1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef VC4_PACKET_H
25 #define VC4_PACKET_H
26 
27 enum vc4_packet {
28         VC4_PACKET_HALT = 0,
29         VC4_PACKET_NOP = 1,
30 
31         VC4_PACKET_FLUSH = 4,
32         VC4_PACKET_FLUSH_ALL = 5,
33         VC4_PACKET_START_TILE_BINNING = 6,
34         VC4_PACKET_INCREMENT_SEMAPHORE = 7,
35         VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
36 
37         VC4_PACKET_BRANCH = 16,
38         VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
39         VC4_PACKET_RETURN_FROM_SUB_LIST = 18,
40 
41         VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
42         VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
43         VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
44         VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
45         VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
46         VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
47 
48         VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
49         VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
50 
51         VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
52         VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
53 
54         VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
55 
56         VC4_PACKET_GL_SHADER_STATE = 64,
57         VC4_PACKET_NV_SHADER_STATE = 65,
58         VC4_PACKET_VG_SHADER_STATE = 66,
59 
60         VC4_PACKET_CONFIGURATION_BITS = 96,
61         VC4_PACKET_FLAT_SHADE_FLAGS = 97,
62         VC4_PACKET_POINT_SIZE = 98,
63         VC4_PACKET_LINE_WIDTH = 99,
64         VC4_PACKET_RHT_X_BOUNDARY = 100,
65         VC4_PACKET_DEPTH_OFFSET = 101,
66         VC4_PACKET_CLIP_WINDOW = 102,
67         VC4_PACKET_VIEWPORT_OFFSET = 103,
68         VC4_PACKET_Z_CLIPPING = 104,
69         VC4_PACKET_CLIPPER_XY_SCALING = 105,
70         VC4_PACKET_CLIPPER_Z_SCALING = 106,
71 
72         VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
73         VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
74         VC4_PACKET_CLEAR_COLORS = 114,
75         VC4_PACKET_TILE_COORDINATES = 115,
76 
77         /* Not an actual hardware packet -- this is what we use to put
78          * references to GEM bos in the command stream, since we need the u32
79          * int the actual address packet in order to store the offset from the
80          * start of the BO.
81          */
82         VC4_PACKET_GEM_HANDLES = 254,
83 } __attribute__ ((__packed__));
84 
85 #define VC4_PACKET_HALT_SIZE						1
86 #define VC4_PACKET_NOP_SIZE						1
87 #define VC4_PACKET_FLUSH_SIZE						1
88 #define VC4_PACKET_FLUSH_ALL_SIZE					1
89 #define VC4_PACKET_START_TILE_BINNING_SIZE				1
90 #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE				1
91 #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE				1
92 #define VC4_PACKET_BRANCH_SIZE						5
93 #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE				5
94 #define VC4_PACKET_RETURN_FROM_SUB_LIST_SIZE				1
95 #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE				1
96 #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE			1
97 #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE			5
98 #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE			5
99 #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE			7
100 #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE			7
101 #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE				14
102 #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE				10
103 #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE				1
104 #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE			1
105 #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE				2
106 #define VC4_PACKET_GL_SHADER_STATE_SIZE					5
107 #define VC4_PACKET_NV_SHADER_STATE_SIZE					5
108 #define VC4_PACKET_VG_SHADER_STATE_SIZE					5
109 #define VC4_PACKET_CONFIGURATION_BITS_SIZE				4
110 #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE				5
111 #define VC4_PACKET_POINT_SIZE_SIZE					5
112 #define VC4_PACKET_LINE_WIDTH_SIZE					5
113 #define VC4_PACKET_RHT_X_BOUNDARY_SIZE					3
114 #define VC4_PACKET_DEPTH_OFFSET_SIZE					5
115 #define VC4_PACKET_CLIP_WINDOW_SIZE					9
116 #define VC4_PACKET_VIEWPORT_OFFSET_SIZE					5
117 #define VC4_PACKET_Z_CLIPPING_SIZE					9
118 #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE				9
119 #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE				9
120 #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE			16
121 #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE			11
