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Searched refs:addressingModeU (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp152 AddressingMode addressingModeU : BITS(ADDRESSING_LAST); member
224 AddressingMode addressingModeU; member in sw::Sampler
DSampler.cpp57 addressingModeU = ADDRESSING_WRAP; in Sampler()
95 state.addressingModeU = getAddressingModeU(); in samplerState()
273 addressingModeU = addressingMode; in setAddressingModeU()
474 return addressingModeU; in getAddressingModeU()
/external/swiftshader/src/Device/
DSampler.hpp96 AddressingMode addressingModeU; member
/external/swiftshader/src/Shader/
DSamplerCore.cpp299 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture()
611 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
626 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
642 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
653 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
754 Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); in sampleQuad2D()
764 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
766 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
949 Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); in sample3D()
971 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D()
[all …]
/external/swiftshader/src/Pipeline/
DSpirvShaderSampling.cpp51 samplerState.addressingModeU = convertAddressingMode(0, sampler, type); in getImageSampler()
DSamplerCore.cpp538 Short4 uuuu = address(u, state.addressingModeU, mipmap); in sampleQuad2D()
549 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D()
551 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D()
740 Short4 uuuu = address(u_, state.addressingModeU, mipmap); in sample3D()
762 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING… in sample3D()
987 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat2D()
1080 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat3D()
1402 …applyOffset(uuuu, offset.x, *Pointer<Int4>(mipmap + OFFSET(Mipmap, width)), state.addressingModeU); in computeIndices()
2580 return state.addressingModeU == ADDRESSING_BORDER || in borderModeActive()