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Searched refs:a1num (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/core/
DSkDistanceFieldGen.cpp133 float a1num = 0.5f*dy; in edge_distance() local
139 if (alpha*dx < a1num) { in edge_distance()
143 } else if (alpha*dx < (dx - a1num)) { in edge_distance()
/external/skia/src/core/
DSkDistanceFieldGen.cpp134 float a1num = 0.5f*dy; in edge_distance() local
140 if (alpha*dx < a1num) { in edge_distance()
144 } else if (alpha*dx < (dx - a1num)) { in edge_distance()