1hlsl.gatherRGBA.offsetarray.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:33    Function Parameters:
80:?     Sequence
90:40      Sequence
100:40        move second child to first child ( temp 4-component vector of float)
110:40          'txval001' ( temp 4-component vector of float)
120:40          textureGatherOffset ( temp 4-component vector of float)
130:40            Construct combined texture-sampler ( temp sampler2DArray)
140:40              'g_tTex2df4a' ( uniform texture2DArray)
150:40              'g_sSamp' (layout( binding=0) uniform sampler)
160:40            c3: direct index for structure ( uniform 3-component vector of float)
170:40              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
180:40              Constant:
190:40                2 (const uint)
200:40            o2: direct index for structure ( uniform 2-component vector of int)
210:40              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
220:40              Constant:
230:40                5 (const uint)
240:40            Constant:
250:40              0 (const int)
260:41      Sequence
270:41        move second child to first child ( temp 4-component vector of int)
280:41          'txval011' ( temp 4-component vector of int)
290:41          textureGatherOffset ( temp 4-component vector of int)
300:41            Construct combined texture-sampler ( temp isampler2DArray)
310:41              'g_tTex2di4a' ( uniform itexture2DArray)
320:41              'g_sSamp' (layout( binding=0) uniform sampler)
330:41            c3: direct index for structure ( uniform 3-component vector of float)
340:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
350:41              Constant:
360:41                2 (const uint)
370:41            o2: direct index for structure ( uniform 2-component vector of int)
380:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
390:41              Constant:
400:41                5 (const uint)
410:41            Constant:
420:41              0 (const int)
430:42      Sequence
440:42        move second child to first child ( temp 4-component vector of uint)
450:42          'txval021' ( temp 4-component vector of uint)
460:42          textureGatherOffset ( temp 4-component vector of uint)
470:42            Construct combined texture-sampler ( temp usampler2DArray)
480:42              'g_tTex2du4a' ( uniform utexture2DArray)
490:42              'g_sSamp' (layout( binding=0) uniform sampler)
500:42            c3: direct index for structure ( uniform 3-component vector of float)
510:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
520:42              Constant:
530:42                2 (const uint)
540:42            o2: direct index for structure ( uniform 2-component vector of int)
550:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
560:42              Constant:
570:42                5 (const uint)
580:42            Constant:
590:42              0 (const int)
600:44      Sequence
610:44        move second child to first child ( temp 4-component vector of float)
620:44          'txval004' ( temp 4-component vector of float)
630:44          textureGatherOffsets ( temp 4-component vector of float)
640:44            Construct combined texture-sampler ( temp sampler2DArray)
650:44              'g_tTex2df4a' ( uniform texture2DArray)
660:44              'g_sSamp' (layout( binding=0) uniform sampler)
670:44            c3: direct index for structure ( uniform 3-component vector of float)
680:44              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
690:44              Constant:
700:44                2 (const uint)
710:44            Construct ivec2 ( temp 4-element array of 2-component vector of int)
720:44              o2: direct index for structure ( uniform 2-component vector of int)
730:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
740:44                Constant:
750:44                  5 (const uint)
760:44              o2: direct index for structure ( uniform 2-component vector of int)
770:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
780:44                Constant:
790:44                  5 (const uint)
800:44              o2: direct index for structure ( uniform 2-component vector of int)
810:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
820:44                Constant:
830:44                  5 (const uint)
840:44              o2: direct index for structure ( uniform 2-component vector of int)
850:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
860:44                Constant:
870:44                  5 (const uint)
880:44            Constant:
890:44              0 (const int)
900:45      Sequence
910:45        move second child to first child ( temp 4-component vector of int)
920:45          'txval014' ( temp 4-component vector of int)
930:45          textureGatherOffsets ( temp 4-component vector of int)
940:45            Construct combined texture-sampler ( temp isampler2DArray)
950:45              'g_tTex2di4a' ( uniform itexture2DArray)
960:45              'g_sSamp' (layout( binding=0) uniform sampler)
970:45            c3: direct index for structure ( uniform 3-component vector of float)
980:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
990:45              Constant:
1000:45                2 (const uint)
1010:45            Construct ivec2 ( temp 4-element array of 2-component vector of int)
1020:45              o2: direct index for structure ( uniform 2-component vector of int)
1030:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1040:45                Constant:
1050:45                  5 (const uint)
1060:45              o2: direct index for structure ( uniform 2-component vector of int)
1070:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1080:45                Constant:
1090:45                  5 (const uint)
1100:45              o2: direct index for structure ( uniform 2-component vector of int)
1110:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1120:45                Constant:
1130:45                  5 (const uint)
1140:45              o2: direct index for structure ( uniform 2-component vector of int)
1150:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1160:45                Constant:
1170:45                  5 (const uint)
1180:45            Constant:
1190:45              0 (const int)
1200:46      Sequence
1210:46        move second child to first child ( temp 4-component vector of uint)
1220:46          'txval024' ( temp 4-component vector of uint)
1230:46          textureGatherOffsets ( temp 4-component vector of uint)
1240:46            Construct combined texture-sampler ( temp usampler2DArray)
1250:46              'g_tTex2du4a' ( uniform utexture2DArray)
1260:46              'g_sSamp' (layout( binding=0) uniform sampler)
1270:46            c3: direct index for structure ( uniform 3-component vector of float)
1280:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1290:46              Constant:
1300:46                2 (const uint)
1310:46            Construct ivec2 ( temp 4-element array of 2-component vector of int)
1320:46              o2: direct index for structure ( uniform 2-component vector of int)
1330:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1340:46                Constant:
1350:46                  5 (const uint)
1360:46              o2: direct index for structure ( uniform 2-component vector of int)
1370:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1380:46                Constant:
1390:46                  5 (const uint)
1400:46              o2: direct index for structure ( uniform 2-component vector of int)
1410:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1420:46                Constant:
1430:46                  5 (const uint)
1440:46              o2: direct index for structure ( uniform 2-component vector of int)
1450:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1460:46                Constant:
1470:46                  5 (const uint)
1480:46            Constant:
1490:46              0 (const int)
1500:56      Sequence
1510:56        move second child to first child ( temp 4-component vector of float)
1520:56          'txval101' ( temp 4-component vector of float)
1530:56          textureGatherOffset ( temp 4-component vector of float)
1540:56            Construct combined texture-sampler ( temp sampler2DArray)
1550:56              'g_tTex2df4a' ( uniform texture2DArray)
1560:56              'g_sSamp' (layout( binding=0) uniform sampler)
1570:56            c3: direct index for structure ( uniform 3-component vector of float)
1580:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1590:56              Constant:
1600:56                2 (const uint)
1610:56            o2: direct index for structure ( uniform 2-component vector of int)
1620:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1630:56              Constant:
1640:56                5 (const uint)
1650:56            Constant:
1660:56              1 (const int)
1670:57      Sequence
1680:57        move second child to first child ( temp 4-component vector of int)
1690:57          'txval111' ( temp 4-component vector of int)
1700:57          textureGatherOffset ( temp 4-component vector of int)
1710:57            Construct combined texture-sampler ( temp isampler2DArray)
1720:57              'g_tTex2di4a' ( uniform itexture2DArray)
1730:57              'g_sSamp' (layout( binding=0) uniform sampler)
1740:57            c3: direct index for structure ( uniform 3-component vector of float)
1750:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1760:57              Constant:
1770:57                2 (const uint)
1780:57            o2: direct index for structure ( uniform 2-component vector of int)
1790:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1800:57              Constant:
1810:57                5 (const uint)
1820:57            Constant:
1830:57              1 (const int)
1840:58      Sequence
1850:58        move second child to first child ( temp 4-component vector of uint)
1860:58          'txval121' ( temp 4-component vector of uint)
1870:58          textureGatherOffset ( temp 4-component vector of uint)
1880:58            Construct combined texture-sampler ( temp usampler2DArray)
1890:58              'g_tTex2du4a' ( uniform utexture2DArray)
1900:58              'g_sSamp' (layout( binding=0) uniform sampler)
1910:58            c3: direct index for structure ( uniform 3-component vector of float)
1920:58              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1930:58              Constant:
1940:58                2 (const uint)
1950:58            o2: direct index for structure ( uniform 2-component vector of int)
1960:58              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1970:58              Constant:
1980:58                5 (const uint)
1990:58            Constant:
2000:58              1 (const int)
2010:60      Sequence
2020:60        move second child to first child ( temp 4-component vector of float)
2030:60          'txval104' ( temp 4-component vector of float)
2040:60          textureGatherOffsets ( temp 4-component vector of float)
2050:60            Construct combined texture-sampler ( temp sampler2DArray)
2060:60              'g_tTex2df4a' ( uniform texture2DArray)
2070:60              'g_sSamp' (layout( binding=0) uniform sampler)
2080:60            c3: direct index for structure ( uniform 3-component vector of float)
2090:60              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2100:60              Constant:
2110:60                2 (const uint)
2120:60            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2130:60              o2: direct index for structure ( uniform 2-component vector of int)
2140:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2150:60                Constant:
2160:60                  5 (const uint)
2170:60              o2: direct index for structure ( uniform 2-component vector of int)
2180:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2190:60                Constant:
2200:60                  5 (const uint)
2210:60              o2: direct index for structure ( uniform 2-component vector of int)
2220:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2230:60                Constant:
2240:60                  5 (const uint)
2250:60              o2: direct index for structure ( uniform 2-component vector of int)