122 #define VC4_PACKET_CLEAR_COLORS_SIZE					14
123 #define VC4_PACKET_TILE_COORDINATES_SIZE				3
124 #define VC4_PACKET_GEM_HANDLES_SIZE					9
125 
126 #define VC4_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low))
127 /* Using the GNU statement expression extension */
128 #define VC4_SET_FIELD(value, field)                                       \
129         ({                                                                \
130                 uint32_t fieldval = (value) << field ## _SHIFT;		  \
131                 assert((fieldval & ~ field ## _MASK) == 0);               \
132                 fieldval & field ## _MASK;                                \
133          })
134 
135 #define VC4_GET_FIELD(word, field) (((word)  & field ## _MASK) >> field ## _SHIFT)
136 
137 /** @{
138  * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
139  * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
140 */
141 #define VC4_TILING_FORMAT_LINEAR    0
142 #define VC4_TILING_FORMAT_T         1
143 #define VC4_TILING_FORMAT_LT        2
144 /** @} */
145 
146 /** @{
147  *
148  * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
149  * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
150  */
151 #define VC4_LOADSTORE_FULL_RES_EOF                     (1 << 3)
152 #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       (1 << 2)
153 #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              (1 << 1)
154 #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           (1 << 0)
155 
156 /** @{
157  *
158  * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
159  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
160  */
161 
162 #define VC4_LOADSTORE_TILE_BUFFER_EOF                  (1 << 3)
163 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
164 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS      (1 << 1)
165 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR   (1 << 0)
166 
167 /** @} */
168 
169 /** @{
170  *
171  * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
172  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
173  */
174 #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
175 #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR     (1 << 14)
176 #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR  (1 << 13)
177 #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP         (1 << 12)
178 
179 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK      VC4_MASK(9, 8)
180 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT     8
181 #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888         0
182 #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER    1
183 #define VC4_LOADSTORE_TILE_BUFFER_BGR565           2
184 /** @} */
185 
186 /** @{
187  *
188  * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
189  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
190  */
191 #define VC4_STORE_TILE_BUFFER_MODE_MASK            VC4_MASK(7, 6)
192 #define VC4_STORE_TILE_BUFFER_MODE_SHIFT           6
193 #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0         (0 << 6)
194 #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4     (1 << 6)
195 #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16    (2 << 6)
196 
197 /** The values of the field are VC4_TILING_FORMAT_* */
198 #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK      VC4_MASK(5, 4)
199 #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT     4
200 
201 #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK      VC4_MASK(2, 0)
202 #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT     0
203 #define VC4_LOADSTORE_TILE_BUFFER_NONE             0
204 #define VC4_LOADSTORE_TILE_BUFFER_COLOR            1
205 #define VC4_LOADSTORE_TILE_BUFFER_ZS               2
206 #define VC4_LOADSTORE_TILE_BUFFER_Z                3
207 #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK          4
208 #define VC4_LOADSTORE_TILE_BUFFER_FULL             5
209 /** @} */
210 
211 #define VC4_INDEX_BUFFER_U8                        (0 << 4)
212 #define VC4_INDEX_BUFFER_U16                       (1 << 4)
213 
214 /* This flag is only present in NV shader state. */
215 #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS         (1 << 3)
216 #define VC4_SHADER_FLAG_ENABLE_CLIPPING            (1 << 2)
217 #define VC4_SHADER_FLAG_VS_POINT_SIZE              (1 << 1)
218 #define VC4_SHADER_FLAG_FS_SINGLE_THREAD           (1 << 0)
219 
220 /** @{ byte 2 of config bits. */
221 #define VC4_CONFIG_BITS_EARLY_Z_UPDATE             (1 << 1)
222 #define VC4_CONFIG_BITS_EARLY_Z                    (1 << 0)
