Searched refs:a1num (Results 1 – 2 of 2) sorted by relevance
133 float a1num = 0.5f*dy; in edge_distance() local139 if (alpha*dx < a1num) { in edge_distance()143 } else if (alpha*dx < (dx - a1num)) { in edge_distance()
134 float a1num = 0.5f*dy; in edge_distance() local140 if (alpha*dx < a1num) { in edge_distance()144 } else if (alpha*dx < (dx - a1num)) { in edge_distance()