2260:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2270:60                Constant:
2280:60                  5 (const uint)
2290:60            Constant:
2300:60              1 (const int)
2310:61      Sequence
2320:61        move second child to first child ( temp 4-component vector of int)
2330:61          'txval114' ( temp 4-component vector of int)
2340:61          textureGatherOffsets ( temp 4-component vector of int)
2350:61            Construct combined texture-sampler ( temp isampler2DArray)
2360:61              'g_tTex2di4a' ( uniform itexture2DArray)
2370:61              'g_sSamp' (layout( binding=0) uniform sampler)
2380:61            c3: direct index for structure ( uniform 3-component vector of float)
2390:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2400:61              Constant:
2410:61                2 (const uint)
2420:61            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2430:61              o2: direct index for structure ( uniform 2-component vector of int)
2440:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2450:61                Constant:
2460:61                  5 (const uint)
2470:61              o2: direct index for structure ( uniform 2-component vector of int)
2480:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2490:61                Constant:
2500:61                  5 (const uint)
2510:61              o2: direct index for structure ( uniform 2-component vector of int)
2520:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2530:61                Constant:
2540:61                  5 (const uint)
2550:61              o2: direct index for structure ( uniform 2-component vector of int)
2560:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2570:61                Constant:
2580:61                  5 (const uint)
2590:61            Constant:
2600:61              1 (const int)
2610:62      Sequence
2620:62        move second child to first child ( temp 4-component vector of uint)
2630:62          'txval124' ( temp 4-component vector of uint)
2640:62          textureGatherOffsets ( temp 4-component vector of uint)
2650:62            Construct combined texture-sampler ( temp usampler2DArray)
2660:62              'g_tTex2du4a' ( uniform utexture2DArray)
2670:62              'g_sSamp' (layout( binding=0) uniform sampler)
2680:62            c3: direct index for structure ( uniform 3-component vector of float)
2690:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2700:62              Constant:
2710:62                2 (const uint)
2720:62            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2730:62              o2: direct index for structure ( uniform 2-component vector of int)
2740:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2750:62                Constant:
2760:62                  5 (const uint)
2770:62              o2: direct index for structure ( uniform 2-component vector of int)
2780:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2790:62                Constant:
2800:62                  5 (const uint)
2810:62              o2: direct index for structure ( uniform 2-component vector of int)
2820:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2830:62                Constant:
2840:62                  5 (const uint)
2850:62              o2: direct index for structure ( uniform 2-component vector of int)
2860:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2870:62                Constant:
2880:62                  5 (const uint)
2890:62            Constant:
2900:62              1 (const int)
2910:72      Sequence
2920:72        move second child to first child ( temp 4-component vector of float)
2930:72          'txval201' ( temp 4-component vector of float)
2940:72          textureGatherOffset ( temp 4-component vector of float)
2950:72            Construct combined texture-sampler ( temp sampler2DArray)
2960:72              'g_tTex2df4a' ( uniform texture2DArray)
2970:72              'g_sSamp' (layout( binding=0) uniform sampler)
2980:72            c3: direct index for structure ( uniform 3-component vector of float)
2990:72              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3000:72              Constant:
3010:72                2 (const uint)
3020:72            o2: direct index for structure ( uniform 2-component vector of int)
3030:72              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3040:72              Constant:
3050:72                5 (const uint)
3060:72            Constant:
3070:72              2 (const int)
3080:73      Sequence
3090:73        move second child to first child ( temp 4-component vector of int)
3100:73          'txval211' ( temp 4-component vector of int)
3110:73          textureGatherOffset ( temp 4-component vector of int)
3120:73            Construct combined texture-sampler ( temp isampler2DArray)
3130:73              'g_tTex2di4a' ( uniform itexture2DArray)
3140:73              'g_sSamp' (layout( binding=0) uniform sampler)
3150:73            c3: direct index for structure ( uniform 3-component vector of float)
3160:73              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3170:73              Constant:
3180:73                2 (const uint)
3190:73            o2: direct index for structure ( uniform 2-component vector of int)
3200:73              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3210:73              Constant:
3220:73                5 (const uint)
3230:73            Constant:
3240:73              2 (const int)
3250:74      Sequence
3260:74        move second child to first child ( temp 4-component vector of uint)
3270:74          'txval221' ( temp 4-component vector of uint)
3280:74          textureGatherOffset ( temp 4-component vector of uint)
3290:74            Construct combined texture-sampler ( temp usampler2DArray)
3300:74              'g_tTex2du4a' ( uniform utexture2DArray)
3310:74              'g_sSamp' (layout( binding=0) uniform sampler)
3320:74            c3: direct index for structure ( uniform 3-component vector of float)
3330:74              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3340:74              Constant:
3350:74                2 (const uint)
3360:74            o2: direct index for structure ( uniform 2-component vector of int)
3370:74              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3380:74              Constant:
3390:74                5 (const uint)
3400:74            Constant:
3410:74              2 (const int)
3420:76      Sequence
3430:76        move second child to first child ( temp 4-component vector of float)
3440:76          'txval204' ( temp 4-component vector of float)
3450:76          textureGatherOffsets ( temp 4-component vector of float)
3460:76            Construct combined texture-sampler ( temp sampler2DArray)
3470:76              'g_tTex2df4a' ( uniform texture2DArray)
3480:76              'g_sSamp' (layout( binding=0) uniform sampler)
3490:76            c3: direct index for structure ( uniform 3-component vector of float)
3500:76              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3510:76              Constant:
3520:76                2 (const uint)
3530:76            Construct ivec2 ( temp 4-element array of 2-component vector of int)
3540:76              o2: direct index for structure ( uniform 2-component vector of int)
3550:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3560:76                Constant:
3570:76                  5 (const uint)
3580:76              o2: direct index for structure ( uniform 2-component vector of int)
3590:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3600:76                Constant:
3610:76                  5 (const uint)
3620:76              o2: direct index for structure ( uniform 2-component vector of int)
3630:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3640:76                Constant:
3650:76                  5 (const uint)
3660:76              o2: direct index for structure ( uniform 2-component vector of int)
3670:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3680:76                Constant:
3690:76                  5 (const uint)
3700:76            Constant:
3710:76              2 (const int)
3720:77      Sequence
3730:77        move second child to first child ( temp 4-component vector of int)
3740:77          'txval214' ( temp 4-component vector of int)
3750:77          textureGatherOffsets ( temp 4-component vector of int)
3760:77            Construct combined texture-sampler ( temp isampler2DArray)
3770:77              'g_tTex2di4a' ( uniform itexture2DArray)
3780:77              'g_sSamp' (layout( binding=0) uniform sampler)
3790:77            c3: direct index for structure ( uniform 3-component vector of float)
3800:77              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3810:77              Constant:
3820:77                2 (const uint)
3830:77            Construct ivec2 ( temp 4-element array of 2-component vector of int)
3840:77              o2: direct index for structure ( uniform 2-component vector of int)
3850:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3860:77                Constant:
3870:77                  5 (const uint)
3880:77              o2: direct index for structure ( uniform 2-component vector of int)
3890:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3900:77                Constant:
3910:77                  5 (const uint)
3920:77              o2: direct index for structure ( uniform 2-component vector of int)
3930:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3940:77                Constant:
3950:77                  5 (const uint)
3960:77              o2: direct index for structure ( uniform 2-component vector of int)
3970:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3980:77                Constant:
3990:77                  5 (const uint)
4000:77            Constant:
4010:77              2 (const int)
4020:78      Sequence
4030:78        move second child to first child ( temp 4-component vector of uint)
4040:78          'txval224' ( temp 4-component vector of uint)
4050:78          textureGatherOffsets ( temp 4-component vector of uint)
4060:78            Construct combined texture-sampler ( temp usampler2DArray)
4070:78              'g_tTex2du4a' ( uniform utexture2DArray)
4080:78              'g_sSamp' (layout( binding=0) uniform sampler)
4090:78            c3: direct index for structure ( uniform 3-component vector of float)
4100:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4110:78              Constant:
4120:78                2 (const uint)
4130:78            Construct ivec2 ( temp 4-element array of 2-component vector of int)
4140:78              o2: direct index for structure ( uniform 2-component vector of int)
4150:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4160:78                Constant:
4170:78                  5 (const uint)
4180:78              o2: direct index for structure ( uniform 2-component vector of int)
4190:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4200:78                Constant:
4210:78                  5 (const uint)
4220:78              o2: direct index for structure ( uniform 2-component vector of int)
4230:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4240:78                Constant:
4250:78                  5 (const uint)
4260:78              o2: direct index for structure ( uniform 2-component vector of int)
4270:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4280:78                Constant:
4290:78                  5 (const uint)
4300:78            Constant:
4310:78              2 (const int)
4320:88      Sequence
4330:88        move second child to first child ( temp 4-component vector of float)
4340:88          'txval301' ( temp 4-component vector of float)
4350:88          textureGatherOffset ( temp 4-component vector of float)
4360:88            Construct combined texture-sampler ( temp sampler2DArray)
4370:88              'g_tTex2df4a' ( uniform texture2DArray)
4380:88              'g_sSamp' (layout( binding=0) uniform sampler)
4390:88            c3: direct index for structure ( uniform 3-component vector of float)
4400:88              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4410:88              Constant:
4420:88                2 (const uint)
