1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 5 * in compliance with the License. You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software distributed under the License 10 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 11 * or implied. See the License for the specific language governing permissions and limitations under 12 * the License. 13 */ 14 #ifndef REFERENCERENDERER_H 15 #define REFERENCERENDERER_H 16 17 #include "scene/Scene.h" 18 19 #include <graphics/Mesh.h> 20 #include <graphics/Renderer.h> 21 22 class ReferenceRenderer: public Renderer { 23 public: 24 explicit ReferenceRenderer(ANativeWindow* window); ~ReferenceRenderer()25 virtual ~ReferenceRenderer() {}; 26 bool setUp(int workload); 27 bool tearDown(); 28 bool update(int frame); 29 void drawWorkload(); 30 double mSetUpTimes[4]; 31 static const int FRAMES_PER_SCENE = 500; 32 static const int NUM_SCENES = 2; 33 static const int NUM_SETUP_TIMES = 4; 34 private: 35 Scene* mScenes[NUM_SCENES]; 36 Scene* mCurrentScene; 37 38 }; 39 40 #endif 41