1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // TODO(b/129481165): remove the #pragma below and fix conversion issues
18 #pragma clang diagnostic push
19 #pragma clang diagnostic ignored "-Wconversion"
20 
21 #include <compositionengine/impl/CompositionEngine.h>
22 #include <cutils/properties.h>
23 #include <ui/GraphicBuffer.h>
24 
25 #include "BufferLayerConsumer.h"
26 #include "BufferQueueLayer.h"
27 #include "BufferStateLayer.h"
28 #include "ContainerLayer.h"
29 #include "DisplayDevice.h"
30 #include "EffectLayer.h"
31 #include "FrameTracer/FrameTracer.h"
32 #include "Layer.h"
33 #include "MonitoredProducer.h"
34 #include "NativeWindowSurface.h"
35 #include "StartPropertySetThread.h"
36 #include "SurfaceFlingerDefaultFactory.h"
37 #include "SurfaceFlingerProperties.h"
38 #include "SurfaceInterceptor.h"
39 
40 #include "DisplayHardware/ComposerHal.h"
41 #include "Scheduler/MessageQueue.h"
42 #include "Scheduler/Scheduler.h"
43 #include "Scheduler/VsyncConfiguration.h"
44 #include "Scheduler/VsyncController.h"
45 
46 namespace android::surfaceflinger {
47 
48 DefaultFactory::~DefaultFactory() = default;
49 
createHWComposer(const std::string & serviceName)50 std::unique_ptr<HWComposer> DefaultFactory::createHWComposer(const std::string& serviceName) {
51     return std::make_unique<android::impl::HWComposer>(serviceName);
52 }
53 
createMessageQueue()54 std::unique_ptr<MessageQueue> DefaultFactory::createMessageQueue() {
55     return std::make_unique<android::impl::MessageQueue>();
56 }
57 
createVsyncConfiguration(Fps currentRefreshRate)58 std::unique_ptr<scheduler::VsyncConfiguration> DefaultFactory::createVsyncConfiguration(
59         Fps currentRefreshRate) {
60     if (property_get_bool("debug.sf.use_phase_offsets_as_durations", false)) {
61         return std::make_unique<scheduler::impl::WorkDuration>(currentRefreshRate);
62     } else {
63         return std::make_unique<scheduler::impl::PhaseOffsets>(currentRefreshRate);
64     }
65 }
66 
createScheduler(const scheduler::RefreshRateConfigs & configs,ISchedulerCallback & callback)67 std::unique_ptr<Scheduler> DefaultFactory::createScheduler(
68         const scheduler::RefreshRateConfigs& configs, ISchedulerCallback& callback) {
69     return std::make_unique<Scheduler>(configs, callback);
70 }
71 
createSurfaceInterceptor()72 sp<SurfaceInterceptor> DefaultFactory::createSurfaceInterceptor() {
73     return new android::impl::SurfaceInterceptor();
74 }
75 
createStartPropertySetThread(bool timestampPropertyValue)76 sp<StartPropertySetThread> DefaultFactory::createStartPropertySetThread(
77         bool timestampPropertyValue) {
78     return new StartPropertySetThread(timestampPropertyValue);
79 }
80 
createDisplayDevice(DisplayDeviceCreationArgs & creationArgs)81 sp<DisplayDevice> DefaultFactory::createDisplayDevice(DisplayDeviceCreationArgs& creationArgs) {
82     return new DisplayDevice(creationArgs);
83 }
84 
createGraphicBuffer(uint32_t width,uint32_t height,PixelFormat format,uint32_t layerCount,uint64_t usage,std::string requestorName)85 sp<GraphicBuffer> DefaultFactory::createGraphicBuffer(uint32_t width, uint32_t height,
86                                                       PixelFormat format, uint32_t layerCount,
87                                                       uint64_t usage, std::string requestorName) {
88     return new GraphicBuffer(width, height, format, layerCount, usage, requestorName);
89 }
90 
createBufferQueue(sp<IGraphicBufferProducer> * outProducer,sp<IGraphicBufferConsumer> * outConsumer,bool consumerIsSurfaceFlinger)91 void DefaultFactory::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
92                                        sp<IGraphicBufferConsumer>* outConsumer,
93                                        bool consumerIsSurfaceFlinger) {
94     BufferQueue::createBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
95 }
96 
createMonitoredProducer(const sp<IGraphicBufferProducer> & producer,const sp<SurfaceFlinger> & flinger,const wp<Layer> & layer)97 sp<IGraphicBufferProducer> DefaultFactory::createMonitoredProducer(
98         const sp<IGraphicBufferProducer>& producer, const sp<SurfaceFlinger>& flinger,
99         const wp<Layer>& layer) {
100     return new MonitoredProducer(producer, flinger, layer);
101 }
102 
createBufferLayerConsumer(const sp<IGraphicBufferConsumer> & consumer,renderengine::RenderEngine & renderEngine,uint32_t textureName,Layer * layer)103 sp<BufferLayerConsumer> DefaultFactory::createBufferLayerConsumer(
104         const sp<IGraphicBufferConsumer>& consumer, renderengine::RenderEngine& renderEngine,
105         uint32_t textureName, Layer* layer) {
106     return new BufferLayerConsumer(consumer, renderEngine, textureName, layer);
107 }
108 
createNativeWindowSurface(const sp<IGraphicBufferProducer> & producer)109 std::unique_ptr<surfaceflinger::NativeWindowSurface> DefaultFactory::createNativeWindowSurface(
110         const sp<IGraphicBufferProducer>& producer) {
111     return surfaceflinger::impl::createNativeWindowSurface(producer);
112 }
113 
createCompositionEngine()114 std::unique_ptr<compositionengine::CompositionEngine> DefaultFactory::createCompositionEngine() {
115     return compositionengine::impl::createCompositionEngine();
116 }
117 
createContainerLayer(const LayerCreationArgs & args)118 sp<ContainerLayer> DefaultFactory::createContainerLayer(const LayerCreationArgs& args) {
119     return new ContainerLayer(args);
120 }
121 
createBufferQueueLayer(const LayerCreationArgs & args)122 sp<BufferQueueLayer> DefaultFactory::createBufferQueueLayer(const LayerCreationArgs& args) {
123     return new BufferQueueLayer(args);
124 }
125 
createBufferStateLayer(const LayerCreationArgs & args)126 sp<BufferStateLayer> DefaultFactory::createBufferStateLayer(const LayerCreationArgs& args) {
127     return new BufferStateLayer(args);
128 }
129 
createEffectLayer(const LayerCreationArgs & args)130 sp<EffectLayer> DefaultFactory::createEffectLayer(const LayerCreationArgs& args) {
131     return new EffectLayer(args);
132 }
133 
createFrameTracer()134 std::unique_ptr<FrameTracer> DefaultFactory::createFrameTracer() {
135     return std::make_unique<FrameTracer>();
136 }
137 
createFrameTimeline(std::shared_ptr<TimeStats> timeStats,pid_t surfaceFlingerPid)138 std::unique_ptr<frametimeline::FrameTimeline> DefaultFactory::createFrameTimeline(
139         std::shared_ptr<TimeStats> timeStats, pid_t surfaceFlingerPid) {
140     return std::make_unique<frametimeline::impl::FrameTimeline>(timeStats, surfaceFlingerPid);
141 }
142 
143 } // namespace android::surfaceflinger
144 
145 // TODO(b/129481165): remove the #pragma below and fix conversion issues
146 #pragma clang diagnostic pop // ignored "-Wconversion"
147