4430:88            o2: direct index for structure ( uniform 2-component vector of int)
4440:88              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4450:88              Constant:
4460:88                5 (const uint)
4470:88            Constant:
4480:88              3 (const int)
4490:89      Sequence
4500:89        move second child to first child ( temp 4-component vector of int)
4510:89          'txval311' ( temp 4-component vector of int)
4520:89          textureGatherOffset ( temp 4-component vector of int)
4530:89            Construct combined texture-sampler ( temp isampler2DArray)
4540:89              'g_tTex2di4a' ( uniform itexture2DArray)
4550:89              'g_sSamp' (layout( binding=0) uniform sampler)
4560:89            c3: direct index for structure ( uniform 3-component vector of float)
4570:89              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4580:89              Constant:
4590:89                2 (const uint)
4600:89            o2: direct index for structure ( uniform 2-component vector of int)
4610:89              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4620:89              Constant:
4630:89                5 (const uint)
4640:89            Constant:
4650:89              3 (const int)
4660:90      Sequence
4670:90        move second child to first child ( temp 4-component vector of uint)
4680:90          'txval321' ( temp 4-component vector of uint)
4690:90          textureGatherOffset ( temp 4-component vector of uint)
4700:90            Construct combined texture-sampler ( temp usampler2DArray)
4710:90              'g_tTex2du4a' ( uniform utexture2DArray)
4720:90              'g_sSamp' (layout( binding=0) uniform sampler)
4730:90            c3: direct index for structure ( uniform 3-component vector of float)
4740:90              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4750:90              Constant:
4760:90                2 (const uint)
4770:90            o2: direct index for structure ( uniform 2-component vector of int)
4780:90              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4790:90              Constant:
4800:90                5 (const uint)
4810:90            Constant:
4820:90              3 (const int)
4830:92      Sequence
4840:92        move second child to first child ( temp 4-component vector of float)
4850:92          'txval304' ( temp 4-component vector of float)
4860:92          textureGatherOffsets ( temp 4-component vector of float)
4870:92            Construct combined texture-sampler ( temp sampler2DArray)
4880:92              'g_tTex2df4a' ( uniform texture2DArray)
4890:92              'g_sSamp' (layout( binding=0) uniform sampler)
4900:92            c3: direct index for structure ( uniform 3-component vector of float)
4910:92              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4920:92              Constant:
4930:92                2 (const uint)
4940:92            Construct ivec2 ( temp 4-element array of 2-component vector of int)
4950:92              o2: direct index for structure ( uniform 2-component vector of int)
4960:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4970:92                Constant:
4980:92                  5 (const uint)
4990:92              o2: direct index for structure ( uniform 2-component vector of int)
5000:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5010:92                Constant:
5020:92                  5 (const uint)
5030:92              o2: direct index for structure ( uniform 2-component vector of int)
5040:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5050:92                Constant:
5060:92                  5 (const uint)
5070:92              o2: direct index for structure ( uniform 2-component vector of int)
5080:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5090:92                Constant:
5100:92                  5 (const uint)
5110:92            Constant:
5120:92              3 (const int)
5130:93      Sequence
5140:93        move second child to first child ( temp 4-component vector of int)
5150:93          'txval314' ( temp 4-component vector of int)
5160:93          textureGatherOffsets ( temp 4-component vector of int)
5170:93            Construct combined texture-sampler ( temp isampler2DArray)
5180:93              'g_tTex2di4a' ( uniform itexture2DArray)
5190:93              'g_sSamp' (layout( binding=0) uniform sampler)
5200:93            c3: direct index for structure ( uniform 3-component vector of float)
5210:93              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5220:93              Constant:
5230:93                2 (const uint)
5240:93            Construct ivec2 ( temp 4-element array of 2-component vector of int)
5250:93              o2: direct index for structure ( uniform 2-component vector of int)
5260:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5270:93                Constant:
5280:93                  5 (const uint)
5290:93              o2: direct index for structure ( uniform 2-component vector of int)
5300:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5310:93                Constant:
5320:93                  5 (const uint)
5330:93              o2: direct index for structure ( uniform 2-component vector of int)
5340:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5350:93                Constant:
5360:93                  5 (const uint)
5370:93              o2: direct index for structure ( uniform 2-component vector of int)
5380:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5390:93                Constant:
5400:93                  5 (const uint)
5410:93            Constant:
5420:93              3 (const int)
5430:94      Sequence
5440:94        move second child to first child ( temp 4-component vector of uint)
5450:94          'txval324' ( temp 4-component vector of uint)
5460:94          textureGatherOffsets ( temp 4-component vector of uint)
5470:94            Construct combined texture-sampler ( temp usampler2DArray)
5480:94              'g_tTex2du4a' ( uniform utexture2DArray)
5490:94              'g_sSamp' (layout( binding=0) uniform sampler)
5500:94            c3: direct index for structure ( uniform 3-component vector of float)
5510:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5520:94              Constant:
5530:94                2 (const uint)
5540:94            Construct ivec2 ( temp 4-element array of 2-component vector of int)
5550:94              o2: direct index for structure ( uniform 2-component vector of int)
5560:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5570:94                Constant:
5580:94                  5 (const uint)
5590:94              o2: direct index for structure ( uniform 2-component vector of int)
5600:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5610:94                Constant:
5620:94                  5 (const uint)
5630:94              o2: direct index for structure ( uniform 2-component vector of int)
5640:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5650:94                Constant:
5660:94                  5 (const uint)
5670:94              o2: direct index for structure ( uniform 2-component vector of int)
5680:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5690:94                Constant:
5700:94                  5 (const uint)
5710:94            Constant:
5720:94              3 (const int)
5730:106      move second child to first child ( temp 4-component vector of float)
5740:106        Color: direct index for structure ( temp 4-component vector of float)
5750:106          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5760:106          Constant:
5770:106            0 (const int)
5780:106        Constant:
5790:106          1.000000
5800:106          1.000000
5810:106          1.000000
5820:106          1.000000
5830:107      move second child to first child ( temp float)
5840:107        Depth: direct index for structure ( temp float)
5850:107          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5860:107          Constant:
5870:107            1 (const int)
5880:107        Constant:
5890:107          1.000000
5900:109      Branch: Return with expression
5910:109        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5920:33  Function Definition: main( ( temp void)
5930:33    Function Parameters:
5940:?     Sequence
5950:33      Sequence
5960:33        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5970:33          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5980:33          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5990:33        move second child to first child ( temp 4-component vector of float)
6000:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
6010:33          Color: direct index for structure ( temp 4-component vector of float)
6020:33            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6030:33            Constant:
6040:33              0 (const int)
6050:33        move second child to first child ( temp float)
6060:?           '@entryPointOutput.Depth' ( out float FragDepth)
6070:33          Depth: direct index for structure ( temp float)
6080:33            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6090:33            Constant:
6100:33              1 (const int)
6110:?   Linker Objects
6120:?     'g_sSamp' (layout( binding=0) uniform sampler)
6130:?     'g_sSamp2d' ( uniform sampler)
6140:?     'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
6150:?     'g_tTex1di4a' ( uniform itexture1DArray)
6160:?     'g_tTex1du4a' ( uniform utexture1DArray)
6170:?     'g_tTex2df4a' ( uniform texture2DArray)
6180:?     'g_tTex2di4a' ( uniform itexture2DArray)
6190:?     'g_tTex2du4a' ( uniform utexture2DArray)
6200:?     'g_tTexcdf4a' ( uniform textureCubeArray)
6210:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
6220:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
6230:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6240:?     '@entryPointOutput.Depth' ( out float FragDepth)
6250:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
626
627
628Linked fragment stage:
629
630
631Shader version: 500
632gl_FragCoord origin is upper left
633using depth_any
6340:? Sequence
6350:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6360:33    Function Parameters:
6370:?     Sequence
6380:40      Sequence
6390:40        move second child to first child ( temp 4-component vector of float)
6400:40          'txval001' ( temp 4-component vector of float)
6410:40          textureGatherOffset ( temp 4-component vector of float)
6420:40            Construct combined texture-sampler ( temp sampler2DArray)
6430:40              'g_tTex2df4a' ( uniform texture2DArray)
6440:40              'g_sSamp' (layout( binding=0) uniform sampler)
6450:40            c3: direct index for structure ( uniform 3-component vector of float)
6460:40              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6470:40              Constant:
6480:40                2 (const uint)
6490:40            o2: direct index for structure ( uniform 2-component vector of int)
6500:40              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6510:40              Constant:
6520:40                5 (const uint)
6530:40            Constant:
6540:40              0 (const int)
6550:41      Sequence
6560:41        move second child to first child ( temp 4-component vector of int)
6570:41          'txval011' ( temp 4-component vector of int)
6580:41          textureGatherOffset ( temp 4-component vector of int)
6590:41            Construct combined texture-sampler ( temp isampler2DArray)
6600:41              'g_tTex2di4a' ( uniform itexture2DArray)
6610:41              'g_sSamp' (layout( binding=0) uniform sampler)
6620:41            c3: direct index for structure ( uniform 3-component vector of float)
6630:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6640:41              Constant:
6650:41                2 (const uint)
6660:41            o2: direct index for structure ( uniform 2-component vector of int)
6670:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6680:41              Constant:
6690:41                5 (const uint)
6700:41            Constant:
6710:41              0 (const int)
6720:42      Sequence
6730:42        move second child to first child ( temp 4-component vector of uint)
6740:42          'txval021' ( temp 4-component vector of uint)