223 /** @} */
224 
225 /** @{ byte 1 of config bits. */
226 #define VC4_CONFIG_BITS_Z_UPDATE                   (1 << 7)
227 /** same values in this 3-bit field as PIPE_FUNC_* */
228 #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT           4
229 #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE        (1 << 3)
230 
231 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO    (0 << 1)
232 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD        (1 << 1)
233 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR         (2 << 1)
234 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO       (3 << 1)
235 
236 #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT       (1 << 0)
237 /** @} */
238 
239 /** @{ byte 0 of config bits. */
240 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
241 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X   (1 << 6)
242 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X  (2 << 6)
243 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_MASK (3 << 6)
244 
245 #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES        (1 << 4)
246 #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET        (1 << 3)
247 #define VC4_CONFIG_BITS_CW_PRIMITIVES              (1 << 2)
248 #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK           (1 << 1)
249 #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT          (1 << 0)
250 /** @} */
251 
252 /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
253 #define VC4_BIN_CONFIG_DB_NON_MS                   (1 << 7)
254 
255 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK       VC4_MASK(6, 5)
256 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT      5
257 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32         0
258 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64         1
259 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128        2
260 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256        3
261 
262 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK  VC4_MASK(4, 3)
263 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
264 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32    0
265 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64    1
266 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128   2
267 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256   3
268 
269 #define VC4_BIN_CONFIG_AUTO_INIT_TSDA              (1 << 2)
270 #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT           (1 << 1)
271 #define VC4_BIN_CONFIG_MS_MODE_4X                  (1 << 0)
272 /** @} */
273 
274 /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
275 #define VC4_RENDER_CONFIG_DB_NON_MS                (1 << 12)
276 #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
277 #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G      (1 << 10)
278 #define VC4_RENDER_CONFIG_COVERAGE_MODE            (1 << 9)
279 #define VC4_RENDER_CONFIG_ENABLE_VG_MASK           (1 << 8)
280 
281 /** The values of the field are VC4_TILING_FORMAT_* */
282 #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK       VC4_MASK(7, 6)
283 #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT      6
284 
285 #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X         (0 << 4)
286 #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X         (1 << 4)
287 #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X        (2 << 4)
288 #define VC4_RENDER_CONFIG_DECIMATE_MODE_MASK       (3 << 4)
289 
290 #define VC4_RENDER_CONFIG_FORMAT_MASK              VC4_MASK(3, 2)
291 #define VC4_RENDER_CONFIG_FORMAT_SHIFT             2
292 #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED   0
293 #define VC4_RENDER_CONFIG_FORMAT_RGBA8888          1
294 #define VC4_RENDER_CONFIG_FORMAT_BGR565            2
295 
296 #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT        (1 << 1)
297 #define VC4_RENDER_CONFIG_MS_MODE_4X               (1 << 0)
298 
299 #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX         (1 << 4)
300 #define VC4_PRIMITIVE_LIST_FORMAT_32_XY            (3 << 4)
301 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS      (0 << 0)
302 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES       (1 << 0)
303 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES   (2 << 0)
304 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT         (3 << 0)
305 
306 enum vc4_texture_data_type {
307         VC4_TEXTURE_TYPE_RGBA8888 = 0,
308         VC4_TEXTURE_TYPE_RGBX8888 = 1,
309         VC4_TEXTURE_TYPE_RGBA4444 = 2,
