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Searched refs:Renderer11 (Results 1 – 25 of 58) sorted by relevance

123

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp408 Renderer11::Renderer11(egl::Display *display) in Renderer11() function in rx::Renderer11
535 Renderer11::~Renderer11() in ~Renderer11()
544 egl::Error Renderer11::initialize() in initialize()
697 HRESULT Renderer11::callD3D11CreateDevice(PFN_D3D11_CREATE_DEVICE createDevice, bool debug) in callD3D11CreateDevice()
734 HRESULT Renderer11::callD3D11On12CreateDevice(PFN_D3D12_CREATE_DEVICE createDevice12, in callD3D11On12CreateDevice()
782 egl::Error Renderer11::initializeD3DDevice() in initializeD3DDevice()
965 void Renderer11::setGlobalDebugAnnotator() in setGlobalDebugAnnotator()
973 egl::Error Renderer11::initializeDevice() in initializeDevice()
1023 void Renderer11::populateRenderer11DeviceCaps() in populateRenderer11DeviceCaps()
1096 gl::SupportedSampleSet Renderer11::generateSampleSetForEGLConfig( in generateSampleSetForEGLConfig()
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DFence11.h18 class Renderer11; variable
23 explicit FenceNV11(Renderer11 *renderer);
40 Renderer11 *mRenderer;
47 explicit Sync11(Renderer11 *renderer);
69 Renderer11 *mRenderer;
DRenderStateCache.h60 class Renderer11;
75 Renderer11 *renderer,
79 Renderer11 *renderer,
84 Renderer11 *renderer,
88 Renderer11 *renderer,
DTrim11.h22 class Renderer11; variable
27 explicit Trim11(Renderer11 *renderer);
31 Renderer11 *mRenderer;
DStreamProducerD3DTexture.h16 class Renderer11; variable
21 StreamProducerD3DTexture(Renderer11 *renderer);
36 Renderer11 *mRenderer;
DClear11.h22 class Renderer11; variable
37 explicit Clear11(Renderer11 *renderer);
53 Renderer11 *renderer,
82 Renderer11 *mRenderer;
DIndexBuffer11.h17 class Renderer11; variable
22 explicit IndexBuffer11(Renderer11 *const renderer);
48 Renderer11 *const mRenderer;
DVertexBuffer11.h19 class Renderer11; variable
24 explicit VertexBuffer11(Renderer11 *const renderer);
54 Renderer11 *const mRenderer;
DTransformFeedback11.h22 class Renderer11; variable
27 TransformFeedback11(const gl::TransformFeedbackState &state, Renderer11 *renderer);
51 Renderer11 *mRenderer;
DExternalImageSiblingImpl11.h16 class Renderer11; variable
22 ExternalImageSiblingImpl11(Renderer11 *renderer,
48 Renderer11 *mRenderer;
DPixelTransfer11.h33 class Renderer11; variable
39 explicit PixelTransfer11(Renderer11 *renderer);
81 Renderer11 *mRenderer;
DQuery11.h20 class Renderer11; variable
25 Query11(Renderer11 *renderer, gl::QueryType type);
63 Renderer11 *mRenderer;
Drenderer11_utils.h33 class Renderer11; variable
229 virtual angle::Result resolve(d3d::Context *context, Renderer11 *renderer) = 0;
244 Renderer11 *renderer,
267 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override in resolve()
287 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override;
300 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override;
440 bool UsePresentPathFast(const Renderer11 *renderer, const gl::FramebufferAttachment *colorbuffer);
DProgram11.h15 class Renderer11; variable
20 Program11(const gl::ProgramState &programState, Renderer11 *renderer11);
DFramebuffer11.h19 class Renderer11; variable
24 Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer);
94 Renderer11 *const mRenderer;
DProgram11.cpp17 Program11::Program11(const gl::ProgramState &programState, Renderer11 *renderer) in Program11()
26 Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer(); in syncState()
DImage11.h32 class Renderer11; variable
40 Image11(Renderer11 *renderer);
113 Renderer11 *mRenderer;
DSwapChain11.h18 class Renderer11; variable
24 SwapChain11(Renderer11 *renderer,
88 Renderer11 *mRenderer;
DTextureStorage11.h33 class Renderer11; variable
146 TextureStorage11(Renderer11 *renderer,
215 Renderer11 *mRenderer;
284 TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain, const std::string &label);
285 TextureStorage11_2D(Renderer11 *renderer,
383 TextureStorage11_External(Renderer11 *renderer,
450 TextureStorage11ImmutableBase(Renderer11 *renderer,
478 TextureStorage11_EGLImage(Renderer11 *renderer,
541 TextureStorage11_Cube(Renderer11 *renderer,
636 TextureStorage11_3D(Renderer11 *renderer,
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DShaderExecutable11.h23 class Renderer11; variable
60 Renderer11 *renderer,
DBuffer11.cpp145 BufferStorage(Renderer11 *renderer, BufferUsage usage);
147 Renderer11 *mRenderer;
158 NativeStorage(Renderer11 *renderer, BufferUsage usage, const angle::Subject *onStorageChanged);
195 Renderer11 *renderer,
208 StructuredBufferStorage(Renderer11 *renderer,
231 EmulatedIndexedStorage(Renderer11 *renderer);
271 explicit PackStorage(Renderer11 *renderer);
313 explicit SystemMemoryStorage(Renderer11 *renderer);
341 Buffer11::Buffer11(const gl::BufferState &state, Renderer11 *renderer) in Buffer11()
1096 Buffer11::BufferStorage::BufferStorage(Renderer11 *renderer, BufferUsage usage) in BufferStorage()
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DContext11.h19 class Renderer11; variable
24 Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer);
224 Renderer11 *getRenderer() const { return mRenderer; } in getRenderer()
262 Renderer11 *mRenderer;
DRenderStateCache.cpp106 Renderer11 *renderer, in getBlendState()
165 Renderer11 *renderer, in getRasterizerState()
224 Renderer11 *renderer, in getDepthStencilState()
264 Renderer11 *renderer, in getSamplerState()
DBuffer11.h27 class Renderer11; variable
54 Buffer11(const gl::BufferState &state, Renderer11 *renderer);
194 Renderer11 *mRenderer;
DRenderTarget11.h21 class Renderer11; variable
103 SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth);

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