6750:42          textureGatherOffset ( temp 4-component vector of uint)
6760:42            Construct combined texture-sampler ( temp usampler2DArray)
6770:42              'g_tTex2du4a' ( uniform utexture2DArray)
6780:42              'g_sSamp' (layout( binding=0) uniform sampler)
6790:42            c3: direct index for structure ( uniform 3-component vector of float)
6800:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6810:42              Constant:
6820:42                2 (const uint)
6830:42            o2: direct index for structure ( uniform 2-component vector of int)
6840:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6850:42              Constant:
6860:42                5 (const uint)
6870:42            Constant:
6880:42              0 (const int)
6890:44      Sequence
6900:44        move second child to first child ( temp 4-component vector of float)
6910:44          'txval004' ( temp 4-component vector of float)
6920:44          textureGatherOffsets ( temp 4-component vector of float)
6930:44            Construct combined texture-sampler ( temp sampler2DArray)
6940:44              'g_tTex2df4a' ( uniform texture2DArray)
6950:44              'g_sSamp' (layout( binding=0) uniform sampler)
6960:44            c3: direct index for structure ( uniform 3-component vector of float)
6970:44              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6980:44              Constant:
6990:44                2 (const uint)
7000:44            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7010:44              o2: direct index for structure ( uniform 2-component vector of int)
7020:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7030:44                Constant:
7040:44                  5 (const uint)
7050:44              o2: direct index for structure ( uniform 2-component vector of int)
7060:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7070:44                Constant:
7080:44                  5 (const uint)
7090:44              o2: direct index for structure ( uniform 2-component vector of int)
7100:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7110:44                Constant:
7120:44                  5 (const uint)
7130:44              o2: direct index for structure ( uniform 2-component vector of int)
7140:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7150:44                Constant:
7160:44                  5 (const uint)
7170:44            Constant:
7180:44              0 (const int)
7190:45      Sequence
7200:45        move second child to first child ( temp 4-component vector of int)
7210:45          'txval014' ( temp 4-component vector of int)
7220:45          textureGatherOffsets ( temp 4-component vector of int)
7230:45            Construct combined texture-sampler ( temp isampler2DArray)
7240:45              'g_tTex2di4a' ( uniform itexture2DArray)
7250:45              'g_sSamp' (layout( binding=0) uniform sampler)
7260:45            c3: direct index for structure ( uniform 3-component vector of float)
7270:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7280:45              Constant:
7290:45                2 (const uint)
7300:45            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7310:45              o2: direct index for structure ( uniform 2-component vector of int)
7320:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7330:45                Constant:
7340:45                  5 (const uint)
7350:45              o2: direct index for structure ( uniform 2-component vector of int)
7360:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7370:45                Constant:
7380:45                  5 (const uint)
7390:45              o2: direct index for structure ( uniform 2-component vector of int)
7400:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7410:45                Constant:
7420:45                  5 (const uint)
7430:45              o2: direct index for structure ( uniform 2-component vector of int)
7440:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7450:45                Constant:
7460:45                  5 (const uint)
7470:45            Constant:
7480:45              0 (const int)
7490:46      Sequence
7500:46        move second child to first child ( temp 4-component vector of uint)
7510:46          'txval024' ( temp 4-component vector of uint)
7520:46          textureGatherOffsets ( temp 4-component vector of uint)
7530:46            Construct combined texture-sampler ( temp usampler2DArray)
7540:46              'g_tTex2du4a' ( uniform utexture2DArray)
7550:46              'g_sSamp' (layout( binding=0) uniform sampler)
7560:46            c3: direct index for structure ( uniform 3-component vector of float)
7570:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7580:46              Constant:
7590:46                2 (const uint)
7600:46            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7610:46              o2: direct index for structure ( uniform 2-component vector of int)
7620:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7630:46                Constant:
7640:46                  5 (const uint)
7650:46              o2: direct index for structure ( uniform 2-component vector of int)
7660:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7670:46                Constant:
7680:46                  5 (const uint)
7690:46              o2: direct index for structure ( uniform 2-component vector of int)
7700:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7710:46                Constant:
7720:46                  5 (const uint)
7730:46              o2: direct index for structure ( uniform 2-component vector of int)
7740:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7750:46                Constant:
7760:46                  5 (const uint)
7770:46            Constant:
7780:46              0 (const int)
7790:56      Sequence
7800:56        move second child to first child ( temp 4-component vector of float)
7810:56          'txval101' ( temp 4-component vector of float)
7820:56          textureGatherOffset ( temp 4-component vector of float)
7830:56            Construct combined texture-sampler ( temp sampler2DArray)
7840:56              'g_tTex2df4a' ( uniform texture2DArray)
7850:56              'g_sSamp' (layout( binding=0) uniform sampler)
7860:56            c3: direct index for structure ( uniform 3-component vector of float)
7870:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7880:56              Constant:
7890:56                2 (const uint)
7900:56            o2: direct index for structure ( uniform 2-component vector of int)
7910:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7920:56              Constant:
7930:56                5 (const uint)
7940:56            Constant:
7950:56              1 (const int)
7960:57      Sequence
7970:57        move second child to first child ( temp 4-component vector of int)
7980:57          'txval111' ( temp 4-component vector of int)
7990:57          textureGatherOffset ( temp 4-component vector of int)
8000:57            Construct combined texture-sampler ( temp isampler2DArray)
8010:57              'g_tTex2di4a' ( uniform itexture2DArray)
8020:57              'g_sSamp' (layout( binding=0) uniform sampler)
8030:57            c3: direct index for structure ( uniform 3-component vector of float)
8040:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8050:57              Constant:
8060:57                2 (const uint)
8070:57            o2: direct index for structure ( uniform 2-component vector of int)
8080:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8090:57              Constant:
8100:57                5 (const uint)
8110:57            Constant:
8120:57              1 (const int)
8130:58      Sequence
8140:58        move second child to first child ( temp 4-component vector of uint)
8150:58          'txval121' ( temp 4-component vector of uint)
8160:58          textureGatherOffset ( temp 4-component vector of uint)
8170:58            Construct combined texture-sampler ( temp usampler2DArray)
8180:58              'g_tTex2du4a' ( uniform utexture2DArray)
8190:58              'g_sSamp' (layout( binding=0) uniform sampler)
8200:58            c3: direct index for structure ( uniform 3-component vector of float)
8210:58              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8220:58              Constant:
8230:58                2 (const uint)
8240:58            o2: direct index for structure ( uniform 2-component vector of int)
8250:58              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8260:58              Constant:
8270:58                5 (const uint)
8280:58            Constant:
8290:58              1 (const int)
8300:60      Sequence
8310:60        move second child to first child ( temp 4-component vector of float)
8320:60          'txval104' ( temp 4-component vector of float)
8330:60          textureGatherOffsets ( temp 4-component vector of float)
8340:60            Construct combined texture-sampler ( temp sampler2DArray)
8350:60              'g_tTex2df4a' ( uniform texture2DArray)
8360:60              'g_sSamp' (layout( binding=0) uniform sampler)
8370:60            c3: direct index for structure ( uniform 3-component vector of float)
8380:60              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8390:60              Constant:
8400:60                2 (const uint)
8410:60            Construct ivec2 ( temp 4-element array of 2-component vector of int)
8420:60              o2: direct index for structure ( uniform 2-component vector of int)
8430:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8440:60                Constant:
8450:60                  5 (const uint)
8460:60              o2: direct index for structure ( uniform 2-component vector of int)
8470:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8480:60                Constant:
8490:60                  5 (const uint)
8500:60              o2: direct index for structure ( uniform 2-component vector of int)
8510:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8520:60                Constant:
8530:60                  5 (const uint)
8540:60              o2: direct index for structure ( uniform 2-component vector of int)
8550:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8560:60                Constant:
8570:60                  5 (const uint)
8580:60            Constant:
8590:60              1 (const int)
8600:61      Sequence
8610:61        move second child to first child ( temp 4-component vector of int)
8620:61          'txval114' ( temp 4-component vector of int)
8630:61          textureGatherOffsets ( temp 4-component vector of int)
8640:61            Construct combined texture-sampler ( temp isampler2DArray)
8650:61              'g_tTex2di4a' ( uniform itexture2DArray)
8660:61              'g_sSamp' (layout( binding=0) uniform sampler)
8670:61            c3: direct index for structure ( uniform 3-component vector of float)
8680:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8690:61              Constant:
8700:61                2 (const uint)
8710:61            Construct ivec2 ( temp 4-element array of 2-component vector of int)
8720:61              o2: direct index for structure ( uniform 2-component vector of int)
8730:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8740:61                Constant:
8750:61                  5 (const uint)
8760:61              o2: direct index for structure ( uniform 2-component vector of int)
8770:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8780:61                Constant:
8790:61                  5 (const uint)
8800:61              o2: direct index for structure ( uniform 2-component vector of int)
8810:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8820:61                Constant:
8830:61                  5 (const uint)
8840:61              o2: direct index for structure ( uniform 2-component vector of int)
8850:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8860:61                Constant:
8870:61                  5 (const uint)
8880:61            Constant:
8890:61              1 (const int)
8900:62      Sequence
8910:62        move second child to first child ( temp 4-component vector of uint)
8920:62          'txval124' ( temp 4-component vector of uint)
8930:62          textureGatherOffsets ( temp 4-component vector of uint)
