv)},
437 {"glGetPointervKHR", P(GL_GetPointervKHR)},
438 {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)},
439 {"glGetProgramBinary", P(GL_GetProgramBinary)},
440 {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)},
441 {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)},
442 {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)},
443 {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)},
444 {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)},
445 {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)},
446 {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)},
447 {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)},
448 {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)},
449 {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)},
450 {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)},
451 {"glGetProgramResourceName", P(GL_GetProgramResourceName)},
452 {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)},
453 {"glGetProgramiv", P(GL_GetProgramiv)},
454 {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)},
455 {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)},
456 {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)},
457 {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)},
458 {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)},
459 {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)},
460 {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)},
461 {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)},
462 {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)},
463 {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)},
464 {"glGetQueryiv", P(GL_GetQueryiv)},
465 {"glGetQueryivEXT", P(GL_GetQueryivEXT)},
466 {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)},
467 {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)},
468 {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)},
469 {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)},
470 {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)},
471 {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)},
472 {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)},
473 {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)},
474 {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)},
475 {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)},
476 {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)},
477 {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)},
478 {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)},
479 {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)},
480 {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)},
481 {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)},
482 {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)},
483 {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)},
484 {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)},
485 {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)},
486 {"glGetShaderSource", P(GL_GetShaderSource)},
487 {"glGetShaderiv", P(GL_GetShaderiv)},
488 {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)},
489 {"glGetString", P(GL_GetString)},
490 {"glGetStringi", P(GL_GetStringi)},
491 {"glGetSynciv", P(GL_GetSynciv)},
492 {"glGetTexEnvfv", P(GL_GetTexEnvfv)},
493 {"glGetTexEnviv", P(GL_GetTexEnviv)},
494 {"glGetTexEnvxv", P(GL_GetTexEnvxv)},
495 {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)},
496 {"glGetTexGenivOES", P(GL_GetTexGenivOES)},
497 {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)},
498 {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)},
499 {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)},
500 {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)},
501 {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)},
502 {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)},
503 {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)},
504 {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)},
505 {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)},
506 {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)},
507 {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)},
508 {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)},
509 {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)},
510 {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)},
511 {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)},
512 {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)},
513 {"glGetTexParameterfv", P(GL_GetTexParameterfv)},
514 {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)},
515 {"glGetTexParameteriv", P(GL_GetTexParameteriv)},
516 {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)},
517 {"glGetTexParameterxv", P(GL_GetTexParameterxv)},
518 {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)},
519 {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)},
520 {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)},
521 {"glGetUniformIndices", P(GL_GetUniformIndices)},
522 {"glGetUniformLocation", P(GL_GetUniformLocation)},
523 {"glGetUniformfv", P(GL_GetUniformfv)},
524 {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)},
