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Searched refs:THREADOPERATIONID_SHADER_SOURCE (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp2040 THREADOPERATIONID_SHADER_SOURCE, enumerator
2531 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_SHADER_SOURCE]); in addRandomOperation()
2532 operations.push_back(THREADOPERATIONID_SHADER_SOURCE); in addRandomOperation()
2699 case THREADOPERATIONID_SHADER_SOURCE: in addRandomOperation()
4590 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] =… in addRandomTests()
4595 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] … in addRandomTests()
4600 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4602 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4603 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4604 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
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