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Searched defs:textureName (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/libs/renderengine/
DTexture.cpp25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture()
32 void Texture::init(Target textureTarget, uint32_t textureName) { in init()
/frameworks/av/media/libstagefright/renderfright/
DTexture.cpp25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture()
32 void Texture::init(Target textureTarget, uint32_t textureName) { in init()
/frameworks/native/services/surfaceflinger/
DSurfaceFlingerDefaultFactory.cpp105 uint32_t textureName, Layer* layer) { in createBufferLayerConsumer()
DLayer.h100 uint32_t textureName; member
/frameworks/av/media/libstagefright/
DFrameCaptureLayer.cpp84 const Rect &sourceCrop, uint32_t textureName, in getLayerSettings()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h47 uint32_t textureName = 0; member
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h49 uint32_t textureName = 0; member
/frameworks/native/services/surfaceflinger/tests/unittests/
DTestableSurfaceFlinger.h126 uint32_t textureName, Layer* layer) override { in createBufferLayerConsumer()
/frameworks/av/media/codec2/hidl/plugin/samples/
DSampleFilterPlugin.cpp602 uint32_t textureName = 0; in processLoop() local
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp883 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp948 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local