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/external/deqp-deps/glslang/Test/baseResults/
Dglsl.460.subgroup.mesh.out112 0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
114 0:3 'f4' ( in 4-component vector of float)
133 0:19 'f4' ( in 4-component vector of float)
134 0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
135 0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
136 0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
137 0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
138 0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
139 0:26 subgroupBroadcast ( global 4-component vector of float)
140 0:26 'f4' ( in 4-component vector of float)
[all …]
Dhlsl.waveprefix.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
Dhlsl.wavereduction.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupAdd ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
Dhlsl.wavebroadcast.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupShuffle ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
D400.geom.out8 ERROR: 0:40: 'triangles' : inconsistent input primitive for array size of colorBad
9 ERROR: 0:44: 'triangles' : inconsistent input primitive for array size of colorbad2
10 ERROR: 0:56: 'location' : overlapping use of location 4
19 ERROR: 0:71: 'triangles' : inconsistent input primitive for array size of inbla
22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position)
56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo…
57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos…
83 0:78 move second child to first child ( temp 2-component vector of uint)
[all …]
Dhlsl.wavequad.comp.out7 0:13 'dti' ( in 3-component vector of uint)
9 0:14 move second child to first child ( temp 4-component vector of uint)
10 0:14 u: direct index for structure ( temp 4-component vector of uint)
11 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
12 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
13 …y of structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-comp…
17 0:14 'dti' ( in 3-component vector of uint)
22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint)
23 0:14 u: direct index for structure ( temp 4-component vector of uint)
24 …p 4-component vector of uint u, temp 4-component vector of int i, temp 4-component vector of flo…
[all …]
Dglsl.450.subgroupPartitioned.comp.out20 0:19 move second child to first child ( temp 4-component vector of uint)
21 0:19 'ballot' ( temp 4-component vector of uint)
22 0:19 subgroupPartitionNV ( global 4-component vector of uint)
24 0:21 move second child to first child ( temp 4-component vector of uint)
25 … u4: direct index for structure (layout( column_major shared) buffer 4-component vector of uint)
26of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
27of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major …
31 0:21 subgroupPartitionNV ( global 4-component vector of uint)
33 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
34of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
[all …]
Dglsl.450.subgroupQuad.comp.out21 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
22of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
23of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major …
31 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
32of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
33of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major …
42 0:20 move second child to first child ( temp 2-component vector of float)
43 0:20 vector swizzle ( temp 2-component vector of float)
44 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
45of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
[all …]
Dglsl.450.subgroupShuffleRelative.comp.out21 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
22of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
23of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major …
31 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
32of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
33of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major …
41 0:20 move second child to first child ( temp 2-component vector of float)
42 0:20 vector swizzle ( temp 2-component vector of float)
43 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
44of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
[all …]
Dglsl.450.subgroupShuffle.comp.out21 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
22of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
23of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major …
31 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
32of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
33of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major …
41 0:20 move second child to first child ( temp 2-component vector of float)
42 0:20 vector swizzle ( temp 2-component vector of float)
43 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
44of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
[all …]
