1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by gen_proc_table.py using data from gl.xml, gl_angle_ext.xml, egl.xml,
3 // egl_angle_ext.xml.
4 //
5 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
6 // Use of this source code is governed by a BSD-style license that can be
7 // found in the LICENSE file.
8 //
9 // getProcAddress loader table:
10 //   Mapping from a string entry point name to function address.
11 //
12 
13 #include "libGLESv2/proc_table_egl.h"
14 
15 #include "libGLESv2/entry_points_egl_autogen.h"
16 #include "libGLESv2/entry_points_egl_ext_autogen.h"
17 #include "libGLESv2/entry_points_gles_1_0_autogen.h"
18 #include "libGLESv2/entry_points_gles_2_0_autogen.h"
19 #include "libGLESv2/entry_points_gles_3_0_autogen.h"
20 #include "libGLESv2/entry_points_gles_3_1_autogen.h"
21 #include "libGLESv2/entry_points_gles_3_2_autogen.h"
22 #include "libGLESv2/entry_points_gles_ext_autogen.h"
23 #include "platform/PlatformMethods.h"
24 
25 #define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC)
26 
27 namespace egl
28 {
29 const ProcEntry g_procTable[] = {
30     {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)},
31     {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)},
32     {"eglBindAPI", P(EGL_BindAPI)},
33     {"eglBindTexImage", P(EGL_BindTexImage)},
34     {"eglChooseConfig", P(EGL_ChooseConfig)},
35     {"eglClientWaitSync", P(EGL_ClientWaitSync)},
36     {"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)},
37     {"eglCopyBuffers", P(EGL_CopyBuffers)},
38     {"eglCreateContext", P(EGL_CreateContext)},
39     {"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)},
40     {"eglCreateImage", P(EGL_CreateImage)},
41     {"eglCreateImageKHR", P(EGL_CreateImageKHR)},
42     {"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)},
43     {"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)},
44     {"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)},
45     {"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)},
46     {"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)},
47     {"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)},
48     {"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)},
49     {"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)},
50     {"eglCreateStreamKHR", P(EGL_CreateStreamKHR)},
51     {"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)},
52     {"eglCreateSync", P(EGL_CreateSync)},
53     {"eglCreateSyncKHR", P(EGL_CreateSyncKHR)},
54     {"eglCreateWindowSurface", P(EGL_CreateWindowSurface)},
55     {"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)},
56     {"eglDestroyContext", P(EGL_DestroyContext)},
57     {"eglDestroyImage", P(EGL_DestroyImage)},
58     {"eglDestroyImageKHR", P(EGL_DestroyImageKHR)},
59     {"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)},
60     {"eglDestroySurface", P(EGL_DestroySurface)},
61     {"eglDestroySync", P(EGL_DestroySync)},
62     {"eglDestroySyncKHR", P(EGL_DestroySyncKHR)},
63     {"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)},
64     {"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)},
65     {"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)},
66     {"eglGetConfigAttrib", P(EGL_GetConfigAttrib)},
67     {"eglGetConfigs", P(EGL_GetConfigs)},
68     {"eglGetCurrentContext", P(EGL_GetCurrentContext)},
69     {"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)},
70     {"eglGetCurrentSurface", P(EGL_GetCurrentSurface)},
71     {"eglGetDisplay", P(EGL_GetDisplay)},
72     {"eglGetError", P(EGL_GetError)},
73     {"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)},
74     {"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)},
75     {"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)},
76     {"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)},
77     {"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)},
78     {"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)},
79     {"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)},
80     {"eglGetProcAddress", P(EGL_GetProcAddress)},
81     {"eglGetSyncAttrib", P(EGL_GetSyncAttrib)},
82     {"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)},
83     {"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)},
84     {"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)},
85     {"eglInitialize", P(EGL_Initialize)},
86     {"eglLabelObjectKHR", P(EGL_LabelObjectKHR)},
87     {"eglMakeCurrent", P(EGL_MakeCurrent)},
88     {"eglPostSubBufferNV", P(EGL_PostSubBufferNV)},
89     {"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)},
90     {"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)},
91     {"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)},
92     {"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)},
93     {"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)},
94     {"eglQueryAPI", P(EGL_QueryAPI)},
95     {"eglQueryContext", P(EGL_QueryContext)},
96     {"eglQueryDebugKHR", P(EGL_QueryDebugKHR)},
97     {"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)},
98     {"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)},
99     {"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)},
100     {"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)},
101     {"eglQueryStreamKHR", P(EGL_QueryStreamKHR)},
102     {"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)},
103     {"eglQueryString", P(EGL_QueryString)},
104     {"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)},
105     {"eglQuerySurface", P(EGL_QuerySurface)},
106     {"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)},
107     {"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)},
108     {"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)},
109     {"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)},
110     {"eglReleaseTexImage", P(EGL_ReleaseTexImage)},
111     {"eglReleaseThread", P(EGL_ReleaseThread)},
112     {"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)},
113     {"eglSignalSyncKHR", P(EGL_SignalSyncKHR)},
114     {"eglStreamAttribKHR", P(EGL_StreamAttribKHR)},
115     {"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)},
116     {"eglStreamConsumerGLTextureExternalAttribsNV",
117      P(EGL_StreamConsumerGLTextureExternalAttribsNV)},
118     {"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)},
119     {"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)},
120     {"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)},
121     {"eglSurfaceAttrib", P(EGL_SurfaceAttrib)},
