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Searched refs:Vector4iCount (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Ddevice9.c3428 UINT Vector4iCount ) in NineDevice9_SetVertexShaderConstantI() argument
3434 This, StartRegister, pConstantData, Vector4iCount); in NineDevice9_SetVertexShaderConstantI()
3438 …user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CO… in NineDevice9_SetVertexShaderConstantI()
3445 Vector4iCount * sizeof(int[4]))) in NineDevice9_SetVertexShaderConstantI()
3450 Vector4iCount * sizeof(int[4])); in NineDevice9_SetVertexShaderConstantI()
3452 for (i = 0; i < Vector4iCount; i++) { in NineDevice9_SetVertexShaderConstantI()
3462 StartRegister, StartRegister + Vector4iCount, in NineDevice9_SetVertexShaderConstantI()
3467 Vector4iCount * sizeof(int[4]), Vector4iCount); in NineDevice9_SetVertexShaderConstantI()
3476 UINT Vector4iCount ) in NineDevice9_GetVertexShaderConstantI() argument
3484 …user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CO… in NineDevice9_GetVertexShaderConstantI()
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Ddevice9.h728 UINT Vector4iCount );
734 UINT Vector4iCount );
810 UINT Vector4iCount );
816 UINT Vector4iCount );
Dnine_state.h405 UINT Vector4iCount);
430 UINT Vector4iCount);
Dnine_lock.c1673 UINT Vector4iCount ) in LockDevice9_SetVertexShaderConstantI() argument
1677 r = NineDevice9_SetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetVertexShaderConstantI()
1686 UINT Vector4iCount ) in LockDevice9_GetVertexShaderConstantI() argument
1690 r = NineDevice9_GetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetVertexShaderConstantI()
1859 UINT Vector4iCount ) in LockDevice9_SetPixelShaderConstantI() argument
1863 r = NineDevice9_SetPixelShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetPixelShaderConstantI()
1872 UINT Vector4iCount ) in LockDevice9_GetPixelShaderConstantI() argument
1876 r = NineDevice9_GetPixelShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetPixelShaderConstantI()
Dnine_state.c1388 UINT Vector4iCount);
1651 ARG_VAL(UINT, Vector4iCount)) in CSMT_ITEM_NO_WAIT() argument
1661 for (i = 0; i < Vector4iCount; i++) { in CSMT_ITEM_NO_WAIT()
1735 ARG_VAL(UINT, Vector4iCount)) in CSMT_ITEM_NO_WAIT() argument
1741 Vector4iCount * sizeof(context->ps_const_i[0])); in CSMT_ITEM_NO_WAIT()
1751 ARG_VAL(UINT, Vector4iCount)) in CSMT_ITEM_NO_WAIT() argument
1761 for (i = 0; i < Vector4iCount; i++) { in CSMT_ITEM_NO_WAIT()
/external/mesa3d/include/D3D9/
Dd3d9.h254 …API SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
255 …LT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
269 …NAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
270 …ULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
842 …nstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
843 …aderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
857 …nstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
858 …aderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
1093 …tantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
1094 …erConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
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