Dhlsl.array.frag.out6 0:7 move second child to first child ( temp 4-component vector of float)
7 0:7 'C' ( global 4-component vector of float)
14 0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
15 0:11 'c2' ( global 2-element array of 4-component vector of float)
16 0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
17 0:11 'C' ( global 4-component vector of float)
23 0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
26 0:14 'input' ( in 3-element array of 4-component vector of float)
29 0:15 move second child to first child ( temp 10-element array of 4-component vector of float)
30 0:15 'b' ( temp 10-element array of 4-component vector of float)
[all …]
Dhlsl.gatherRGBA.offsetarray.dx10.frag.out6 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
10 0:40 move second child to first child ( temp 4-component vector of float)
11 0:40 'txval001' ( temp 4-component vector of float)
12 0:40 textureGatherOffset ( temp 4-component vector of float)
16 0:40 c3: direct index for structure ( uniform 3-component vector of float)
17of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un…
20 0:40 o2: direct index for structure ( uniform 2-component vector of int)
21of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un…
27 0:41 move second child to first child ( temp 4-component vector of int)
28 0:41 'txval011' ( temp 4-component vector of int)
[all …]
Dhlsl.gatherRGBA.offset.dx10.frag.out6 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f…
10 0:46 move second child to first child ( temp 4-component vector of float)
11 0:46 'txval001' ( temp 4-component vector of float)
12 0:46 textureGatherOffset ( temp 4-component vector of float)
16 0:46 c2: direct index for structure ( uniform 2-component vector of float)
17of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un…
20 0:46 o2: direct index for structure ( uniform 2-component vector of int)
21of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, un…
27 0:47 move second child to first child ( temp 4-component vector of int)
28 0:47 'txval011' ( temp 4-component vector of int)
[all …]
Dglsl.450.subgroupBallot.comp.out20 0:19 move second child to first child ( temp 4-component vector of uint)
21 0:19 'relMask' ( temp 4-component vector of uint)
22 0:22 add ( temp 4-component vector of uint)
23 0:21 add ( temp 4-component vector of uint)
24 0:20 add ( temp 4-component vector of uint)
25 0:19 add ( temp 4-component vector of uint)
26 0:19 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
27 0:20 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
28 0:21 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
29 0:22 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
[all …]
Dmatrix2.frag.out12 0:21 move second child to first child ( temp 3X4 matrix of float)
13 0:21 'm34' ( temp 3X4 matrix of float)
14 0:21 outer product ( global 3X4 matrix of float)
15 0:21 'v' ( smooth in 4-component vector of float)
16 0:21 'u' ( smooth in 3-component vector of float)
17 0:23 add second child into first child ( temp 3X4 matrix of float)
18 0:23 'm34' ( temp 3X4 matrix of float)
32 0:25 move second child to first child ( temp 4-component vector of float)
33 0:25 'FragColor' ( out 4-component vector of float)
34 0:25 Construct vec4 ( temp 4-component vector of float)
[all …]
Dglsl.450.subgroupArithmetic.comp.out21 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
22of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
23of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major …
31 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
32of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
33of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major …
40 0:20 move second child to first child ( temp 2-component vector of float)
41 0:20 vector swizzle ( temp 2-component vector of float)
42 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
43of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
[all …]
D430AofA.frag.out2 ERROR: 0:6: '[]' : only outermost dimension of an array of arrays can be implicitly sized
5 ERROR: 0:28: '[' : array index out of range '4'
6 …ter 2 from ' const 3-element array of 4-component vector of float' to ' temp 2-element array of 4-…
7 …ter 2 from ' const 2-element array of 4-component vector of float' to ' temp 3-element array of 4-…
8 …3-element array of 2-element array of 4-component vector of float' to ' temp 4-element array of 2-…
9 …onvert from ' global 4-element array of 7-element array of float' to ' global 5-element array of 7…
10 …rt from ' global 4-element array of 7-element array of float' to ' global unsized 1-element array
12 …operand of type ' global 4-element array of 7-element array of float' and a right operand of type …
13 ERROR: 0:84: '[' : array index out of range '5'
19 ERROR: 0:101: 'resize2' : redeclaration of array with a different array dimensions or sizes
[all …]
Dhlsl.rw.bracket.frag.out5 0:42 Function Definition: Fn1(vi4; ( temp 4-component vector of int)
7 0:42 'x' ( in 4-component vector of int)
10 0:42 'x' ( in 4-component vector of int)
