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Searched refs:BindToTextureRGB (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/egl/main/
Deglconfig.h76 EGLint BindToTextureRGB; member
127 ATTRIB_MAP(EGL_BIND_TO_TEXTURE_RGB, BindToTextureRGB); in _eglOffsetOfConfig()
Deglconfig.c425 if (conf->BindToTextureRGB || conf->BindToTextureRGBA) in _eglValidateConfig()
/external/mesa3d/src/egl/drivers/haiku/
Degl_haiku.cpp167 conf->base.BindToTextureRGB = EGL_FALSE; in haiku_add_configs_for_visuals()
/external/deqp/doc/
Dqpa_file_format.txt107 BindToTextureRGB="[bool]"
/external/mesa3d/src/egl/drivers/dri2/
Degl_dri2.c576 base.BindToTextureRGB = bind_to_texture_rgb; in dri2_add_config()