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Searched refs:TransparentType (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/egl/main/
Deglconfig.h72 EGLint TransparentType; member
123 ATTRIB_MAP(EGL_TRANSPARENT_TYPE, TransparentType); in _eglOffsetOfConfig()
Deglconfig.c68 conf->TransparentType = EGL_NONE; in _eglInitConfig()
569 if (conf->TransparentType == EGL_NONE) { in _eglParseConfigAttribList()
/external/mesa3d/src/egl/drivers/haiku/
Degl_haiku.cpp170 conf->base.TransparentType = EGL_NONE; in haiku_add_configs_for_visuals()
/external/deqp/doc/
Dqpa_file_format.txt126 TransparentType="[int]"