1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "modules/sksg/include/SkSGImage.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkImage.h"
12 #include "src/core/SkPaintPriv.h"
13 
14 namespace sksg {
15 
Image(sk_sp<SkImage> image)16 Image::Image(sk_sp<SkImage> image) : fImage(std::move(image)) {}
17 
onRender(SkCanvas * canvas,const RenderContext * ctx) const18 void Image::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
19     if (!fImage) {
20         return;
21     }
22 
23     SkPaint paint;
24     paint.setAntiAlias(fAntiAlias);
25 
26     sksg::RenderNode::ScopedRenderContext local_ctx(canvas, ctx);
27     if (ctx) {
28         if (ctx->fMaskShader) {
29             // Mask shaders cannot be applied via drawImage - we need layer isolation.
30             // TODO: remove after clipShader conversion.
31             local_ctx.setIsolation(this->bounds(), canvas->getTotalMatrix(), true);
32         }
33         local_ctx->modulatePaint(canvas->getTotalMatrix(), &paint);
34     }
35 
36     canvas->drawImage(fImage, 0, 0, fSamplingOptions, &paint);
37 }
38 
onNodeAt(const SkPoint & p) const39 const RenderNode* Image::onNodeAt(const SkPoint& p) const {
40     SkASSERT(this->bounds().contains(p.x(), p.y()));
41     return this;
42 }
43 
onRevalidate(InvalidationController *,const SkMatrix & ctm)44 SkRect Image::onRevalidate(InvalidationController*, const SkMatrix& ctm) {
45     return fImage ? SkRect::Make(fImage->bounds()) : SkRect::MakeEmpty();
46 }
47 
48 } // namespace sksg
49