122     {"eglSwapBuffers", P(EGL_SwapBuffers)},
123     {"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)},
124     {"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)},
125     {"eglSwapInterval", P(EGL_SwapInterval)},
126     {"eglTerminate", P(EGL_Terminate)},
127     {"eglWaitClient", P(EGL_WaitClient)},
128     {"eglWaitGL", P(EGL_WaitGL)},
129     {"eglWaitNative", P(EGL_WaitNative)},
130     {"eglWaitSync", P(EGL_WaitSync)},
131     {"eglWaitSyncKHR", P(EGL_WaitSyncKHR)},
132     {"glActiveShaderProgram", P(GL_ActiveShaderProgram)},
133     {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)},
134     {"glActiveTexture", P(GL_ActiveTexture)},
135     {"glAlphaFunc", P(GL_AlphaFunc)},
136     {"glAlphaFuncx", P(GL_AlphaFuncx)},
137     {"glAttachShader", P(GL_AttachShader)},
138     {"glBeginQuery", P(GL_BeginQuery)},
139     {"glBeginQueryEXT", P(GL_BeginQueryEXT)},
140     {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)},
141     {"glBindAttribLocation", P(GL_BindAttribLocation)},
142     {"glBindBuffer", P(GL_BindBuffer)},
143     {"glBindBufferBase", P(GL_BindBufferBase)},
144     {"glBindBufferRange", P(GL_BindBufferRange)},
145     {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)},
146     {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)},
147     {"glBindFramebuffer", P(GL_BindFramebuffer)},
148     {"glBindFramebufferOES", P(GL_BindFramebufferOES)},
149     {"glBindImageTexture", P(GL_BindImageTexture)},
150     {"glBindProgramPipeline", P(GL_BindProgramPipeline)},
151     {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)},
152     {"glBindRenderbuffer", P(GL_BindRenderbuffer)},
153     {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)},
154     {"glBindSampler", P(GL_BindSampler)},
155     {"glBindTexture", P(GL_BindTexture)},
156     {"glBindTransformFeedback", P(GL_BindTransformFeedback)},
157     {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)},
158     {"glBindVertexArray", P(GL_BindVertexArray)},
159     {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)},
160     {"glBindVertexBuffer", P(GL_BindVertexBuffer)},
161     {"glBlendBarrier", P(GL_BlendBarrier)},
162     {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)},
163     {"glBlendColor", P(GL_BlendColor)},
164     {"glBlendEquation", P(GL_BlendEquation)},
165     {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)},
166     {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)},
167     {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)},
168     {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)},
169     {"glBlendEquationi", P(GL_BlendEquationi)},
170     {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)},
171     {"glBlendEquationiOES", P(GL_BlendEquationiOES)},
172     {"glBlendFunc", P(GL_BlendFunc)},
173     {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)},
174     {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)},
175     {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)},
176     {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)},
177     {"glBlendFunci", P(GL_BlendFunci)},
178     {"glBlendFunciEXT", P(GL_BlendFunciEXT)},
179     {"glBlendFunciOES", P(GL_BlendFunciOES)},
180     {"glBlitFramebuffer", P(GL_BlitFramebuffer)},
181     {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)},
182     {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)},
183     {"glBufferData", P(GL_BufferData)},
184     {"glBufferStorageEXT", P(GL_BufferStorageEXT)},
185     {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)},
186     {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)},
187     {"glBufferSubData", P(GL_BufferSubData)},
188     {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)},
189     {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)},
190     {"glClear", P(GL_Clear)},
191     {"glClearBufferfi", P(GL_ClearBufferfi)},
192     {"glClearBufferfv", P(GL_ClearBufferfv)},
193     {"glClearBufferiv", P(GL_ClearBufferiv)},
194     {"glClearBufferuiv", P(GL_ClearBufferuiv)},
195     {"glClearColor", P(GL_ClearColor)},
196     {"glClearColorx", P(GL_ClearColorx)},
197     {"glClearDepthf", P(GL_ClearDepthf)},
198     {"glClearDepthx", P(GL_ClearDepthx)},
199     {"glClearStencil", P(GL_ClearStencil)},
200     {"glClientActiveTexture", P(GL_ClientActiveTexture)},
201     {"glClientWaitSync", P(GL_ClientWaitSync)},
202     {"glClipControlEXT", P(GL_ClipControlEXT)},
203     {"glClipPlanef", P(GL_ClipPlanef)},
204     {"glClipPlanex", P(GL_ClipPlanex)},
205     {"glColor4f", P(GL_Color4f)},
206     {"glColor4ub", P(GL_Color4ub)},
207     {"glColor4x", P(GL_Color4x)},
208     {"glColorMask", P(GL_ColorMask)},
209     {"glColorMaski", P(GL_ColorMaski)},
210     {"glColorMaskiEXT", P(GL_ColorMaskiEXT)},
211     {"glColorMaskiOES", P(GL_ColorMaskiOES)},
212     {"glColorPointer", P(GL_ColorPointer)},
213     {"glCompileShader", P(GL_CompileShader)},
214     {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)},
215     {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)},
216     {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)},
217     {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)},
218     {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)},
219     {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)},
220     {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)},
221     {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)},
222     {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)},
223     {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)},
224     {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)},
225     {"glCopyBufferSubData", P(GL_CopyBufferSubData)},
226     {"glCopyImageSubData", P(GL_CopyImageSubData)},
227     {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)},
228     {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)},
229     {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)},
230     {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)},
231     {"glCopyTexImage2D", P(GL_CopyTexImage2D)},
232     {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)},
233     {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)},
234     {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)},
235     {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)},
236     {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)},
237     {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)},
238     {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)},
