Searched refs:VC4_SHADER_FLAG_FS_SINGLE_THREAD (Results 1 – 4 of 4) sorted by relevance
218 #define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0) macro
231 #define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0) macro
799 if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) != in validate_gl_shader_rec()