/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 408 Renderer11::Renderer11(egl::Display *display) in Renderer11() function in rx::Renderer11 535 Renderer11::~Renderer11() in ~Renderer11() 544 egl::Error Renderer11::initialize() in initialize() 697 HRESULT Renderer11::callD3D11CreateDevice(PFN_D3D11_CREATE_DEVICE createDevice, bool debug) in callD3D11CreateDevice() 734 HRESULT Renderer11::callD3D11On12CreateDevice(PFN_D3D12_CREATE_DEVICE createDevice12, in callD3D11On12CreateDevice() 782 egl::Error Renderer11::initializeD3DDevice() in initializeD3DDevice() 965 void Renderer11::setGlobalDebugAnnotator() in setGlobalDebugAnnotator() 973 egl::Error Renderer11::initializeDevice() in initializeDevice() 1023 void Renderer11::populateRenderer11DeviceCaps() in populateRenderer11DeviceCaps() 1096 gl::SupportedSampleSet Renderer11::generateSampleSetForEGLConfig( in generateSampleSetForEGLConfig() [all …]
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D | Fence11.h | 18 class Renderer11; variable 23 explicit FenceNV11(Renderer11 *renderer); 40 Renderer11 *mRenderer; 47 explicit Sync11(Renderer11 *renderer); 69 Renderer11 *mRenderer;
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D | RenderStateCache.h | 60 class Renderer11; 75 Renderer11 *renderer, 79 Renderer11 *renderer, 84 Renderer11 *renderer, 88 Renderer11 *renderer,
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D | Trim11.h | 22 class Renderer11; variable 27 explicit Trim11(Renderer11 *renderer); 31 Renderer11 *mRenderer;
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D | StreamProducerD3DTexture.h | 16 class Renderer11; variable 21 StreamProducerD3DTexture(Renderer11 *renderer); 36 Renderer11 *mRenderer;
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D | Clear11.h | 22 class Renderer11; variable 37 explicit Clear11(Renderer11 *renderer); 53 Renderer11 *renderer, 82 Renderer11 *mRenderer;
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D | IndexBuffer11.h | 17 class Renderer11; variable 22 explicit IndexBuffer11(Renderer11 *const renderer); 48 Renderer11 *const mRenderer;
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D | VertexBuffer11.h | 19 class Renderer11; variable 24 explicit VertexBuffer11(Renderer11 *const renderer); 54 Renderer11 *const mRenderer;
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D | TransformFeedback11.h | 22 class Renderer11; variable 27 TransformFeedback11(const gl::TransformFeedbackState &state, Renderer11 *renderer); 51 Renderer11 *mRenderer;
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D | ExternalImageSiblingImpl11.h | 16 class Renderer11; variable 22 ExternalImageSiblingImpl11(Renderer11 *renderer, 48 Renderer11 *mRenderer;
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D | PixelTransfer11.h | 33 class Renderer11; variable 39 explicit PixelTransfer11(Renderer11 *renderer); 81 Renderer11 *mRenderer;
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D | Query11.h | 20 class Renderer11; variable 25 Query11(Renderer11 *renderer, gl::QueryType type); 63 Renderer11 *mRenderer;
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D | renderer11_utils.h | 33 class Renderer11; variable 229 virtual angle::Result resolve(d3d::Context *context, Renderer11 *renderer) = 0; 244 Renderer11 *renderer, 267 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override in resolve() 287 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override; 300 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override; 440 bool UsePresentPathFast(const Renderer11 *renderer, const gl::FramebufferAttachment *colorbuffer);
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D | Program11.h | 15 class Renderer11; variable 20 Program11(const gl::ProgramState &programState, Renderer11 *renderer11);
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D | Framebuffer11.h | 19 class Renderer11; variable 24 Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer); 94 Renderer11 *const mRenderer;
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D | Program11.cpp | 17 Program11::Program11(const gl::ProgramState &programState, Renderer11 *renderer) in Program11() 26 Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer(); in syncState()
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D | Image11.h | 32 class Renderer11; variable 40 Image11(Renderer11 *renderer); 113 Renderer11 *mRenderer;
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D | SwapChain11.h | 18 class Renderer11; variable 24 SwapChain11(Renderer11 *renderer, 88 Renderer11 *mRenderer;
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D | TextureStorage11.h | 33 class Renderer11; variable 146 TextureStorage11(Renderer11 *renderer, 215 Renderer11 *mRenderer; 284 TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain, const std::string &label); 285 TextureStorage11_2D(Renderer11 *renderer, 383 TextureStorage11_External(Renderer11 *renderer, 450 TextureStorage11ImmutableBase(Renderer11 *renderer, 478 TextureStorage11_EGLImage(Renderer11 *renderer, 541 TextureStorage11_Cube(Renderer11 *renderer, 636 TextureStorage11_3D(Renderer11 *renderer, [all …]
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D | ShaderExecutable11.h | 23 class Renderer11; variable 60 Renderer11 *renderer,
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D | Buffer11.cpp | 145 BufferStorage(Renderer11 *renderer, BufferUsage usage); 147 Renderer11 *mRenderer; 158 NativeStorage(Renderer11 *renderer, BufferUsage usage, const angle::Subject *onStorageChanged); 195 Renderer11 *renderer, 208 StructuredBufferStorage(Renderer11 *renderer, 231 EmulatedIndexedStorage(Renderer11 *renderer); 271 explicit PackStorage(Renderer11 *renderer); 313 explicit SystemMemoryStorage(Renderer11 *renderer); 341 Buffer11::Buffer11(const gl::BufferState &state, Renderer11 *renderer) in Buffer11() 1096 Buffer11::BufferStorage::BufferStorage(Renderer11 *renderer, BufferUsage usage) in BufferStorage() [all …]
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D | Context11.h | 19 class Renderer11; variable 24 Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer); 224 Renderer11 *getRenderer() const { return mRenderer; } in getRenderer() 262 Renderer11 *mRenderer;
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D | RenderStateCache.cpp | 106 Renderer11 *renderer, in getBlendState() 165 Renderer11 *renderer, in getRasterizerState() 224 Renderer11 *renderer, in getDepthStencilState() 264 Renderer11 *renderer, in getSamplerState()
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D | Buffer11.h | 27 class Renderer11; variable 54 Buffer11(const gl::BufferState &state, Renderer11 *renderer); 194 Renderer11 *mRenderer;
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D | RenderTarget11.h | 21 class Renderer11; variable 103 SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth);
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