Searched refs:Vector4iCount (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/frontends/nine/ |
D | device9.c | 3428 UINT Vector4iCount ) in NineDevice9_SetVertexShaderConstantI() argument 3434 This, StartRegister, pConstantData, Vector4iCount); in NineDevice9_SetVertexShaderConstantI() 3438 …user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CO… in NineDevice9_SetVertexShaderConstantI() 3445 Vector4iCount * sizeof(int[4]))) in NineDevice9_SetVertexShaderConstantI() 3450 Vector4iCount * sizeof(int[4])); in NineDevice9_SetVertexShaderConstantI() 3452 for (i = 0; i < Vector4iCount; i++) { in NineDevice9_SetVertexShaderConstantI() 3462 StartRegister, StartRegister + Vector4iCount, in NineDevice9_SetVertexShaderConstantI() 3467 Vector4iCount * sizeof(int[4]), Vector4iCount); in NineDevice9_SetVertexShaderConstantI() 3476 UINT Vector4iCount ) in NineDevice9_GetVertexShaderConstantI() argument 3484 …user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CO… in NineDevice9_GetVertexShaderConstantI() [all …]
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D | device9.h | 728 UINT Vector4iCount ); 734 UINT Vector4iCount ); 810 UINT Vector4iCount ); 816 UINT Vector4iCount );
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D | nine_state.h | 405 UINT Vector4iCount); 430 UINT Vector4iCount);
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D | nine_lock.c | 1673 UINT Vector4iCount ) in LockDevice9_SetVertexShaderConstantI() argument 1677 r = NineDevice9_SetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetVertexShaderConstantI() 1686 UINT Vector4iCount ) in LockDevice9_GetVertexShaderConstantI() argument 1690 r = NineDevice9_GetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetVertexShaderConstantI() 1859 UINT Vector4iCount ) in LockDevice9_SetPixelShaderConstantI() argument 1863 r = NineDevice9_SetPixelShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetPixelShaderConstantI() 1872 UINT Vector4iCount ) in LockDevice9_GetPixelShaderConstantI() argument 1876 r = NineDevice9_GetPixelShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetPixelShaderConstantI()
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D | nine_state.c | 1388 UINT Vector4iCount); 1651 ARG_VAL(UINT, Vector4iCount)) in CSMT_ITEM_NO_WAIT() argument 1661 for (i = 0; i < Vector4iCount; i++) { in CSMT_ITEM_NO_WAIT() 1735 ARG_VAL(UINT, Vector4iCount)) in CSMT_ITEM_NO_WAIT() argument 1741 Vector4iCount * sizeof(context->ps_const_i[0])); in CSMT_ITEM_NO_WAIT() 1751 ARG_VAL(UINT, Vector4iCount)) in CSMT_ITEM_NO_WAIT() argument 1761 for (i = 0; i < Vector4iCount; i++) { in CSMT_ITEM_NO_WAIT()
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 254 …API SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0; 255 …LT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0; 269 …NAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0; 270 …ULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0; 842 …nstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); 843 …aderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount); 857 …nstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); 858 …aderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount); 1093 …tantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); 1094 …erConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount); [all …]
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