8940:62            Construct combined texture-sampler ( temp usampler2DArray)
8950:62              'g_tTex2du4a' ( uniform utexture2DArray)
8960:62              'g_sSamp' (layout( binding=0) uniform sampler)
8970:62            c3: direct index for structure ( uniform 3-component vector of float)
8980:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8990:62              Constant:
9000:62                2 (const uint)
9010:62            Construct ivec2 ( temp 4-element array of 2-component vector of int)
9020:62              o2: direct index for structure ( uniform 2-component vector of int)
9030:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9040:62                Constant:
9050:62                  5 (const uint)
9060:62              o2: direct index for structure ( uniform 2-component vector of int)
9070:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9080:62                Constant:
9090:62                  5 (const uint)
9100:62              o2: direct index for structure ( uniform 2-component vector of int)
9110:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9120:62                Constant:
9130:62                  5 (const uint)
9140:62              o2: direct index for structure ( uniform 2-component vector of int)
9150:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9160:62                Constant:
9170:62                  5 (const uint)
9180:62            Constant:
9190:62              1 (const int)
9200:72      Sequence
9210:72        move second child to first child ( temp 4-component vector of float)
9220:72          'txval201' ( temp 4-component vector of float)
9230:72          textureGatherOffset ( temp 4-component vector of float)
9240:72            Construct combined texture-sampler ( temp sampler2DArray)
9250:72              'g_tTex2df4a' ( uniform texture2DArray)
9260:72              'g_sSamp' (layout( binding=0) uniform sampler)
9270:72            c3: direct index for structure ( uniform 3-component vector of float)
9280:72              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9290:72              Constant:
9300:72                2 (const uint)
9310:72            o2: direct index for structure ( uniform 2-component vector of int)
9320:72              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9330:72              Constant:
9340:72                5 (const uint)
9350:72            Constant:
9360:72              2 (const int)
9370:73      Sequence
9380:73        move second child to first child ( temp 4-component vector of int)
9390:73          'txval211' ( temp 4-component vector of int)
9400:73          textureGatherOffset ( temp 4-component vector of int)
9410:73            Construct combined texture-sampler ( temp isampler2DArray)
9420:73              'g_tTex2di4a' ( uniform itexture2DArray)
9430:73              'g_sSamp' (layout( binding=0) uniform sampler)
9440:73            c3: direct index for structure ( uniform 3-component vector of float)
9450:73              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9460:73              Constant:
9470:73                2 (const uint)
9480:73            o2: direct index for structure ( uniform 2-component vector of int)
9490:73              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9500:73              Constant:
9510:73                5 (const uint)
9520:73            Constant:
9530:73              2 (const int)
9540:74      Sequence
9550:74        move second child to first child ( temp 4-component vector of uint)
9560:74          'txval221' ( temp 4-component vector of uint)
9570:74          textureGatherOffset ( temp 4-component vector of uint)
9580:74            Construct combined texture-sampler ( temp usampler2DArray)
9590:74              'g_tTex2du4a' ( uniform utexture2DArray)
9600:74              'g_sSamp' (layout( binding=0) uniform sampler)
9610:74            c3: direct index for structure ( uniform 3-component vector of float)
9620:74              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9630:74              Constant:
9640:74                2 (const uint)
9650:74            o2: direct index for structure ( uniform 2-component vector of int)
9660:74              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9670:74              Constant:
9680:74                5 (const uint)
9690:74            Constant:
9700:74              2 (const int)
9710:76      Sequence
9720:76        move second child to first child ( temp 4-component vector of float)
9730:76          'txval204' ( temp 4-component vector of float)
9740:76          textureGatherOffsets ( temp 4-component vector of float)
9750:76            Construct combined texture-sampler ( temp sampler2DArray)
9760:76              'g_tTex2df4a' ( uniform texture2DArray)
9770:76              'g_sSamp' (layout( binding=0) uniform sampler)
9780:76            c3: direct index for structure ( uniform 3-component vector of float)
9790:76              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9800:76              Constant:
9810:76                2 (const uint)
9820:76            Construct ivec2 ( temp 4-element array of 2-component vector of int)
9830:76              o2: direct index for structure ( uniform 2-component vector of int)
9840:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9850:76                Constant:
9860:76                  5 (const uint)
9870:76              o2: direct index for structure ( uniform 2-component vector of int)
9880:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9890:76                Constant:
9900:76                  5 (const uint)
9910:76              o2: direct index for structure ( uniform 2-component vector of int)
9920:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9930:76                Constant:
9940:76                  5 (const uint)
9950:76              o2: direct index for structure ( uniform 2-component vector of int)
9960:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9970:76                Constant:
9980:76                  5 (const uint)
9990:76            Constant:
10000:76              2 (const int)
10010:77      Sequence
10020:77        move second child to first child ( temp 4-component vector of int)
10030:77          'txval214' ( temp 4-component vector of int)
10040:77          textureGatherOffsets ( temp 4-component vector of int)
10050:77            Construct combined texture-sampler ( temp isampler2DArray)
10060:77              'g_tTex2di4a' ( uniform itexture2DArray)
10070:77              'g_sSamp' (layout( binding=0) uniform sampler)
10080:77            c3: direct index for structure ( uniform 3-component vector of float)
10090:77              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10100:77              Constant:
10110:77                2 (const uint)
10120:77            Construct ivec2 ( temp 4-element array of 2-component vector of int)
10130:77              o2: direct index for structure ( uniform 2-component vector of int)
10140:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10150:77                Constant:
10160:77                  5 (const uint)
10170:77              o2: direct index for structure ( uniform 2-component vector of int)
10180:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10190:77                Constant:
10200:77                  5 (const uint)
10210:77              o2: direct index for structure ( uniform 2-component vector of int)
10220:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10230:77                Constant:
10240:77                  5 (const uint)
10250:77              o2: direct index for structure ( uniform 2-component vector of int)
10260:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10270:77                Constant:
10280:77                  5 (const uint)
10290:77            Constant:
10300:77              2 (const int)
10310:78      Sequence
10320:78        move second child to first child ( temp 4-component vector of uint)
10330:78          'txval224' ( temp 4-component vector of uint)
10340:78          textureGatherOffsets ( temp 4-component vector of uint)
10350:78            Construct combined texture-sampler ( temp usampler2DArray)
10360:78              'g_tTex2du4a' ( uniform utexture2DArray)
10370:78              'g_sSamp' (layout( binding=0) uniform sampler)
10380:78            c3: direct index for structure ( uniform 3-component vector of float)
10390:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10400:78              Constant:
10410:78                2 (const uint)
10420:78            Construct ivec2 ( temp 4-element array of 2-component vector of int)
10430:78              o2: direct index for structure ( uniform 2-component vector of int)
10440:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10450:78                Constant:
10460:78                  5 (const uint)
10470:78              o2: direct index for structure ( uniform 2-component vector of int)
10480:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10490:78                Constant:
10500:78                  5 (const uint)
10510:78              o2: direct index for structure ( uniform 2-component vector of int)
10520:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10530:78                Constant:
10540:78                  5 (const uint)
10550:78              o2: direct index for structure ( uniform 2-component vector of int)
10560:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10570:78                Constant:
10580:78                  5 (const uint)
10590:78            Constant:
10600:78              2 (const int)
10610:88      Sequence
10620:88        move second child to first child ( temp 4-component vector of float)
10630:88          'txval301' ( temp 4-component vector of float)
10640:88          textureGatherOffset ( temp 4-component vector of float)
10650:88            Construct combined texture-sampler ( temp sampler2DArray)
10660:88              'g_tTex2df4a' ( uniform texture2DArray)
10670:88              'g_sSamp' (layout( binding=0) uniform sampler)
10680:88            c3: direct index for structure ( uniform 3-component vector of float)
10690:88              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10700:88              Constant:
10710:88                2 (const uint)
10720:88            o2: direct index for structure ( uniform 2-component vector of int)
10730:88              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10740:88              Constant:
10750:88                5 (const uint)
10760:88            Constant:
10770:88              3 (const int)
10780:89      Sequence
10790:89        move second child to first child ( temp 4-component vector of int)
10800:89          'txval311' ( temp 4-component vector of int)
10810:89          textureGatherOffset ( temp 4-component vector of int)
10820:89            Construct combined texture-sampler ( temp isampler2DArray)
10830:89              'g_tTex2di4a' ( uniform itexture2DArray)
10840:89              'g_sSamp' (layout( binding=0) uniform sampler)
10850:89            c3: direct index for structure ( uniform 3-component vector of float)
10860:89              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10870:89              Constant:
10880:89                2 (const uint)
10890:89            o2: direct index for structure ( uniform 2-component vector of int)
10900:89              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10910:89              Constant:
10920:89                5 (const uint)
10930:89            Constant:
10940:89              3 (const int)
10950:90      Sequence
10960:90        move second child to first child ( temp 4-component vector of uint)
10970:90          'txval321' ( temp 4-component vector of uint)
10980:90          textureGatherOffset ( temp 4-component vector of uint)
10990:90            Construct combined texture-sampler ( temp usampler2DArray)
11000:90              'g_tTex2du4a' ( uniform utexture2DArray)
11010:90              'g_sSamp' (layout( binding=0) uniform sampler)
11020:90            c3: direct index for structure ( uniform 3-component vector of float)
11030:90              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11040:90              Constant:
11050:90                2 (const uint)
11060:90            o2: direct index for structure ( uniform 2-component vector of int)