239     {"glCreateProgram", P(GL_CreateProgram)},
240     {"glCreateShader", P(GL_CreateShader)},
241     {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)},
242     {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)},
243     {"glCullFace", P(GL_CullFace)},
244     {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)},
245     {"glDebugMessageCallback", P(GL_DebugMessageCallback)},
246     {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)},
247     {"glDebugMessageControl", P(GL_DebugMessageControl)},
248     {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)},
249     {"glDebugMessageInsert", P(GL_DebugMessageInsert)},
250     {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)},
251     {"glDeleteBuffers", P(GL_DeleteBuffers)},
252     {"glDeleteFencesNV", P(GL_DeleteFencesNV)},
253     {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)},
254     {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)},
255     {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)},
256     {"glDeleteProgram", P(GL_DeleteProgram)},
257     {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)},
258     {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)},
259     {"glDeleteQueries", P(GL_DeleteQueries)},
260     {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)},
261     {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)},
262     {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)},
263     {"glDeleteSamplers", P(GL_DeleteSamplers)},
264     {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)},
265     {"glDeleteShader", P(GL_DeleteShader)},
266     {"glDeleteSync", P(GL_DeleteSync)},
267     {"glDeleteTextures", P(GL_DeleteTextures)},
268     {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)},
269     {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)},
270     {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)},
271     {"glDepthFunc", P(GL_DepthFunc)},
272     {"glDepthMask", P(GL_DepthMask)},
273     {"glDepthRangef", P(GL_DepthRangef)},
274     {"glDepthRangex", P(GL_DepthRangex)},
275     {"glDetachShader", P(GL_DetachShader)},
276     {"glDisable", P(GL_Disable)},
277     {"glDisableClientState", P(GL_DisableClientState)},
278     {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)},
279     {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)},
280     {"glDisablei", P(GL_Disablei)},
281     {"glDisableiEXT", P(GL_DisableiEXT)},
282     {"glDisableiOES", P(GL_DisableiOES)},
283     {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)},
284     {"glDispatchCompute", P(GL_DispatchCompute)},
285     {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)},
286     {"glDrawArrays", P(GL_DrawArrays)},
287     {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)},
288     {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)},
289     {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)},
290     {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)},
291     {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)},
292     {"glDrawBuffers", P(GL_DrawBuffers)},
293     {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)},
294     {"glDrawElements", P(GL_DrawElements)},
295     {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)},
296     {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)},
297     {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)},
298     {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)},
299     {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)},
300     {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)},
301     {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)},
302     {"glDrawElementsInstancedBaseVertexBaseInstanceANGLE",
303      P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)},
304     {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)},
305     {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)},
306     {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)},
307     {"glDrawRangeElements", P(GL_DrawRangeElements)},
308     {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)},
309     {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)},
310     {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)},
311     {"glDrawTexfOES", P(GL_DrawTexfOES)},
312     {"glDrawTexfvOES", P(GL_DrawTexfvOES)},
313     {"glDrawTexiOES", P(GL_DrawTexiOES)},
314     {"glDrawTexivOES", P(GL_DrawTexivOES)},
315     {"glDrawTexsOES", P(GL_DrawTexsOES)},
316     {"glDrawTexsvOES", P(GL_DrawTexsvOES)},
317     {"glDrawTexxOES", P(GL_DrawTexxOES)},
318     {"glDrawTexxvOES", P(GL_DrawTexxvOES)},
319     {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)},
320     {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)},
321     {"glEnable", P(GL_Enable)},
322     {"glEnableClientState", P(GL_EnableClientState)},
323     {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)},
324     {"glEnablei", P(GL_Enablei)},
325     {"glEnableiEXT", P(GL_EnableiEXT)},
326     {"glEnableiOES", P(GL_EnableiOES)},
327     {"glEndQuery", P(GL_EndQuery)},
328     {"glEndQueryEXT", P(GL_EndQueryEXT)},
329     {"glEndTransformFeedback", P(GL_EndTransformFeedback)},
330     {"glFenceSync", P(GL_FenceSync)},
331     {"glFinish", P(GL_Finish)},
332     {"glFinishFenceNV", P(GL_FinishFenceNV)},
333     {"glFlush", P(GL_Flush)},
334     {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)},
335     {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)},
336     {"glFogf", P(GL_Fogf)},
337     {"glFogfv", P(GL_Fogfv)},
338     {"glFogx", P(GL_Fogx)},
339     {"glFogxv", P(GL_Fogxv)},
340     {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)},
341     {"glFramebufferParameteri", P(GL_FramebufferParameteri)},
342     {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)},
343     {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)},
344     {"glFramebufferTexture", P(GL_FramebufferTexture)},
345     {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)},
346     {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)},
347     {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)},
348     {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)},
349     {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)},
350     {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
351     {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)},
352     {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)},
353     {"glFrontFace", P(GL_FrontFace)},