525 {"glGetUniformiv", P(GL_GetUniformiv)},
526 {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)},
527 {"glGetUniformuiv", P(GL_GetUniformuiv)},
528 {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)},
529 {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)},
530 {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)},
531 {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)},
532 {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)},
533 {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)},
534 {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)},
535 {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)},
536 {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)},
537 {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)},
538 {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)},
539 {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)},
540 {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)},
541 {"glGetnUniformfv", P(GL_GetnUniformfv)},
542 {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)},
543 {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)},
544 {"glGetnUniformiv", P(GL_GetnUniformiv)},
545 {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)},
546 {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)},
547 {"glGetnUniformuiv", P(GL_GetnUniformuiv)},
548 {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)},
549 {"glHint", P(GL_Hint)},
550 {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)},
551 {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)},
552 {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)},
553 {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)},
554 {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)},
555 {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)},
556 {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)},
557 {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)},
558 {"glIsBuffer", P(GL_IsBuffer)},
559 {"glIsEnabled", P(GL_IsEnabled)},
560 {"glIsEnabledi", P(GL_IsEnabledi)},
561 {"glIsEnablediEXT", P(GL_IsEnablediEXT)},
562 {"glIsEnablediOES", P(GL_IsEnablediOES)},
563 {"glIsFenceNV", P(GL_IsFenceNV)},
564 {"glIsFramebuffer", P(GL_IsFramebuffer)},
565 {"glIsFramebufferOES", P(GL_IsFramebufferOES)},
566 {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)},
567 {"glIsProgram", P(GL_IsProgram)},
568 {"glIsProgramPipeline", P(GL_IsProgramPipeline)},
569 {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)},
570 {"glIsQuery", P(GL_IsQuery)},
571 {"glIsQueryEXT", P(GL_IsQueryEXT)},
572 {"glIsRenderbuffer", P(GL_IsRenderbuffer)},
573 {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)},
574 {"glIsSampler", P(GL_IsSampler)},
575 {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)},
576 {"glIsShader", P(GL_IsShader)},
577 {"glIsSync", P(GL_IsSync)},
578 {"glIsTexture", P(GL_IsTexture)},
579 {"glIsTransformFeedback", P(GL_IsTransformFeedback)},
580 {"glIsVertexArray", P(GL_IsVertexArray)},
581 {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)},
582 {"glLabelObjectEXT", P(GL_LabelObjectEXT)},
583 {"glLightModelf", P(GL_LightModelf)},
584 {"glLightModelfv", P(GL_LightModelfv)},
585 {"glLightModelx", P(GL_LightModelx)},
586 {"glLightModelxv", P(GL_LightModelxv)},
587 {"glLightf", P(GL_Lightf)},
588 {"glLightfv", P(GL_Lightfv)},
589 {"glLightx", P(GL_Lightx)},
590 {"glLightxv", P(GL_Lightxv)},
591 {"glLineWidth", P(GL_LineWidth)},
592 {"glLineWidthx", P(GL_LineWidthx)},
593 {"glLinkProgram", P(GL_LinkProgram)},
594 {"glLoadIdentity", P(GL_LoadIdentity)},
595 {"glLoadMatrixf", P(GL_LoadMatrixf)},
596 {"glLoadMatrixx", P(GL_LoadMatrixx)},
597 {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)},
598 {"glLogicOp", P(GL_LogicOp)},
599 {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)},
600 {"glMapBufferOES", P(GL_MapBufferOES)},
601 {"glMapBufferRange", P(GL_MapBufferRange)},
602 {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)},
603 {"glMaterialf", P(GL_Materialf)},
604 {"glMaterialfv", P(GL_Materialfv)},
605 {"glMaterialx", P(GL_Materialx)},
606 {"glMaterialxv", P(GL_Materialxv)},
607 {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)},
608 {"glMatrixMode", P(GL_MatrixMode)},
609 {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)},
610 {"glMemoryBarrier", P(GL_MemoryBarrier)},
611 {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)},
612 {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)},
613 {"glMinSampleShading", P(GL_MinSampleShading)},
614 {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)},
615 {"glMultMatrixf", P(GL_MultMatrixf)},
616 {"glMultMatrixx", P(GL_MultMatrixx)},
617 {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)},
618 {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)},
620 P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)},
621 {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)},
622 {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)},
623 {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)},
625 P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)},
626 {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)},
