/external/skqp/modules/sksg/include/ |
D | SkSGRenderNode.h | 47 class ScopedRenderContext final { 49 ScopedRenderContext(SkCanvas*, const RenderContext*); 50 ~ScopedRenderContext(); 52 ScopedRenderContext(ScopedRenderContext&& that) { *this = std::move(that); } in ScopedRenderContext() function 54 ScopedRenderContext& operator=(ScopedRenderContext&& that) { 68 ScopedRenderContext&& modulateOpacity(float opacity); 69 ScopedRenderContext&& modulateColorFilter(sk_sp<SkColorFilter>); 73 ScopedRenderContext&& setIsolation(const SkRect& bounds, bool do_isolate); 81 ScopedRenderContext(const ScopedRenderContext&) = delete; 82 ScopedRenderContext& operator=(const ScopedRenderContext&) = delete;
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/external/skia/modules/sksg/include/ |
D | SkSGRenderNode.h | 67 class ScopedRenderContext final { 69 ScopedRenderContext(SkCanvas*, const RenderContext*); 70 ~ScopedRenderContext(); 72 ScopedRenderContext(ScopedRenderContext&& that) { *this = std::move(that); } in ScopedRenderContext() function 74 ScopedRenderContext& operator=(ScopedRenderContext&& that) { 90 ScopedRenderContext&& modulateOpacity(float opacity); 91 ScopedRenderContext&& modulateColorFilter(sk_sp<SkColorFilter>); 92 ScopedRenderContext&& modulateShader(sk_sp<SkShader>, const SkMatrix& shader_ctm); 93 ScopedRenderContext&& modulateMaskShader(sk_sp<SkShader>, const SkMatrix& ms_ctm); 94 ScopedRenderContext&& modulateBlendMode(SkBlendMode); [all …]
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/external/skqp/modules/sksg/src/ |
D | SkSGRenderNode.cpp | 36 RenderNode::ScopedRenderContext::ScopedRenderContext(SkCanvas* canvas, const RenderContext* ctx) in ScopedRenderContext() function in sksg::RenderNode::ScopedRenderContext 41 RenderNode::ScopedRenderContext::~ScopedRenderContext() { in ~ScopedRenderContext() 47 RenderNode::ScopedRenderContext&& 48 RenderNode::ScopedRenderContext::modulateOpacity(float opacity) { in modulateOpacity() 54 RenderNode::ScopedRenderContext&& 55 RenderNode::ScopedRenderContext::modulateColorFilter(sk_sp<SkColorFilter> cf) { in modulateColorFilter() 61 RenderNode::ScopedRenderContext&& 62 RenderNode::ScopedRenderContext::setIsolation(const SkRect& bounds, bool isolation) { in setIsolation()
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D | SkSGOpacityEffect.cpp | 21 const auto local_context = ScopedRenderContext(canvas, ctx).modulateOpacity(fOpacity); in onRender()
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D | SkSGColorFilter.cpp | 22 const auto local_ctx = ScopedRenderContext(canvas, ctx).modulateColorFilter(fColorFilter); in onRender()
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D | SkSGGroup.cpp | 62 const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), isolate); in onRender()
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/external/skia/modules/sksg/src/ |
D | SkSGRenderNode.cpp | 114 RenderNode::ScopedRenderContext::ScopedRenderContext(SkCanvas* canvas, const RenderContext* ctx) in ScopedRenderContext() function in sksg::RenderNode::ScopedRenderContext 119 RenderNode::ScopedRenderContext::~ScopedRenderContext() { in ~ScopedRenderContext() 131 RenderNode::ScopedRenderContext&& 132 RenderNode::ScopedRenderContext::modulateOpacity(float opacity) { in modulateOpacity() 138 RenderNode::ScopedRenderContext&& 139 RenderNode::ScopedRenderContext::modulateColorFilter(sk_sp<SkColorFilter> cf) { in modulateColorFilter() 144 RenderNode::ScopedRenderContext&& 145 RenderNode::ScopedRenderContext::modulateShader(sk_sp<SkShader> sh, const SkMatrix& shader_ctm) { in modulateShader() 155 RenderNode::ScopedRenderContext&& 156 RenderNode::ScopedRenderContext::modulateMaskShader(sk_sp<SkShader> ms, const SkMatrix& ctm) { in modulateMaskShader() [all …]
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D | SkSGRenderEffect.cpp | 28 const auto local_ctx = ScopedRenderContext(canvas, ctx) in onRender() 73 const auto local_ctx = ScopedRenderContext(canvas, ctx) in onRender() 132 ScopedRenderContext(canvas, ctx).setFilterIsolation(this->getChild()->bounds(), in onRender() 217 const auto local_ctx = ScopedRenderContext(canvas, ctx).modulateBlendMode(fMode); in onRender() 242 const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), in onRender()
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D | SkSGOpacityEffect.cpp | 21 const auto local_context = ScopedRenderContext(canvas, ctx).modulateOpacity(fOpacity); in onRender()
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D | SkSGImage.cpp | 26 sksg::RenderNode::ScopedRenderContext local_ctx(canvas, ctx); in onRender()
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D | SkSGColorFilter.cpp | 23 const auto local_ctx = ScopedRenderContext(canvas, ctx).modulateColorFilter(fColorFilter); in onRender() 51 const auto local_ctx = ScopedRenderContext(canvas, ctx).modulateColorFilter(fColorFilter); in onRender()
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D | SkSGGroup.cpp | 62 const auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), in onRender()
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/external/skia/modules/skottie/src/effects/ |
D | RadialWipeEffect.cpp | 97 const auto local_ctx = ScopedRenderContext(canvas, ctx) in onRender()
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D | MotionBlurEffect.cpp | 222 ScopedRenderContext frame_ctx(canvas, ctx); in onRender()
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D | FractalNoiseEffect.cpp | 308 const auto local_ctx = ScopedRenderContext(canvas, ctx) in onRender()
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D | DisplacementMapEffect.cpp | 252 auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), in onRender()
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/external/skia/modules/skottie/src/layers/ |
D | PrecompLayer.cpp | 123 ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), in attachExternalPrecompLayer()
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/external/skia/modules/skottie/src/layers/shapelayer/ |
D | Repeater.cpp | 87 const auto local_ctx = ScopedRenderContext(canvas, ctx) in onRender()
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/external/skqp/modules/skottie/src/ |
D | SkottieLayer.cpp | 192 ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), true); in attachNestedAnimation()
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