354     {"glFrustumf", P(GL_Frustumf)},
355     {"glFrustumx", P(GL_Frustumx)},
356     {"glGenBuffers", P(GL_GenBuffers)},
357     {"glGenFencesNV", P(GL_GenFencesNV)},
358     {"glGenFramebuffers", P(GL_GenFramebuffers)},
359     {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)},
360     {"glGenProgramPipelines", P(GL_GenProgramPipelines)},
361     {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)},
362     {"glGenQueries", P(GL_GenQueries)},
363     {"glGenQueriesEXT", P(GL_GenQueriesEXT)},
364     {"glGenRenderbuffers", P(GL_GenRenderbuffers)},
365     {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)},
366     {"glGenSamplers", P(GL_GenSamplers)},
367     {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)},
368     {"glGenTextures", P(GL_GenTextures)},
369     {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)},
370     {"glGenVertexArrays", P(GL_GenVertexArrays)},
371     {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)},
372     {"glGenerateMipmap", P(GL_GenerateMipmap)},
373     {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)},
374     {"glGetActiveAttrib", P(GL_GetActiveAttrib)},
375     {"glGetActiveUniform", P(GL_GetActiveUniform)},
376     {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)},
377     {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)},
378     {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)},
379     {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)},
380     {"glGetAttachedShaders", P(GL_GetAttachedShaders)},
381     {"glGetAttribLocation", P(GL_GetAttribLocation)},
382     {"glGetBooleani_v", P(GL_GetBooleani_v)},
383     {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)},
384     {"glGetBooleanv", P(GL_GetBooleanv)},
385     {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)},
386     {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)},
387     {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)},
388     {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)},
389     {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)},
390     {"glGetBufferPointerv", P(GL_GetBufferPointerv)},
391     {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)},
392     {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)},
393     {"glGetClipPlanef", P(GL_GetClipPlanef)},
394     {"glGetClipPlanex", P(GL_GetClipPlanex)},
395     {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)},
396     {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)},
397     {"glGetError", P(GL_GetError)},
398     {"glGetFenceivNV", P(GL_GetFenceivNV)},
399     {"glGetFixedv", P(GL_GetFixedv)},
400     {"glGetFloatv", P(GL_GetFloatv)},
401     {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)},
402     {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)},
403     {"glGetFragDataLocation", P(GL_GetFragDataLocation)},
404     {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)},
405     {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)},
406     {"glGetFramebufferAttachmentParameterivRobustANGLE",
407      P(GL_GetFramebufferAttachmentParameterivRobustANGLE)},
408     {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)},
409     {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)},
410     {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)},
411     {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)},
412     {"glGetInteger64i_v", P(GL_GetInteger64i_v)},
413     {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)},
414     {"glGetInteger64v", P(GL_GetInteger64v)},
415     {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)},
416     {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)},
417     {"glGetIntegeri_v", P(GL_GetIntegeri_v)},
418     {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)},
419     {"glGetIntegerv", P(GL_GetIntegerv)},
420     {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)},
421     {"glGetInternalformativ", P(GL_GetInternalformativ)},
422     {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)},
423     {"glGetLightfv", P(GL_GetLightfv)},
424     {"glGetLightxv", P(GL_GetLightxv)},
425     {"glGetMaterialfv", P(GL_GetMaterialfv)},
426     {"glGetMaterialxv", P(GL_GetMaterialxv)},
427     {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)},
428     {"glGetMultisamplefv", P(GL_GetMultisamplefv)},
429     {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)},
430     {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)},
431     {"glGetObjectLabel", P(GL_GetObjectLabel)},
432     {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)},
433     {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)},
434     {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)},
435     {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)},
436     {"glGetPointerv", P(GL_GetPointerv)},
437     {"glGetPointervKHR", P(GL_GetPointervKHR)},
438     {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)},
439     {"glGetProgramBinary", P(GL_GetProgramBinary)},
440     {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)},
441     {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)},
442     {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)},
443     {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)},
444     {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)},
445     {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)},
446     {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)},
447     {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)},
448     {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)},
449     {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)},
450     {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)},
451     {"glGetProgramResourceName", P(GL_GetProgramResourceName)},
452     {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)},
453     {"glGetProgramiv", P(GL_GetProgramiv)},
454     {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)},
455     {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)},
456     {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)},
457     {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)},
458     {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)},
459     {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)},
460     {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)},
461     {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)},
462     {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)},
463     {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)},
