Searched defs:textureName (Results 1 – 11 of 11) sorted by relevance
25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture()32 void Texture::init(Target textureTarget, uint32_t textureName) { in init()
105 uint32_t textureName, Layer* layer) { in createBufferLayerConsumer()
100 uint32_t textureName; member
84 const Rect &sourceCrop, uint32_t textureName, in getLayerSettings()
47 uint32_t textureName = 0; member
49 uint32_t textureName = 0; member
126 uint32_t textureName, Layer* layer) override { in createBufferLayerConsumer()
602 uint32_t textureName = 0; in processLoop() local
883 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local
948 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local