11070:90              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11080:90              Constant:
11090:90                5 (const uint)
11100:90            Constant:
11110:90              3 (const int)
11120:92      Sequence
11130:92        move second child to first child ( temp 4-component vector of float)
11140:92          'txval304' ( temp 4-component vector of float)
11150:92          textureGatherOffsets ( temp 4-component vector of float)
11160:92            Construct combined texture-sampler ( temp sampler2DArray)
11170:92              'g_tTex2df4a' ( uniform texture2DArray)
11180:92              'g_sSamp' (layout( binding=0) uniform sampler)
11190:92            c3: direct index for structure ( uniform 3-component vector of float)
11200:92              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11210:92              Constant:
11220:92                2 (const uint)
11230:92            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11240:92              o2: direct index for structure ( uniform 2-component vector of int)
11250:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11260:92                Constant:
11270:92                  5 (const uint)
11280:92              o2: direct index for structure ( uniform 2-component vector of int)
11290:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11300:92                Constant:
11310:92                  5 (const uint)
11320:92              o2: direct index for structure ( uniform 2-component vector of int)
11330:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11340:92                Constant:
11350:92                  5 (const uint)
11360:92              o2: direct index for structure ( uniform 2-component vector of int)
11370:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11380:92                Constant:
11390:92                  5 (const uint)
11400:92            Constant:
11410:92              3 (const int)
11420:93      Sequence
11430:93        move second child to first child ( temp 4-component vector of int)
11440:93          'txval314' ( temp 4-component vector of int)
11450:93          textureGatherOffsets ( temp 4-component vector of int)
11460:93            Construct combined texture-sampler ( temp isampler2DArray)
11470:93              'g_tTex2di4a' ( uniform itexture2DArray)
11480:93              'g_sSamp' (layout( binding=0) uniform sampler)
11490:93            c3: direct index for structure ( uniform 3-component vector of float)
11500:93              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11510:93              Constant:
11520:93                2 (const uint)
11530:93            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11540:93              o2: direct index for structure ( uniform 2-component vector of int)
11550:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11560:93                Constant:
11570:93                  5 (const uint)
11580:93              o2: direct index for structure ( uniform 2-component vector of int)
11590:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11600:93                Constant:
11610:93                  5 (const uint)
11620:93              o2: direct index for structure ( uniform 2-component vector of int)
11630:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11640:93                Constant:
11650:93                  5 (const uint)
11660:93              o2: direct index for structure ( uniform 2-component vector of int)
11670:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11680:93                Constant:
11690:93                  5 (const uint)
11700:93            Constant:
11710:93              3 (const int)
11720:94      Sequence
11730:94        move second child to first child ( temp 4-component vector of uint)
11740:94          'txval324' ( temp 4-component vector of uint)
11750:94          textureGatherOffsets ( temp 4-component vector of uint)
11760:94            Construct combined texture-sampler ( temp usampler2DArray)
11770:94              'g_tTex2du4a' ( uniform utexture2DArray)
11780:94              'g_sSamp' (layout( binding=0) uniform sampler)
11790:94            c3: direct index for structure ( uniform 3-component vector of float)
11800:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11810:94              Constant:
11820:94                2 (const uint)
11830:94            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11840:94              o2: direct index for structure ( uniform 2-component vector of int)
11850:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11860:94                Constant:
11870:94                  5 (const uint)
11880:94              o2: direct index for structure ( uniform 2-component vector of int)
11890:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11900:94                Constant:
11910:94                  5 (const uint)
11920:94              o2: direct index for structure ( uniform 2-component vector of int)
11930:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11940:94                Constant:
11950:94                  5 (const uint)
11960:94              o2: direct index for structure ( uniform 2-component vector of int)
11970:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11980:94                Constant:
11990:94                  5 (const uint)
12000:94            Constant:
12010:94              3 (const int)
12020:106      move second child to first child ( temp 4-component vector of float)
12030:106        Color: direct index for structure ( temp 4-component vector of float)
12040:106          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12050:106          Constant:
12060:106            0 (const int)
12070:106        Constant:
12080:106          1.000000
12090:106          1.000000
12100:106          1.000000
12110:106          1.000000
12120:107      move second child to first child ( temp float)
12130:107        Depth: direct index for structure ( temp float)
12140:107          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12150:107          Constant:
12160:107            1 (const int)
12170:107        Constant:
12180:107          1.000000
12190:109      Branch: Return with expression
12200:109        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12210:33  Function Definition: main( ( temp void)
12220:33    Function Parameters:
12230:?     Sequence
12240:33      Sequence
12250:33        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12260:33          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12270:33          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12280:33        move second child to first child ( temp 4-component vector of float)
12290:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
12300:33          Color: direct index for structure ( temp 4-component vector of float)
12310:33            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12320:33            Constant:
12330:33              0 (const int)
12340:33        move second child to first child ( temp float)
12350:?           '@entryPointOutput.Depth' ( out float FragDepth)
12360:33          Depth: direct index for structure ( temp float)
12370:33            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12380:33            Constant:
12390:33              1 (const int)
12400:?   Linker Objects
12410:?     'g_sSamp' (layout( binding=0) uniform sampler)
12420:?     'g_sSamp2d' ( uniform sampler)
12430:?     'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
12440:?     'g_tTex1di4a' ( uniform itexture1DArray)
12450:?     'g_tTex1du4a' ( uniform utexture1DArray)
12460:?     'g_tTex2df4a' ( uniform texture2DArray)
12470:?     'g_tTex2di4a' ( uniform itexture2DArray)
12480:?     'g_tTex2du4a' ( uniform utexture2DArray)
12490:?     'g_tTexcdf4a' ( uniform textureCubeArray)
12500:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
12510:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
12520:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
12530:?     '@entryPointOutput.Depth' ( out float FragDepth)
12540:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1255
1256Validation failed
1257// Module Version 10000
1258// Generated by (magic number): 8000a
1259// Id's are bound by 389
1260
1261                              Capability Shader
1262                              Capability ImageGatherExtended
1263                              Capability Sampled1D
1264                              Capability SampledCubeArray
1265               1:             ExtInstImport  "GLSL.std.450"
1266                              MemoryModel Logical GLSL450
1267                              EntryPoint Fragment 4  "main" 363 367
1268                              ExecutionMode 4 OriginUpperLeft
1269                              ExecutionMode 4 DepthReplacing
1270                              Source HLSL 500
1271                              Name 4  "main"
1272                              Name 8  "PS_OUTPUT"
1273                              MemberName 8(PS_OUTPUT) 0  "Color"
1274                              MemberName 8(PS_OUTPUT) 1  "Depth"
1275                              Name 10  "@main("
1276                              Name 13  "txval001"
1277                              Name 16  "g_tTex2df4a"
1278                              Name 20  "g_sSamp"
1279                              Name 30  "$Global"
1280                              MemberName 30($Global) 0  "c1"
1281                              MemberName 30($Global) 1  "c2"
1282                              MemberName 30($Global) 2  "c3"
1283                              MemberName 30($Global) 3  "c4"
1284                              MemberName 30($Global) 4  "o1"
1285                              MemberName 30($Global) 5  "o2"
1286                              MemberName 30($Global) 6  "o3"
1287                              MemberName 30($Global) 7  "o4"
1288                              Name 32  ""
1289                              Name 44  "txval011"
1290                              Name 47  "g_tTex2di4a"
1291                              Name 60  "txval021"
1292                              Name 63  "g_tTex2du4a"
1293                              Name 73  "txval004"
1294                              Name 91  "txval014"
1295                              Name 107  "txval024"
1296                              Name 123  "txval101"
1297                              Name 133  "txval111"
1298                              Name 142  "txval121"
1299                              Name 151  "txval104"
1300                              Name 167  "txval114"
1301                              Name 183  "txval124"
1302                              Name 199  "txval201"
1303                              Name 208  "txval211"
1304                              Name 217  "txval221"
1305                              Name 226  "txval204"
1306                              Name 242  "txval214"
1307                              Name 258  "txval224"
1308                              Name 274  "txval301"
1309                              Name 284  "txval311"
1310                              Name 293  "txval321"
1311                              Name 302  "txval304"
1312                              Name 318  "txval314"
1313                              Name 334  "txval324"
1314                              Name 351  "psout"
1315                              Name 360  "flattenTemp"
1316                              Name 363  "@entryPointOutput.Color"
1317                              Name 367  "@entryPointOutput.Depth"
1318                              Name 370  "g_sSamp2d"
1319                              Name 373  "g_tTex1df4a"
1320                              Name 376  "g_tTex1di4a"
1321                              Name 379  "g_tTex1du4a"
1322                              Name 382  "g_tTexcdf4a"
1323                              Name 385  "g_tTexcdi4a"
1324                              Name 388  "g_tTexcdu4a"
1325                              Decorate 16(g_tTex2df4a) DescriptorSet 0
1326                              Decorate 16(g_tTex2df4a) Binding 1
1327                              Decorate 20(g_sSamp) DescriptorSet 0
1328                              Decorate 20(g_sSamp) Binding 0
1329                              MemberDecorate 30($Global) 0 Offset 0
1330                              MemberDecorate 30($Global) 1 Offset 8