464     {"glGetQueryiv", P(GL_GetQueryiv)},
465     {"glGetQueryivEXT", P(GL_GetQueryivEXT)},
466     {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)},
467     {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)},
468     {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)},
469     {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)},
470     {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)},
471     {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)},
472     {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)},
473     {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)},
474     {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)},
475     {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)},
476     {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)},
477     {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)},
478     {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)},
479     {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)},
480     {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)},
481     {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)},
482     {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)},
483     {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)},
484     {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)},
485     {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)},
486     {"glGetShaderSource", P(GL_GetShaderSource)},
487     {"glGetShaderiv", P(GL_GetShaderiv)},
488     {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)},
489     {"glGetString", P(GL_GetString)},
490     {"glGetStringi", P(GL_GetStringi)},
491     {"glGetSynciv", P(GL_GetSynciv)},
492     {"glGetTexEnvfv", P(GL_GetTexEnvfv)},
493     {"glGetTexEnviv", P(GL_GetTexEnviv)},
494     {"glGetTexEnvxv", P(GL_GetTexEnvxv)},
495     {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)},
496     {"glGetTexGenivOES", P(GL_GetTexGenivOES)},
497     {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)},
498     {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)},
499     {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)},
500     {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)},
501     {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)},
502     {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)},
503     {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)},
504     {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)},
505     {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)},
506     {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)},
507     {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)},
508     {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)},
509     {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)},
510     {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)},
511     {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)},
512     {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)},
513     {"glGetTexParameterfv", P(GL_GetTexParameterfv)},
514     {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)},
515     {"glGetTexParameteriv", P(GL_GetTexParameteriv)},
516     {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)},
517     {"glGetTexParameterxv", P(GL_GetTexParameterxv)},
518     {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)},
519     {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)},
520     {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)},
521     {"glGetUniformIndices", P(GL_GetUniformIndices)},
522     {"glGetUniformLocation", P(GL_GetUniformLocation)},
523     {"glGetUniformfv", P(GL_GetUniformfv)},
524     {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)},
525     {"glGetUniformiv", P(GL_GetUniformiv)},
526     {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)},
527     {"glGetUniformuiv", P(GL_GetUniformuiv)},
528     {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)},
529     {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)},
530     {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)},
531     {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)},
532     {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)},
533     {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)},
534     {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)},
535     {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)},
536     {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)},
537     {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)},
538     {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)},
539     {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)},
540     {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)},
541     {"glGetnUniformfv", P(GL_GetnUniformfv)},
542     {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)},
543     {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)},
544     {"glGetnUniformiv", P(GL_GetnUniformiv)},
545     {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)},
546     {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)},
547     {"glGetnUniformuiv", P(GL_GetnUniformuiv)},
548     {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)},
549     {"glHint", P(GL_Hint)},
550     {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)},
551     {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)},
552     {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)},
553     {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)},
554     {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)},
555     {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)},
556     {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)},
557     {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)},
558     {"glIsBuffer", P(GL_IsBuffer)},
559     {"glIsEnabled", P(GL_IsEnabled)},
560     {"glIsEnabledi", P(GL_IsEnabledi)},
561     {"glIsEnablediEXT", P(GL_IsEnablediEXT)},
562     {"glIsEnablediOES", P(GL_IsEnablediOES)},
563     {"glIsFenceNV", P(GL_IsFenceNV)},
564     {"glIsFramebuffer", P(GL_IsFramebuffer)},
565     {"glIsFramebufferOES", P(GL_IsFramebufferOES)},
566     {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)},
567     {"glIsProgram", P(GL_IsProgram)},
568     {"glIsProgramPipeline", P(GL_IsProgramPipeline)},
569     {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)},
570     {"glIsQuery", P(GL_IsQuery)},
571     {"glIsQueryEXT", P(GL_IsQueryEXT)},