627 {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)},
628 {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)},
629 {"glNormal3f", P(GL_Normal3f)},
630 {"glNormal3x", P(GL_Normal3x)},
631 {"glNormalPointer", P(GL_NormalPointer)},
632 {"glObjectLabel", P(GL_ObjectLabel)},
633 {"glObjectLabelKHR", P(GL_ObjectLabelKHR)},
634 {"glObjectPtrLabel", P(GL_ObjectPtrLabel)},
635 {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)},
636 {"glOrthof", P(GL_Orthof)},
637 {"glOrthox", P(GL_Orthox)},
638 {"glPatchParameteri", P(GL_PatchParameteri)},
639 {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)},
640 {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)},
641 {"glPixelStorei", P(GL_PixelStorei)},
642 {"glPointParameterf", P(GL_PointParameterf)},
643 {"glPointParameterfv", P(GL_PointParameterfv)},
644 {"glPointParameterx", P(GL_PointParameterx)},
645 {"glPointParameterxv", P(GL_PointParameterxv)},
646 {"glPointSize", P(GL_PointSize)},
647 {"glPointSizePointerOES", P(GL_PointSizePointerOES)},
648 {"glPointSizex", P(GL_PointSizex)},
649 {"glPolygonOffset", P(GL_PolygonOffset)},
650 {"glPolygonOffsetx", P(GL_PolygonOffsetx)},
651 {"glPopDebugGroup", P(GL_PopDebugGroup)},
652 {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)},
653 {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)},
654 {"glPopMatrix", P(GL_PopMatrix)},
655 {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)},
656 {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)},
657 {"glProgramBinary", P(GL_ProgramBinary)},
658 {"glProgramBinaryOES", P(GL_ProgramBinaryOES)},
659 {"glProgramParameteri", P(GL_ProgramParameteri)},
660 {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)},
661 {"glProgramUniform1f", P(GL_ProgramUniform1f)},
662 {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)},
663 {"glProgramUniform1fv", P(GL_ProgramUniform1fv)},
664 {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)},
665 {"glProgramUniform1i", P(GL_ProgramUniform1i)},
666 {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)},
667 {"glProgramUniform1iv", P(GL_ProgramUniform1iv)},
668 {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)},
669 {"glProgramUniform1ui", P(GL_ProgramUniform1ui)},
670 {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)},
671 {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)},
672 {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)},
673 {"glProgramUniform2f", P(GL_ProgramUniform2f)},
674 {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)},
675 {"glProgramUniform2fv", P(GL_ProgramUniform2fv)},
676 {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)},
677 {"glProgramUniform2i", P(GL_ProgramUniform2i)},
678 {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)},
679 {"glProgramUniform2iv", P(GL_ProgramUniform2iv)},
680 {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)},
681 {"glProgramUniform2ui", P(GL_ProgramUniform2ui)},
682 {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)},
683 {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)},
684 {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)},
685 {"glProgramUniform3f", P(GL_ProgramUniform3f)},
686 {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)},
687 {"glProgramUniform3fv", P(GL_ProgramUniform3fv)},
688 {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)},
689 {"glProgramUniform3i", P(GL_ProgramUniform3i)},
690 {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)},
691 {"glProgramUniform3iv", P(GL_ProgramUniform3iv)},
692 {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)},
693 {"glProgramUniform3ui", P(GL_ProgramUniform3ui)},
694 {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)},
695 {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)},
696 {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)},
697 {"glProgramUniform4f", P(GL_ProgramUniform4f)},
698 {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)},
699 {"glProgramUniform4fv", P(GL_ProgramUniform4fv)},
700 {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)},
701 {"glProgramUniform4i", P(GL_ProgramUniform4i)},
702 {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)},
703 {"glProgramUniform4iv", P(GL_ProgramUniform4iv)},
704 {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)},
705 {"glProgramUniform4ui", P(GL_ProgramUniform4ui)},
706 {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)},
707 {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)},
708 {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)},
709 {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)},
710 {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)},
711 {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)},
712 {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)},
713 {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)},
714 {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)},
715 {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)},
716 {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)},
717 {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)},
718 {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)},
719 {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)},
