1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5  * in compliance with the License. You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software distributed under the License
10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11  * or implied. See the License for the specific language governing permissions and limitations under
12  * the License.
13  */
14 #ifndef REFERENCERENDERER_H
15 #define REFERENCERENDERER_H
16 
17 #include "scene/Scene.h"
18 
19 #include <graphics/Mesh.h>
20 #include <graphics/Renderer.h>
21 
22 class ReferenceRenderer: public Renderer {
23 public:
24     explicit ReferenceRenderer(ANativeWindow* window);
~ReferenceRenderer()25     virtual ~ReferenceRenderer() {};
26     bool setUp(int workload);
27     bool tearDown();
28     bool update(int frame);
29     void drawWorkload();
30     double mSetUpTimes[4];
31     static const int FRAMES_PER_SCENE = 500;
32     static const int NUM_SCENES = 2;
33     static const int NUM_SETUP_TIMES = 4;
34 private:
35     Scene* mScenes[NUM_SCENES];
36     Scene* mCurrentScene;
37 
38 };
39 
40 #endif
41