572     {"glIsRenderbuffer", P(GL_IsRenderbuffer)},
573     {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)},
574     {"glIsSampler", P(GL_IsSampler)},
575     {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)},
576     {"glIsShader", P(GL_IsShader)},
577     {"glIsSync", P(GL_IsSync)},
578     {"glIsTexture", P(GL_IsTexture)},
579     {"glIsTransformFeedback", P(GL_IsTransformFeedback)},
580     {"glIsVertexArray", P(GL_IsVertexArray)},
581     {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)},
582     {"glLabelObjectEXT", P(GL_LabelObjectEXT)},
583     {"glLightModelf", P(GL_LightModelf)},
584     {"glLightModelfv", P(GL_LightModelfv)},
585     {"glLightModelx", P(GL_LightModelx)},
586     {"glLightModelxv", P(GL_LightModelxv)},
587     {"glLightf", P(GL_Lightf)},
588     {"glLightfv", P(GL_Lightfv)},
589     {"glLightx", P(GL_Lightx)},
590     {"glLightxv", P(GL_Lightxv)},
591     {"glLineWidth", P(GL_LineWidth)},
592     {"glLineWidthx", P(GL_LineWidthx)},
593     {"glLinkProgram", P(GL_LinkProgram)},
594     {"glLoadIdentity", P(GL_LoadIdentity)},
595     {"glLoadMatrixf", P(GL_LoadMatrixf)},
596     {"glLoadMatrixx", P(GL_LoadMatrixx)},
597     {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)},
598     {"glLogicOp", P(GL_LogicOp)},
599     {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)},
600     {"glMapBufferOES", P(GL_MapBufferOES)},
601     {"glMapBufferRange", P(GL_MapBufferRange)},
602     {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)},
603     {"glMaterialf", P(GL_Materialf)},
604     {"glMaterialfv", P(GL_Materialfv)},
605     {"glMaterialx", P(GL_Materialx)},
606     {"glMaterialxv", P(GL_Materialxv)},
607     {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)},
608     {"glMatrixMode", P(GL_MatrixMode)},
609     {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)},
610     {"glMemoryBarrier", P(GL_MemoryBarrier)},
611     {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)},
612     {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)},
613     {"glMinSampleShading", P(GL_MinSampleShading)},
614     {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)},
615     {"glMultMatrixf", P(GL_MultMatrixf)},
616     {"glMultMatrixx", P(GL_MultMatrixx)},
617     {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)},
618     {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)},
619     {"glMultiDrawArraysInstancedBaseInstanceANGLE",
620      P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)},
621     {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)},
622     {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)},
623     {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)},
624     {"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE",
625      P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)},
626     {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)},
627     {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)},
628     {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)},
629     {"glNormal3f", P(GL_Normal3f)},
630     {"glNormal3x", P(GL_Normal3x)},
631     {"glNormalPointer", P(GL_NormalPointer)},
632     {"glObjectLabel", P(GL_ObjectLabel)},
633     {"glObjectLabelKHR", P(GL_ObjectLabelKHR)},
634     {"glObjectPtrLabel", P(GL_ObjectPtrLabel)},
635     {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)},
636     {"glOrthof", P(GL_Orthof)},
637     {"glOrthox", P(GL_Orthox)},
638     {"glPatchParameteri", P(GL_PatchParameteri)},
639     {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)},
640     {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)},
641     {"glPixelStorei", P(GL_PixelStorei)},
642     {"glPointParameterf", P(GL_PointParameterf)},
643     {"glPointParameterfv", P(GL_PointParameterfv)},
644     {"glPointParameterx", P(GL_PointParameterx)},
645     {"glPointParameterxv", P(GL_PointParameterxv)},
646     {"glPointSize", P(GL_PointSize)},
647     {"glPointSizePointerOES", P(GL_PointSizePointerOES)},
648     {"glPointSizex", P(GL_PointSizex)},
649     {"glPolygonOffset", P(GL_PolygonOffset)},
650     {"glPolygonOffsetx", P(GL_PolygonOffsetx)},
651     {"glPopDebugGroup", P(GL_PopDebugGroup)},
652     {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)},
653     {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)},
654     {"glPopMatrix", P(GL_PopMatrix)},
655     {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)},
656     {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)},
657     {"glProgramBinary", P(GL_ProgramBinary)},
658     {"glProgramBinaryOES", P(GL_ProgramBinaryOES)},
659     {"glProgramParameteri", P(GL_ProgramParameteri)},
660     {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)},
661     {"glProgramUniform1f", P(GL_ProgramUniform1f)},
662     {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)},
663     {"glProgramUniform1fv", P(GL_ProgramUniform1fv)},
664     {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)},
665     {"glProgramUniform1i", P(GL_ProgramUniform1i)},
666     {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)},
667     {"glProgramUniform1iv", P(GL_ProgramUniform1iv)},
668     {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)},
669     {"glProgramUniform1ui", P(GL_ProgramUniform1ui)},
670     {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)},
671     {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)},
672     {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)},
673     {"glProgramUniform2f", P(GL_ProgramUniform2f)},
674     {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)},
675     {"glProgramUniform2fv", P(GL_ProgramUniform2fv)},
676     {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)},
677     {"glProgramUniform2i", P(GL_ProgramUniform2i)},
678     {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)},
679     {"glProgramUniform2iv", P(GL_ProgramUniform2iv)},
680     {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)},
681     {"glProgramUniform2ui", P(GL_ProgramUniform2ui)},
682     {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)},
683     {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)},
684     {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)},
685     {"glProgramUniform3f", P(GL_ProgramUniform3f)},
686     {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)},
687     {"glProgramUniform3fv", P(GL_ProgramUniform3fv)},
688     {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)},
689     {"glProgramUniform3i", P(GL_ProgramUniform3i)},