11 0:43 Function Definition: Fn1(vu4; ( temp 4-component vector of uint)
13 0:43 'x' ( in 4-component vector of uint)
16 0:43 'x' ( in 4-component vector of uint)
17 0:44 Function Definition: Fn1(vf4; ( temp 4-component vector of float)
19 0:44 'x' ( in 4-component vector of float)
22 0:44 'x' ( in 4-component vector of float)
25 0:46 'x' ( out 4-component vector of int)
[all …]
Dhlsl.rw.vec2.bracket.frag.out5 0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int)
7 0:42 'x' ( in 2-component vector of int)
10 0:42 'x' ( in 2-component vector of int)
11 0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint)
13 0:43 'x' ( in 2-component vector of uint)
16 0:43 'x' ( in 2-component vector of uint)
17 0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float)
19 0:44 'x' ( in 2-component vector of float)
22 0:44 'x' ( in 2-component vector of float)
25 0:46 'x' ( out 2-component vector of int)
[all …]
Dglsl.450.subgroupClustered.comp.out21 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
22of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
23of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major …
31 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
32of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
33of block{layout( column_major shared) buffer 4-component vector of float f4, layout( column_major …
42 0:20 move second child to first child ( temp 2-component vector of float)
43 0:20 vector swizzle ( temp 2-component vector of float)
44 … f4: direct index for structure (layout( column_major shared) buffer 4-component vector of float)
45of float f4, layout( column_major shared) buffer 4-component vector of int i4, layout( column_majo…
[all …]
D310AofA.vert.out4 ERROR: 0:28: '[]' : only outermost dimension of an array of arrays can be implicitly sized
8 ERROR: 0:62: '[' : array index out of range '4'
9 …ert from ' global 4-element array of 7-element array of highp float' to ' global 5-element array o…
10 …from ' global 4-element array of 7-element array of highp float' to ' global unsized 1-element arr…
12 …rand of type ' global 4-element array of 7-element array of highp float' and a right operand of ty…
13 ERROR: 0:90: '[' : array index out of range '5'
14 ERROR: 0:94: '[' : index out of range '-1'
15 …ent array of highp 4-component vector of float' to 'layout( column_major shared) buffer unsized 2-…
22 ERROR: 0:111: 'vertex-shader array-of-array output' : not supported with this profile: es
23 ERROR: 0:113: 'array-of-array of block' : not supported with this profile: es
[all …]
Dtexture.frag.out36 0:24 move second child to first child ( temp 3-component vector of float)
37 0:24 'coords3D' ( temp 3-component vector of float)
43 0:25 move second child to first child ( temp 4-component vector of float)
44 0:25 'coords4D' ( temp 4-component vector of float)
51 0:26 move second child to first child ( temp 4-component vector of float)
52 0:26 'color' ( temp 4-component vector of float)
58 0:28 add second child into first child ( temp 4-component vector of float)
59 0:28 'color' ( temp 4-component vector of float)
60 0:28 texture ( global 4-component vector of float)
63 0:29 add second child into first child ( temp 4-component vector of float)
[all …]
D300BuiltIns.frag.out2 ERROR: 0:6: 'float' : type requires declaration of default precision qualifier
15 0:29 move second child to first child ( temp mediump 3-component vector of float)
16 0:29 'v' ( temp mediump 3-component vector of float)
17 0:29 mix ( global mediump 3-component vector of float)
18 0:29 'x' ( global mediump 3-component vector of float)
19 0:29 'y' ( global mediump 3-component vector of float)
20 0:29 'bv' ( global 3-component vector of bool)
22 0:30 move second child to first child ( temp mediump 4-component vector of int)
23 0:30 'iv10' ( temp mediump 4-component vector of int)
24 0:30 Absolute value ( global mediump 4-component vector of int)
[all …]
Dhlsl.mul-truncate.frag.out14 0:18 Function Definition: @main( ( temp 4-component vector of float)
21 … v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
22of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140)…
25 0:20 Construct vec2 ( in 2-component vector of float)
26 … v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
27of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140)…
34 0:21 Construct vec2 ( in 2-component vector of float)
35 … v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
36of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140)…
39 … v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
[all …]
/external/python/cryptography/vectors/cryptography_vectors/KDF/
Dnist-800-108-KBKDF-CTR.txt4 # Location of counter tested: (Before Fixed Input Data) (After Fixed Input Data)(In Middle of Fixe…
19 Binary rep of i = 01
28 Binary rep of i = 01
37 Binary rep of i = 01
46 Binary rep of i = 01
55 Binary rep of i = 01
64 Binary rep of i = 01
73 Binary rep of i = 01
82 Binary rep of i = 01
91 Binary rep of i = 01
[all …]

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