Searched refs:Mesh (Results 1 – 17 of 17) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | Mesh.h | 21 class Mesh { 23 Mesh(const float* vertices, const float* normals, const float* texCoords, 25 virtual ~Mesh() {}; in ~Mesh()
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D | Mesh.cpp | 16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords, in Mesh() function in Mesh
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D | MeshNode.h | 24 explicit MeshNode(const Mesh* mesh); 29 const Mesh* mMesh;
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D | MeshNode.cpp | 16 MeshNode::MeshNode(const Mesh* mesh) : in MeshNode()
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D | PerspectiveMeshNode.h | 25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
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D | TexturedMeshNode.h | 25 TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
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D | GLUtils.h | 33 static Mesh* loadMesh(const char* name);
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D | TexturedMeshNode.cpp | 17 TexturedMeshNode::TexturedMeshNode(const Mesh* mesh, const GLuint textureId) : in TexturedMeshNode()
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D | PerspectiveMeshNode.cpp | 19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) : in PerspectiveMeshNode()
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D | GLUtils.cpp | 93 Mesh* GLUtils::loadMesh(const char* path) { in loadMesh() 127 return new Mesh(vertices, normals, texCoords, numVertices); in loadMesh()
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.h | 36 Mesh* mMesh;
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D | FullPipelineRenderer.cpp | 154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES); in setUp()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.h | 25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);
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D | WaterMeshNode.cpp | 19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) : in WaterMeshNode()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | BlurMeshNode.h | 25 …BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, float width, f…
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D | BlurMeshNode.cpp | 17 BlurMeshNode::BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, in BlurMeshNode()
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/cts/tests/openglperf2/jni/reference/scene/ |
D | Scene.h | 43 std::vector<Mesh*> mMeshes;
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