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Searched refs:CurrentVAO (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread_varray.c99 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_BindVertexArray()
104 glthread->CurrentVAO = vao; in _mesa_glthread_BindVertexArray()
130 if (glthread->CurrentVAO == vao) in _mesa_glthread_DeleteVertexArrays()
131 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_DeleteVertexArrays()
173 return ctx->GLThread.CurrentVAO; in get_vao()
366 attrib_pointer(glthread, glthread->CurrentVAO, in _mesa_glthread_AttribPointer()
409 attrib_format(glthread, glthread->CurrentVAO, attribindex, size, type, in _mesa_glthread_AttribFormat()
449 bind_vertex_buffer(glthread, glthread->CurrentVAO, bindingindex, buffer, in _mesa_glthread_VertexBuffer()
507 binding_divisor(glthread, glthread->CurrentVAO, bindingindex, divisor); in _mesa_glthread_BindingDivisor()
531 set_attrib_binding(glthread, glthread->CurrentVAO, in _mesa_glthread_AttribBinding()
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Dglthread_marshal.h84 struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indices()
95 const struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices()
105 const struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indirect()
116 struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
Dglthread_draw.c115 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in upload_vertices()
327 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in draw_arrays()
441 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in _mesa_marshal_MultiDrawArrays()
605 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in draw_elements()
818 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in _mesa_marshal_MultiDrawElementsBaseVertex()
Dglthread.h171 struct glthread_vao *CurrentVAO; member
Dglthread.c95 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_init()