690     {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)},
691     {"glProgramUniform3iv", P(GL_ProgramUniform3iv)},
692     {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)},
693     {"glProgramUniform3ui", P(GL_ProgramUniform3ui)},
694     {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)},
695     {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)},
696     {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)},
697     {"glProgramUniform4f", P(GL_ProgramUniform4f)},
698     {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)},
699     {"glProgramUniform4fv", P(GL_ProgramUniform4fv)},
700     {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)},
701     {"glProgramUniform4i", P(GL_ProgramUniform4i)},
702     {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)},
703     {"glProgramUniform4iv", P(GL_ProgramUniform4iv)},
704     {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)},
705     {"glProgramUniform4ui", P(GL_ProgramUniform4ui)},
706     {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)},
707     {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)},
708     {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)},
709     {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)},
710     {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)},
711     {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)},
712     {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)},
713     {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)},
714     {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)},
715     {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)},
716     {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)},
717     {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)},
718     {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)},
719     {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)},
720     {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)},
721     {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)},
722     {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)},
723     {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)},
724     {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)},
725     {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)},
726     {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)},
727     {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)},
728     {"glPushDebugGroup", P(GL_PushDebugGroup)},
729     {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)},
730     {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)},
731     {"glPushMatrix", P(GL_PushMatrix)},
732     {"glQueryCounterEXT", P(GL_QueryCounterEXT)},
733     {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)},
734     {"glReadBuffer", P(GL_ReadBuffer)},
735     {"glReadPixels", P(GL_ReadPixels)},
736     {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)},
737     {"glReadnPixels", P(GL_ReadnPixels)},
738     {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)},
739     {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)},
740     {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)},
741     {"glRenderbufferStorage", P(GL_RenderbufferStorage)},
742     {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)},
743     {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)},
744     {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)},
745     {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)},
746     {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)},
747     {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)},
748     {"glRotatef", P(GL_Rotatef)},
749     {"glRotatex", P(GL_Rotatex)},
750     {"glSampleCoverage", P(GL_SampleCoverage)},
751     {"glSampleCoveragex", P(GL_SampleCoveragex)},
752     {"glSampleMaski", P(GL_SampleMaski)},
753     {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)},
754     {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)},
755     {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)},
756     {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)},
757     {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)},
758     {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)},
759     {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)},
760     {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)},
761     {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)},
762     {"glSamplerParameterf", P(GL_SamplerParameterf)},
763     {"glSamplerParameterfv", P(GL_SamplerParameterfv)},
764     {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)},
765     {"glSamplerParameteri", P(GL_SamplerParameteri)},
766     {"glSamplerParameteriv", P(GL_SamplerParameteriv)},
767     {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)},
768     {"glScalef", P(GL_Scalef)},
769     {"glScalex", P(GL_Scalex)},
770     {"glScissor", P(GL_Scissor)},
771     {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)},
772     {"glSetFenceNV", P(GL_SetFenceNV)},
773     {"glShadeModel", P(GL_ShadeModel)},
774     {"glShaderBinary", P(GL_ShaderBinary)},
775     {"glShaderSource", P(GL_ShaderSource)},
776     {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)},
777     {"glStencilFunc", P(GL_StencilFunc)},
778     {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)},
779     {"glStencilMask", P(GL_StencilMask)},
780     {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)},
781     {"glStencilOp", P(GL_StencilOp)},
782     {"glStencilOpSeparate", P(GL_StencilOpSeparate)},
783     {"glTestFenceNV", P(GL_TestFenceNV)},
784     {"glTexBuffer", P(GL_TexBuffer)},
785     {"glTexBufferEXT", P(GL_TexBufferEXT)},
786     {"glTexBufferOES", P(GL_TexBufferOES)},
787     {"glTexBufferRange", P(GL_TexBufferRange)},
788     {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)},
789     {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)},
790     {"glTexCoordPointer", P(GL_TexCoordPointer)},
791     {"glTexEnvf", P(GL_TexEnvf)},
792     {"glTexEnvfv", P(GL_TexEnvfv)},
793     {"glTexEnvi", P(GL_TexEnvi)},
794     {"glTexEnviv", P(GL_TexEnviv)},
795     {"glTexEnvx", P(GL_TexEnvx)},
796     {"glTexEnvxv", P(GL_TexEnvxv)},
797     {"glTexGenfOES", P(GL_TexGenfOES)},
798     {"glTexGenfvOES", P(GL_TexGenfvOES)},
799     {"glTexGeniOES", P(GL_TexGeniOES)},
800     {"glTexGenivOES", P(GL_TexGenivOES)},
801     {"glTexGenxOES", P(GL_TexGenxOES)},
802     {"glTexGenxvOES", P(GL_TexGenxvOES)},
803     {"glTexImage2D", P(GL_TexImage2D)},