1331                              MemberDecorate 30($Global) 2 Offset 16
1332                              MemberDecorate 30($Global) 3 Offset 32
1333                              MemberDecorate 30($Global) 4 Offset 48
1334                              MemberDecorate 30($Global) 5 Offset 56
1335                              MemberDecorate 30($Global) 6 Offset 64
1336                              MemberDecorate 30($Global) 7 Offset 80
1337                              Decorate 30($Global) Block
1338                              Decorate 32 DescriptorSet 0
1339                              Decorate 32 Binding 4
1340                              Decorate 47(g_tTex2di4a) DescriptorSet 0
1341                              Decorate 47(g_tTex2di4a) Binding 2
1342                              Decorate 63(g_tTex2du4a) DescriptorSet 0
1343                              Decorate 63(g_tTex2du4a) Binding 3
1344                              Decorate 363(@entryPointOutput.Color) Location 0
1345                              Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
1346                              Decorate 370(g_sSamp2d) DescriptorSet 0
1347                              Decorate 370(g_sSamp2d) Binding 0
1348                              Decorate 373(g_tTex1df4a) DescriptorSet 0
1349                              Decorate 373(g_tTex1df4a) Binding 0
1350                              Decorate 376(g_tTex1di4a) DescriptorSet 0
1351                              Decorate 376(g_tTex1di4a) Binding 0
1352                              Decorate 379(g_tTex1du4a) DescriptorSet 0
1353                              Decorate 379(g_tTex1du4a) Binding 0
1354                              Decorate 382(g_tTexcdf4a) DescriptorSet 0
1355                              Decorate 382(g_tTexcdf4a) Binding 0
1356                              Decorate 385(g_tTexcdi4a) DescriptorSet 0
1357                              Decorate 385(g_tTexcdi4a) Binding 0
1358                              Decorate 388(g_tTexcdu4a) DescriptorSet 0
1359                              Decorate 388(g_tTexcdu4a) Binding 0
1360               2:             TypeVoid
1361               3:             TypeFunction 2
1362               6:             TypeFloat 32
1363               7:             TypeVector 6(float) 4
1364    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
1365               9:             TypeFunction 8(PS_OUTPUT)
1366              12:             TypePointer Function 7(fvec4)
1367              14:             TypeImage 6(float) 2D array sampled format:Unknown
1368              15:             TypePointer UniformConstant 14
1369 16(g_tTex2df4a):     15(ptr) Variable UniformConstant
1370              18:             TypeSampler
1371              19:             TypePointer UniformConstant 18
1372     20(g_sSamp):     19(ptr) Variable UniformConstant
1373              22:             TypeSampledImage 14
1374              24:             TypeVector 6(float) 2
1375              25:             TypeVector 6(float) 3
1376              26:             TypeInt 32 1
1377              27:             TypeVector 26(int) 2
1378              28:             TypeVector 26(int) 3
1379              29:             TypeVector 26(int) 4
1380     30($Global):             TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
1381              31:             TypePointer Uniform 30($Global)
1382              32:     31(ptr) Variable Uniform
1383              33:     26(int) Constant 2
1384              34:             TypePointer Uniform 25(fvec3)
1385              37:     26(int) Constant 5
1386              38:             TypePointer Uniform 27(ivec2)
1387              41:     26(int) Constant 0
1388              43:             TypePointer Function 29(ivec4)
1389              45:             TypeImage 26(int) 2D array sampled format:Unknown
1390              46:             TypePointer UniformConstant 45
1391 47(g_tTex2di4a):     46(ptr) Variable UniformConstant
1392              50:             TypeSampledImage 45
1393              57:             TypeInt 32 0
1394              58:             TypeVector 57(int) 4
1395              59:             TypePointer Function 58(ivec4)
1396              61:             TypeImage 57(int) 2D array sampled format:Unknown
1397              62:             TypePointer UniformConstant 61
1398 63(g_tTex2du4a):     62(ptr) Variable UniformConstant
1399              66:             TypeSampledImage 61
1400              87:     57(int) Constant 4
1401              88:             TypeArray 27(ivec2) 87
1402             131:     26(int) Constant 1
1403             282:     26(int) Constant 3
1404             350:             TypePointer Function 8(PS_OUTPUT)
1405             352:    6(float) Constant 1065353216
1406             353:    7(fvec4) ConstantComposite 352 352 352 352
1407             355:             TypePointer Function 6(float)
1408             362:             TypePointer Output 7(fvec4)
1409363(@entryPointOutput.Color):    362(ptr) Variable Output
1410             366:             TypePointer Output 6(float)
1411367(@entryPointOutput.Depth):    366(ptr) Variable Output
1412  370(g_sSamp2d):     19(ptr) Variable UniformConstant
1413             371:             TypeImage 6(float) 1D array sampled format:Unknown
1414             372:             TypePointer UniformConstant 371
1415373(g_tTex1df4a):    372(ptr) Variable UniformConstant
1416             374:             TypeImage 26(int) 1D array sampled format:Unknown
1417             375:             TypePointer UniformConstant 374
1418376(g_tTex1di4a):    375(ptr) Variable UniformConstant
1419             377:             TypeImage 57(int) 1D array sampled format:Unknown
1420             378:             TypePointer UniformConstant 377
1421379(g_tTex1du4a):    378(ptr) Variable UniformConstant
1422             380:             TypeImage 6(float) Cube array sampled format:Unknown
1423             381:             TypePointer UniformConstant 380
1424382(g_tTexcdf4a):    381(ptr) Variable UniformConstant
1425             383:             TypeImage 26(int) Cube array sampled format:Unknown
1426             384:             TypePointer UniformConstant 383
1427385(g_tTexcdi4a):    384(ptr) Variable UniformConstant
1428             386:             TypeImage 57(int) Cube array sampled format:Unknown
1429             387:             TypePointer UniformConstant 386
1430388(g_tTexcdu4a):    387(ptr) Variable UniformConstant
1431         4(main):           2 Function None 3
1432               5:             Label
1433360(flattenTemp):    350(ptr) Variable Function
1434             361:8(PS_OUTPUT) FunctionCall 10(@main()
1435                              Store 360(flattenTemp) 361
1436             364:     12(ptr) AccessChain 360(flattenTemp) 41
1437             365:    7(fvec4) Load 364
1438                              Store 363(@entryPointOutput.Color) 365
1439             368:    355(ptr) AccessChain 360(flattenTemp) 131
1440             369:    6(float) Load 368
1441                              Store 367(@entryPointOutput.Depth) 369
1442                              Return
1443                              FunctionEnd
1444      10(@main():8(PS_OUTPUT) Function None 9
1445              11:             Label
1446    13(txval001):     12(ptr) Variable Function
1447    44(txval011):     43(ptr) Variable Function
1448    60(txval021):     59(ptr) Variable Function
1449    73(txval004):     12(ptr) Variable Function
1450    91(txval014):     43(ptr) Variable Function
1451   107(txval024):     59(ptr) Variable Function
1452   123(txval101):     12(ptr) Variable Function
1453   133(txval111):     43(ptr) Variable Function
1454   142(txval121):     59(ptr) Variable Function
1455   151(txval104):     12(ptr) Variable Function
1456   167(txval114):     43(ptr) Variable Function
1457   183(txval124):     59(ptr) Variable Function
1458   199(txval201):     12(ptr) Variable Function
1459   208(txval211):     43(ptr) Variable Function
1460   217(txval221):     59(ptr) Variable Function
1461   226(txval204):     12(ptr) Variable Function
1462   242(txval214):     43(ptr) Variable Function
1463   258(txval224):     59(ptr) Variable Function
1464   274(txval301):     12(ptr) Variable Function
1465   284(txval311):     43(ptr) Variable Function
1466   293(txval321):     59(ptr) Variable Function
1467   302(txval304):     12(ptr) Variable Function
1468   318(txval314):     43(ptr) Variable Function
1469   334(txval324):     59(ptr) Variable Function
1470      351(psout):    350(ptr) Variable Function
1471              17:          14 Load 16(g_tTex2df4a)
1472              21:          18 Load 20(g_sSamp)
1473              23:          22 SampledImage 17 21
1474              35:     34(ptr) AccessChain 32 33
1475              36:   25(fvec3) Load 35
1476              39:     38(ptr) AccessChain 32 37
1477              40:   27(ivec2) Load 39
1478              42:    7(fvec4) ImageGather 23 36 41 Offset 40
1479                              Store 13(txval001) 42
1480              48:          45 Load 47(g_tTex2di4a)
1481              49:          18 Load 20(g_sSamp)
1482              51:          50 SampledImage 48 49
1483              52:     34(ptr) AccessChain 32 33
1484              53:   25(fvec3) Load 52
1485              54:     38(ptr) AccessChain 32 37
1486              55:   27(ivec2) Load 54
1487              56:   29(ivec4) ImageGather 51 53 41 Offset 55
1488                              Store 44(txval011) 56
1489              64:          61 Load 63(g_tTex2du4a)
1490              65:          18 Load 20(g_sSamp)
1491              67:          66 SampledImage 64 65
1492              68:     34(ptr) AccessChain 32 33
1493              69:   25(fvec3) Load 68
1494              70:     38(ptr) AccessChain 32 37
1495              71:   27(ivec2) Load 70
1496              72:   58(ivec4) ImageGather 67 69 41 Offset 71
1497                              Store 60(txval021) 72
1498              74:          14 Load 16(g_tTex2df4a)
1499              75:          18 Load 20(g_sSamp)
1500              76:          22 SampledImage 74 75
1501              77:     34(ptr) AccessChain 32 33
1502              78:   25(fvec3) Load 77
1503              79:     38(ptr) AccessChain 32 37
1504              80:   27(ivec2) Load 79
1505              81:     38(ptr) AccessChain 32 37
1506              82:   27(ivec2) Load 81
1507              83:     38(ptr) AccessChain 32 37
1508              84:   27(ivec2) Load 83
1509              85:     38(ptr) AccessChain 32 37
1510              86:   27(ivec2) Load 85
1511              89:          88 CompositeConstruct 80 82 84 86
1512              90:    7(fvec4) ImageGather 76 78 41 ConstOffsets 89
1513                              Store 73(txval004) 90
1514              92:          45 Load 47(g_tTex2di4a)
1515              93:          18 Load 20(g_sSamp)
1516              94:          50 SampledImage 92 93
1517              95:     34(ptr) AccessChain 32 33
1518              96:   25(fvec3) Load 95
1519              97:     38(ptr) AccessChain 32 37
1520              98:   27(ivec2) Load 97
1521              99:     38(ptr) AccessChain 32 37
1522             100:   27(ivec2) Load 99
1523             101:     38(ptr) AccessChain 32 37
1524             102:   27(ivec2) Load 101
1525             103:     38(ptr) AccessChain 32 37
1526             104:   27(ivec2) Load 103
1527             105:          88 CompositeConstruct 98 100 102 104
1528             106:   29(ivec4) ImageGather 94 96 41 ConstOffsets 105
1529                              Store 91(txval014) 106
1530             108:          61 Load 63(g_tTex2du4a)
1531             109:          18 Load 20(g_sSamp)
1532             110:          66 SampledImage 108 109
1533             111:     34(ptr) AccessChain 32 33
1534             112:   25(fvec3) Load 111
1535             113:     38(ptr) AccessChain 32 37
1536             114:   27(ivec2) Load 113
1537             115:     38(ptr) AccessChain 32 37
1538             116:   27(ivec2) Load 115
1539             117:     38(ptr) AccessChain 32 37
1540             118:   27(ivec2) Load 117
1541             119:     38(ptr) AccessChain 32 37
1542             120:   27(ivec2) Load 119
1543             121:          88 CompositeConstruct 114 116 118 120