720 {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)},
721 {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)},
722 {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)},
723 {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)},
724 {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)},
725 {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)},
726 {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)},
727 {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)},
728 {"glPushDebugGroup", P(GL_PushDebugGroup)},
729 {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)},
730 {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)},
731 {"glPushMatrix", P(GL_PushMatrix)},
732 {"glQueryCounterEXT", P(GL_QueryCounterEXT)},
733 {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)},
734 {"glReadBuffer", P(GL_ReadBuffer)},
735 {"glReadPixels", P(GL_ReadPixels)},
736 {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)},
737 {"glReadnPixels", P(GL_ReadnPixels)},
738 {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)},
739 {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)},
740 {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)},
741 {"glRenderbufferStorage", P(GL_RenderbufferStorage)},
742 {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)},
743 {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)},
744 {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)},
745 {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)},
746 {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)},
747 {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)},
748 {"glRotatef", P(GL_Rotatef)},
749 {"glRotatex", P(GL_Rotatex)},
750 {"glSampleCoverage", P(GL_SampleCoverage)},
751 {"glSampleCoveragex", P(GL_SampleCoveragex)},
752 {"glSampleMaski", P(GL_SampleMaski)},
753 {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)},
754 {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)},
755 {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)},
756 {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)},
757 {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)},
758 {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)},
759 {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)},
760 {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)},
761 {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)},
762 {"glSamplerParameterf", P(GL_SamplerParameterf)},
763 {"glSamplerParameterfv", P(GL_SamplerParameterfv)},
764 {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)},
765 {"glSamplerParameteri", P(GL_SamplerParameteri)},
766 {"glSamplerParameteriv", P(GL_SamplerParameteriv)},
767 {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)},
768 {"glScalef", P(GL_Scalef)},
769 {"glScalex", P(GL_Scalex)},
770 {"glScissor", P(GL_Scissor)},
771 {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)},
772 {"glSetFenceNV", P(GL_SetFenceNV)},
773 {"glShadeModel", P(GL_ShadeModel)},
774 {"glShaderBinary", P(GL_ShaderBinary)},
775 {"glShaderSource", P(GL_ShaderSource)},
776 {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)},
777 {"glStencilFunc", P(GL_StencilFunc)},
778 {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)},
779 {"glStencilMask", P(GL_StencilMask)},
780 {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)},
781 {"glStencilOp", P(GL_StencilOp)},
782 {"glStencilOpSeparate", P(GL_StencilOpSeparate)},
783 {"glTestFenceNV", P(GL_TestFenceNV)},
784 {"glTexBuffer", P(GL_TexBuffer)},
785 {"glTexBufferEXT", P(GL_TexBufferEXT)},
786 {"glTexBufferOES", P(GL_TexBufferOES)},
787 {"glTexBufferRange", P(GL_TexBufferRange)},
788 {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)},
789 {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)},
790 {"glTexCoordPointer", P(GL_TexCoordPointer)},
791 {"glTexEnvf", P(GL_TexEnvf)},
792 {"glTexEnvfv", P(GL_TexEnvfv)},
793 {"glTexEnvi", P(GL_TexEnvi)},
794 {"glTexEnviv", P(GL_TexEnviv)},
795 {"glTexEnvx", P(GL_TexEnvx)},
796 {"glTexEnvxv", P(GL_TexEnvxv)},
797 {"glTexGenfOES", P(GL_TexGenfOES)},
798 {"glTexGenfvOES", P(GL_TexGenfvOES)},
799 {"glTexGeniOES", P(GL_TexGeniOES)},
800 {"glTexGenivOES", P(GL_TexGenivOES)},
801 {"glTexGenxOES", P(GL_TexGenxOES)},
802 {"glTexGenxvOES", P(GL_TexGenxvOES)},
803 {"glTexImage2D", P(GL_TexImage2D)},
804 {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)},
805 {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)},
806 {"glTexImage3D", P(GL_TexImage3D)},
807 {"glTexImage3DOES", P(GL_TexImage3DOES)},
808 {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)},
809 {"glTexParameterIiv", P(GL_TexParameterIiv)},
810 {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)},
811 {"glTexParameterIivOES", P(GL_TexParameterIivOES)},
812 {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)},
813 {"glTexParameterIuiv", P(GL_TexParameterIuiv)},
814 {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)},
815 {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)},
816 {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)},
817 {"glTexParameterf", P(GL_TexParameterf)},
818 {"glTexParameterfv", P(GL_TexParameterfv)},