310         VC4_TEXTURE_TYPE_RGBA5551 = 3,
311         VC4_TEXTURE_TYPE_RGB565 = 4,
312         VC4_TEXTURE_TYPE_LUMINANCE = 5,
313         VC4_TEXTURE_TYPE_ALPHA = 6,
314         VC4_TEXTURE_TYPE_LUMALPHA = 7,
315         VC4_TEXTURE_TYPE_ETC1 = 8,
316         VC4_TEXTURE_TYPE_S16F = 9,
317         VC4_TEXTURE_TYPE_S8 = 10,
318         VC4_TEXTURE_TYPE_S16 = 11,
319         VC4_TEXTURE_TYPE_BW1 = 12,
320         VC4_TEXTURE_TYPE_A4 = 13,
321         VC4_TEXTURE_TYPE_A1 = 14,
322         VC4_TEXTURE_TYPE_RGBA64 = 15,
323         VC4_TEXTURE_TYPE_RGBA32R = 16,
324         VC4_TEXTURE_TYPE_YUV422R = 17,
325 };
326 
327 #define VC4_TEX_P0_OFFSET_MASK                     VC4_MASK(31, 12)
328 #define VC4_TEX_P0_OFFSET_SHIFT                    12
329 #define VC4_TEX_P0_CSWIZ_MASK                      VC4_MASK(11, 10)
330 #define VC4_TEX_P0_CSWIZ_SHIFT                     10
331 #define VC4_TEX_P0_CMMODE_MASK                     VC4_MASK(9, 9)
332 #define VC4_TEX_P0_CMMODE_SHIFT                    9
333 #define VC4_TEX_P0_FLIPY_MASK                      VC4_MASK(8, 8)
334 #define VC4_TEX_P0_FLIPY_SHIFT                     8
335 #define VC4_TEX_P0_TYPE_MASK                       VC4_MASK(7, 4)
336 #define VC4_TEX_P0_TYPE_SHIFT                      4
337 #define VC4_TEX_P0_MIPLVLS_MASK                    VC4_MASK(3, 0)
338 #define VC4_TEX_P0_MIPLVLS_SHIFT                   0
339 
340 #define VC4_TEX_P1_TYPE4_MASK                      VC4_MASK(31, 31)
341 #define VC4_TEX_P1_TYPE4_SHIFT                     31
342 #define VC4_TEX_P1_HEIGHT_MASK                     VC4_MASK(30, 20)
343 #define VC4_TEX_P1_HEIGHT_SHIFT                    20
344 #define VC4_TEX_P1_ETCFLIP_MASK                    VC4_MASK(19, 19)
345 #define VC4_TEX_P1_ETCFLIP_SHIFT                   19
346 #define VC4_TEX_P1_WIDTH_MASK                      VC4_MASK(18, 8)
347 #define VC4_TEX_P1_WIDTH_SHIFT                     8
348 
349 #define VC4_TEX_P1_MAGFILT_MASK                    VC4_MASK(7, 7)
350 #define VC4_TEX_P1_MAGFILT_SHIFT                   7
351 # define VC4_TEX_P1_MAGFILT_LINEAR                 0
352 # define VC4_TEX_P1_MAGFILT_NEAREST                1
353 
354 #define VC4_TEX_P1_MINFILT_MASK                    VC4_MASK(6, 4)
355 #define VC4_TEX_P1_MINFILT_SHIFT                   4
356 # define VC4_TEX_P1_MINFILT_LINEAR                 0
357 # define VC4_TEX_P1_MINFILT_NEAREST                1
358 # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR          2
359 # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN           3
360 # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR           4
361 # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN            5
362 
363 #define VC4_TEX_P1_WRAP_T_MASK                     VC4_MASK(3, 2)
364 #define VC4_TEX_P1_WRAP_T_SHIFT                    2
365 #define VC4_TEX_P1_WRAP_S_MASK                     VC4_MASK(1, 0)
366 #define VC4_TEX_P1_WRAP_S_SHIFT                    0
367 # define VC4_TEX_P1_WRAP_REPEAT                    0
368 # define VC4_TEX_P1_WRAP_CLAMP                     1
369 # define VC4_TEX_P1_WRAP_MIRROR                    2
370 # define VC4_TEX_P1_WRAP_BORDER                    3
371 
372 #define VC4_TEX_P2_PTYPE_MASK                      VC4_MASK(31, 30)
373 #define VC4_TEX_P2_PTYPE_SHIFT                     30
374 # define VC4_TEX_P2_PTYPE_IGNORED                  0
375 # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE          1
376 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS   2
377 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS      3
378 
379 /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
380 #define VC4_TEX_P2_CMST_MASK                       VC4_MASK(29, 12)
381 #define VC4_TEX_P2_CMST_SHIFT                      12
382 #define VC4_TEX_P2_BSLOD_MASK                      VC4_MASK(0, 0)
383 #define VC4_TEX_P2_BSLOD_SHIFT                     0
384 
385 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
386 #define VC4_TEX_P2_CHEIGHT_MASK                    VC4_MASK(22, 12)
387 #define VC4_TEX_P2_CHEIGHT_SHIFT                   12
388 #define VC4_TEX_P2_CWIDTH_MASK                     VC4_MASK(10, 0)
389 #define VC4_TEX_P2_CWIDTH_SHIFT                    0
390 
391 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
392 #define VC4_TEX_P2_CYOFF_MASK                      VC4_MASK(22, 12)
393 #define VC4_TEX_P2_CYOFF_SHIFT                     12
394 #define VC4_TEX_P2_CXOFF_MASK                      VC4_MASK(10, 0)
395 #define VC4_TEX_P2_CXOFF_SHIFT                     0
396 
397 #endif /* VC4_PACKET_H */
398