1544             122:   58(ivec4) ImageGather 110 112 41 ConstOffsets 121
1545                              Store 107(txval024) 122
1546             124:          14 Load 16(g_tTex2df4a)
1547             125:          18 Load 20(g_sSamp)
1548             126:          22 SampledImage 124 125
1549             127:     34(ptr) AccessChain 32 33
1550             128:   25(fvec3) Load 127
1551             129:     38(ptr) AccessChain 32 37
1552             130:   27(ivec2) Load 129
1553             132:    7(fvec4) ImageGather 126 128 131 Offset 130
1554                              Store 123(txval101) 132
1555             134:          45 Load 47(g_tTex2di4a)
1556             135:          18 Load 20(g_sSamp)
1557             136:          50 SampledImage 134 135
1558             137:     34(ptr) AccessChain 32 33
1559             138:   25(fvec3) Load 137
1560             139:     38(ptr) AccessChain 32 37
1561             140:   27(ivec2) Load 139
1562             141:   29(ivec4) ImageGather 136 138 131 Offset 140
1563                              Store 133(txval111) 141
1564             143:          61 Load 63(g_tTex2du4a)
1565             144:          18 Load 20(g_sSamp)
1566             145:          66 SampledImage 143 144
1567             146:     34(ptr) AccessChain 32 33
1568             147:   25(fvec3) Load 146
1569             148:     38(ptr) AccessChain 32 37
1570             149:   27(ivec2) Load 148
1571             150:   58(ivec4) ImageGather 145 147 131 Offset 149
1572                              Store 142(txval121) 150
1573             152:          14 Load 16(g_tTex2df4a)
1574             153:          18 Load 20(g_sSamp)
1575             154:          22 SampledImage 152 153
1576             155:     34(ptr) AccessChain 32 33
1577             156:   25(fvec3) Load 155
1578             157:     38(ptr) AccessChain 32 37
1579             158:   27(ivec2) Load 157
1580             159:     38(ptr) AccessChain 32 37
1581             160:   27(ivec2) Load 159
1582             161:     38(ptr) AccessChain 32 37
1583             162:   27(ivec2) Load 161
1584             163:     38(ptr) AccessChain 32 37
1585             164:   27(ivec2) Load 163
1586             165:          88 CompositeConstruct 158 160 162 164
1587             166:    7(fvec4) ImageGather 154 156 131 ConstOffsets 165
1588                              Store 151(txval104) 166
1589             168:          45 Load 47(g_tTex2di4a)
1590             169:          18 Load 20(g_sSamp)
1591             170:          50 SampledImage 168 169
1592             171:     34(ptr) AccessChain 32 33
1593             172:   25(fvec3) Load 171
1594             173:     38(ptr) AccessChain 32 37
1595             174:   27(ivec2) Load 173
1596             175:     38(ptr) AccessChain 32 37
1597             176:   27(ivec2) Load 175
1598             177:     38(ptr) AccessChain 32 37
1599             178:   27(ivec2) Load 177
1600             179:     38(ptr) AccessChain 32 37
1601             180:   27(ivec2) Load 179
1602             181:          88 CompositeConstruct 174 176 178 180
1603             182:   29(ivec4) ImageGather 170 172 131 ConstOffsets 181
1604                              Store 167(txval114) 182
1605             184:          61 Load 63(g_tTex2du4a)
1606             185:          18 Load 20(g_sSamp)
1607             186:          66 SampledImage 184 185
1608             187:     34(ptr) AccessChain 32 33
1609             188:   25(fvec3) Load 187
1610             189:     38(ptr) AccessChain 32 37
1611             190:   27(ivec2) Load 189
1612             191:     38(ptr) AccessChain 32 37
1613             192:   27(ivec2) Load 191
1614             193:     38(ptr) AccessChain 32 37
1615             194:   27(ivec2) Load 193
1616             195:     38(ptr) AccessChain 32 37
1617             196:   27(ivec2) Load 195
1618             197:          88 CompositeConstruct 190 192 194 196
1619             198:   58(ivec4) ImageGather 186 188 131 ConstOffsets 197
1620                              Store 183(txval124) 198
1621             200:          14 Load 16(g_tTex2df4a)
1622             201:          18 Load 20(g_sSamp)
1623             202:          22 SampledImage 200 201
1624             203:     34(ptr) AccessChain 32 33
1625             204:   25(fvec3) Load 203
1626             205:     38(ptr) AccessChain 32 37
1627             206:   27(ivec2) Load 205
1628             207:    7(fvec4) ImageGather 202 204 33 Offset 206
1629                              Store 199(txval201) 207
1630             209:          45 Load 47(g_tTex2di4a)
1631             210:          18 Load 20(g_sSamp)
1632             211:          50 SampledImage 209 210
1633             212:     34(ptr) AccessChain 32 33
1634             213:   25(fvec3) Load 212
1635             214:     38(ptr) AccessChain 32 37
1636             215:   27(ivec2) Load 214
1637             216:   29(ivec4) ImageGather 211 213 33 Offset 215
1638                              Store 208(txval211) 216
1639             218:          61 Load 63(g_tTex2du4a)
1640             219:          18 Load 20(g_sSamp)
1641             220:          66 SampledImage 218 219
1642             221:     34(ptr) AccessChain 32 33
1643             222:   25(fvec3) Load 221
1644             223:     38(ptr) AccessChain 32 37
1645             224:   27(ivec2) Load 223
1646             225:   58(ivec4) ImageGather 220 222 33 Offset 224
1647                              Store 217(txval221) 225
1648             227:          14 Load 16(g_tTex2df4a)
1649             228:          18 Load 20(g_sSamp)
1650             229:          22 SampledImage 227 228
1651             230:     34(ptr) AccessChain 32 33
1652             231:   25(fvec3) Load 230
1653             232:     38(ptr) AccessChain 32 37
1654             233:   27(ivec2) Load 232
1655             234:     38(ptr) AccessChain 32 37
1656             235:   27(ivec2) Load 234
1657             236:     38(ptr) AccessChain 32 37
1658             237:   27(ivec2) Load 236
1659             238:     38(ptr) AccessChain 32 37
1660             239:   27(ivec2) Load 238
1661             240:          88 CompositeConstruct 233 235 237 239
1662             241:    7(fvec4) ImageGather 229 231 33 ConstOffsets 240
1663                              Store 226(txval204) 241
1664             243:          45 Load 47(g_tTex2di4a)
1665             244:          18 Load 20(g_sSamp)
1666             245:          50 SampledImage 243 244
1667             246:     34(ptr) AccessChain 32 33
1668             247:   25(fvec3) Load 246
1669             248:     38(ptr) AccessChain 32 37
1670             249:   27(ivec2) Load 248
1671             250:     38(ptr) AccessChain 32 37
1672             251:   27(ivec2) Load 250
1673             252:     38(ptr) AccessChain 32 37
1674             253:   27(ivec2) Load 252
1675             254:     38(ptr) AccessChain 32 37
1676             255:   27(ivec2) Load 254
1677             256:          88 CompositeConstruct 249 251 253 255
1678             257:   29(ivec4) ImageGather 245 247 33 ConstOffsets 256
1679                              Store 242(txval214) 257
1680             259:          61 Load 63(g_tTex2du4a)
1681             260:          18 Load 20(g_sSamp)
1682             261:          66 SampledImage 259 260
1683             262:     34(ptr) AccessChain 32 33
1684             263:   25(fvec3) Load 262
1685             264:     38(ptr) AccessChain 32 37
1686             265:   27(ivec2) Load 264
1687             266:     38(ptr) AccessChain 32 37
1688             267:   27(ivec2) Load 266
1689             268:     38(ptr) AccessChain 32 37
1690             269:   27(ivec2) Load 268
1691             270:     38(ptr) AccessChain 32 37
1692             271:   27(ivec2) Load 270
1693             272:          88 CompositeConstruct 265 267 269 271
1694             273:   58(ivec4) ImageGather 261 263 33 ConstOffsets 272
1695                              Store 258(txval224) 273
1696             275:          14 Load 16(g_tTex2df4a)
1697             276:          18 Load 20(g_sSamp)
1698             277:          22 SampledImage 275 276
1699             278:     34(ptr) AccessChain 32 33
1700             279:   25(fvec3) Load 278
1701             280:     38(ptr) AccessChain 32 37
1702             281:   27(ivec2) Load 280
1703             283:    7(fvec4) ImageGather 277 279 282 Offset 281
1704                              Store 274(txval301) 283
1705             285:          45 Load 47(g_tTex2di4a)
1706             286:          18 Load 20(g_sSamp)
1707             287:          50 SampledImage 285 286
1708             288:     34(ptr) AccessChain 32 33
1709             289:   25(fvec3) Load 288
1710             290:     38(ptr) AccessChain 32 37
1711             291:   27(ivec2) Load 290
1712             292:   29(ivec4) ImageGather 287 289 282 Offset 291
1713                              Store 284(txval311) 292
1714             294:          61 Load 63(g_tTex2du4a)
1715             295:          18 Load 20(g_sSamp)
1716             296:          66 SampledImage 294 295
1717             297:     34(ptr) AccessChain 32 33
1718             298:   25(fvec3) Load 297
1719             299:     38(ptr) AccessChain 32 37
1720             300:   27(ivec2) Load 299
1721             301:   58(ivec4) ImageGather 296 298 282 Offset 300
1722                              Store 293(txval321) 301
1723             303:          14 Load 16(g_tTex2df4a)
1724             304:          18 Load 20(g_sSamp)
1725             305:          22 SampledImage 303 304
1726             306:     34(ptr) AccessChain 32 33
1727             307:   25(fvec3) Load 306
1728             308:     38(ptr) AccessChain 32 37
1729             309:   27(ivec2) Load 308
1730             310:     38(ptr) AccessChain 32 37
1731             311:   27(ivec2) Load 310
1732             312:     38(ptr) AccessChain 32 37
1733             313:   27(ivec2) Load 312
1734             314:     38(ptr) AccessChain 32 37
1735             315:   27(ivec2) Load 314
1736             316:          88 CompositeConstruct 309 311 313 315
1737             317:    7(fvec4) ImageGather 305 307 282 ConstOffsets 316
1738                              Store 302(txval304) 317
1739             319:          45 Load 47(g_tTex2di4a)
1740             320:          18 Load 20(g_sSamp)
1741             321:          50 SampledImage 319 320
1742             322:     34(ptr) AccessChain 32 33
1743             323:   25(fvec3) Load 322
1744             324:     38(ptr) AccessChain 32 37
1745             325:   27(ivec2) Load 324
1746             326:     38(ptr) AccessChain 32 37
1747             327:   27(ivec2) Load 326
1748             328:     38(ptr) AccessChain 32 37
1749             329:   27(ivec2) Load 328
1750             330:     38(ptr) AccessChain 32 37
1751             331:   27(ivec2) Load 330
1752             332:          88 CompositeConstruct 325 327 329 331
1753             333:   29(ivec4) ImageGather 321 323 282 ConstOffsets 332
1754                              Store 318(txval314) 333
1755             335:          61 Load 63(g_tTex2du4a)
1756             336:          18 Load 20(g_sSamp)
1757             337:          66 SampledImage 335 336
1758             338:     34(ptr) AccessChain 32 33
1759             339:   25(fvec3) Load 338
1760             340:     38(ptr) AccessChain 32 37
1761             341:   27(ivec2) Load 340
1762             342:     38(ptr) AccessChain 32 37
1763             343:   27(ivec2) Load 342
1764             344:     38(ptr) AccessChain 32 37
1765             345:   27(ivec2) Load 344
1766             346:     38(ptr) AccessChain 32 37
1767             347:   27(ivec2) Load 346
1768             348:          88 CompositeConstruct 341 343 345 347
1769             349:   58(ivec4) ImageGather 337 339 282 ConstOffsets 348
1770                              Store 334(txval324) 349
1771             354:     12(ptr) AccessChain 351(psout) 41
1772                              Store 354 353
1773             356:    355(ptr) AccessChain 351(psout) 131
1774                              Store 356 352
1775             357:8(PS_OUTPUT) Load 351(psout)
1776                              ReturnValue 357
1777                              FunctionEnd
1778