819 {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)},
820 {"glTexParameteri", P(GL_TexParameteri)},
821 {"glTexParameteriv", P(GL_TexParameteriv)},
822 {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)},
823 {"glTexParameterx", P(GL_TexParameterx)},
824 {"glTexParameterxv", P(GL_TexParameterxv)},
825 {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)},
826 {"glTexStorage2D", P(GL_TexStorage2D)},
827 {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)},
828 {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)},
829 {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)},
830 {"glTexStorage3D", P(GL_TexStorage3D)},
831 {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)},
832 {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)},
833 {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)},
834 {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)},
835 {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)},
836 {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)},
837 {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)},
838 {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)},
839 {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)},
840 {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)},
841 {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)},
842 {"glTexSubImage2D", P(GL_TexSubImage2D)},
843 {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)},
844 {"glTexSubImage3D", P(GL_TexSubImage3D)},
845 {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)},
846 {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)},
847 {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)},
848 {"glTranslatef", P(GL_Translatef)},
849 {"glTranslatex", P(GL_Translatex)},
850 {"glUniform1f", P(GL_Uniform1f)},
851 {"glUniform1fv", P(GL_Uniform1fv)},
852 {"glUniform1i", P(GL_Uniform1i)},
853 {"glUniform1iv", P(GL_Uniform1iv)},
854 {"glUniform1ui", P(GL_Uniform1ui)},
855 {"glUniform1uiv", P(GL_Uniform1uiv)},
856 {"glUniform2f", P(GL_Uniform2f)},
857 {"glUniform2fv", P(GL_Uniform2fv)},
858 {"glUniform2i", P(GL_Uniform2i)},
859 {"glUniform2iv", P(GL_Uniform2iv)},
860 {"glUniform2ui", P(GL_Uniform2ui)},
861 {"glUniform2uiv", P(GL_Uniform2uiv)},
862 {"glUniform3f", P(GL_Uniform3f)},
863 {"glUniform3fv", P(GL_Uniform3fv)},
864 {"glUniform3i", P(GL_Uniform3i)},
865 {"glUniform3iv", P(GL_Uniform3iv)},
866 {"glUniform3ui", P(GL_Uniform3ui)},
867 {"glUniform3uiv", P(GL_Uniform3uiv)},
868 {"glUniform4f", P(GL_Uniform4f)},
869 {"glUniform4fv", P(GL_Uniform4fv)},
870 {"glUniform4i", P(GL_Uniform4i)},
871 {"glUniform4iv", P(GL_Uniform4iv)},
872 {"glUniform4ui", P(GL_Uniform4ui)},
873 {"glUniform4uiv", P(GL_Uniform4uiv)},
874 {"glUniformBlockBinding", P(GL_UniformBlockBinding)},
875 {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)},
876 {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)},
877 {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)},
878 {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)},
879 {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)},
880 {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)},
881 {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)},
882 {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)},
883 {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)},
884 {"glUnmapBuffer", P(GL_UnmapBuffer)},
885 {"glUnmapBufferOES", P(GL_UnmapBufferOES)},
886 {"glUseProgram", P(GL_UseProgram)},
887 {"glUseProgramStages", P(GL_UseProgramStages)},
888 {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)},
889 {"glValidateProgram", P(GL_ValidateProgram)},
890 {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)},
891 {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)},
892 {"glVertexAttrib1f", P(GL_VertexAttrib1f)},
893 {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)},
894 {"glVertexAttrib2f", P(GL_VertexAttrib2f)},
895 {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)},
896 {"glVertexAttrib3f", P(GL_VertexAttrib3f)},
897 {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)},
898 {"glVertexAttrib4f", P(GL_VertexAttrib4f)},
899 {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)},
900 {"glVertexAttribBinding", P(GL_VertexAttribBinding)},
901 {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)},
902 {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)},
903 {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)},
904 {"glVertexAttribFormat", P(GL_VertexAttribFormat)},
905 {"glVertexAttribI4i", P(GL_VertexAttribI4i)},
906 {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)},
907 {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)},
908 {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)},
909 {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)},
910 {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)},
911 {"glVertexAttribPointer", P(GL_VertexAttribPointer)},
912 {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)},
913 {"glVertexPointer", P(GL_VertexPointer)},
914 {"glViewport", P(GL_Viewport)},
915 {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)},
916 {"glWaitSync", P(GL_WaitSync)},
917 {"glWeightPointerOES", P(GL_WeightPointerOES)}};