804     {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)},
805     {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)},
806     {"glTexImage3D", P(GL_TexImage3D)},
807     {"glTexImage3DOES", P(GL_TexImage3DOES)},
808     {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)},
809     {"glTexParameterIiv", P(GL_TexParameterIiv)},
810     {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)},
811     {"glTexParameterIivOES", P(GL_TexParameterIivOES)},
812     {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)},
813     {"glTexParameterIuiv", P(GL_TexParameterIuiv)},
814     {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)},
815     {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)},
816     {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)},
817     {"glTexParameterf", P(GL_TexParameterf)},
818     {"glTexParameterfv", P(GL_TexParameterfv)},
819     {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)},
820     {"glTexParameteri", P(GL_TexParameteri)},
821     {"glTexParameteriv", P(GL_TexParameteriv)},
822     {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)},
823     {"glTexParameterx", P(GL_TexParameterx)},
824     {"glTexParameterxv", P(GL_TexParameterxv)},
825     {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)},
826     {"glTexStorage2D", P(GL_TexStorage2D)},
827     {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)},
828     {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)},
829     {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)},
830     {"glTexStorage3D", P(GL_TexStorage3D)},
831     {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)},
832     {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)},
833     {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)},
834     {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)},
835     {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)},
836     {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)},
837     {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)},
838     {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)},
839     {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)},
840     {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)},
841     {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)},
842     {"glTexSubImage2D", P(GL_TexSubImage2D)},
843     {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)},
844     {"glTexSubImage3D", P(GL_TexSubImage3D)},
845     {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)},
846     {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)},
847     {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)},
848     {"glTranslatef", P(GL_Translatef)},
849     {"glTranslatex", P(GL_Translatex)},
850     {"glUniform1f", P(GL_Uniform1f)},
851     {"glUniform1fv", P(GL_Uniform1fv)},
852     {"glUniform1i", P(GL_Uniform1i)},
853     {"glUniform1iv", P(GL_Uniform1iv)},
854     {"glUniform1ui", P(GL_Uniform1ui)},
855     {"glUniform1uiv", P(GL_Uniform1uiv)},
856     {"glUniform2f", P(GL_Uniform2f)},
857     {"glUniform2fv", P(GL_Uniform2fv)},
858     {"glUniform2i", P(GL_Uniform2i)},
859     {"glUniform2iv", P(GL_Uniform2iv)},
860     {"glUniform2ui", P(GL_Uniform2ui)},
861     {"glUniform2uiv", P(GL_Uniform2uiv)},
862     {"glUniform3f", P(GL_Uniform3f)},
863     {"glUniform3fv", P(GL_Uniform3fv)},
864     {"glUniform3i", P(GL_Uniform3i)},
865     {"glUniform3iv", P(GL_Uniform3iv)},
866     {"glUniform3ui", P(GL_Uniform3ui)},
867     {"glUniform3uiv", P(GL_Uniform3uiv)},
868     {"glUniform4f", P(GL_Uniform4f)},
869     {"glUniform4fv", P(GL_Uniform4fv)},
870     {"glUniform4i", P(GL_Uniform4i)},
871     {"glUniform4iv", P(GL_Uniform4iv)},
872     {"glUniform4ui", P(GL_Uniform4ui)},
873     {"glUniform4uiv", P(GL_Uniform4uiv)},
874     {"glUniformBlockBinding", P(GL_UniformBlockBinding)},
875     {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)},
876     {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)},
877     {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)},
878     {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)},
879     {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)},
880     {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)},
881     {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)},
882     {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)},
883     {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)},
884     {"glUnmapBuffer", P(GL_UnmapBuffer)},
885     {"glUnmapBufferOES", P(GL_UnmapBufferOES)},
886     {"glUseProgram", P(GL_UseProgram)},
887     {"glUseProgramStages", P(GL_UseProgramStages)},
888     {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)},
889     {"glValidateProgram", P(GL_ValidateProgram)},
890     {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)},
891     {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)},
892     {"glVertexAttrib1f", P(GL_VertexAttrib1f)},
893     {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)},
894     {"glVertexAttrib2f", P(GL_VertexAttrib2f)},
895     {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)},
896     {"glVertexAttrib3f", P(GL_VertexAttrib3f)},
897     {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)},
898     {"glVertexAttrib4f", P(GL_VertexAttrib4f)},
899     {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)},
900     {"glVertexAttribBinding", P(GL_VertexAttribBinding)},
901     {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)},
902     {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)},
903     {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)},
904     {"glVertexAttribFormat", P(GL_VertexAttribFormat)},
905     {"glVertexAttribI4i", P(GL_VertexAttribI4i)},
906     {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)},
907     {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)},
908     {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)},
909     {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)},
910     {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)},
911     {"glVertexAttribPointer", P(GL_VertexAttribPointer)},
912     {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)},
913     {"glVertexPointer", P(GL_VertexPointer)},
914     {"glViewport", P(GL_Viewport)},
915     {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)},
916     {"glWaitSync", P(GL_WaitSync)},
917     {"glWeightPointerOES", P(GL_WeightPointerOES)}};
918 
919 const size_t g_numProcs = 883;
920 }  // namespace egl
921