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Searched refs:Mesh (Results 1 – 17 of 17) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DMesh.h21 class Mesh {
23 Mesh(const float* vertices, const float* normals, const float* texCoords,
25 virtual ~Mesh() {}; in ~Mesh()
DMesh.cpp16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords, in Mesh() function in Mesh
DMeshNode.h24 explicit MeshNode(const Mesh* mesh);
29 const Mesh* mMesh;
DMeshNode.cpp16 MeshNode::MeshNode(const Mesh* mesh) : in MeshNode()
DPerspectiveMeshNode.h25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
DTexturedMeshNode.h25 TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
DGLUtils.h33 static Mesh* loadMesh(const char* name);
DTexturedMeshNode.cpp17 TexturedMeshNode::TexturedMeshNode(const Mesh* mesh, const GLuint textureId) : in TexturedMeshNode()
DPerspectiveMeshNode.cpp19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) : in PerspectiveMeshNode()
DGLUtils.cpp93 Mesh* GLUtils::loadMesh(const char* path) { in loadMesh()
127 return new Mesh(vertices, normals, texCoords, numVertices); in loadMesh()
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.h36 Mesh* mMesh;
DFullPipelineRenderer.cpp154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES); in setUp()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.h25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);
DWaterMeshNode.cpp19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) : in WaterMeshNode()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.h25 …BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, float width, f…
DBlurMeshNode.cpp17 BlurMeshNode::BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, in BlurMeshNode()
/cts/tests/openglperf2/jni/reference/scene/
DScene.h43 std::vector<Mesh*> mMeshes;