Searched refs:addressingModeU (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 152 AddressingMode addressingModeU : BITS(ADDRESSING_LAST); member 224 AddressingMode addressingModeU; member in sw::Sampler
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D | Sampler.cpp | 57 addressingModeU = ADDRESSING_WRAP; in Sampler() 95 state.addressingModeU = getAddressingModeU(); in samplerState() 273 addressingModeU = addressingMode; in setAddressingModeU() 474 return addressingModeU; in getAddressingModeU()
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 96 AddressingMode addressingModeU; member
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 299 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture() 611 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 626 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 642 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 653 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 754 Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); in sampleQuad2D() 764 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 766 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 949 Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); in sample3D() 971 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D() [all …]
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/external/swiftshader/src/Pipeline/ |
D | SpirvShaderSampling.cpp | 51 samplerState.addressingModeU = convertAddressingMode(0, sampler, type); in getImageSampler()
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D | SamplerCore.cpp | 538 Short4 uuuu = address(u, state.addressingModeU, mipmap); in sampleQuad2D() 549 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D() 551 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D() 740 Short4 uuuu = address(u_, state.addressingModeU, mipmap); in sample3D() 762 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING… in sample3D() 987 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat2D() 1080 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat3D() 1402 …applyOffset(uuuu, offset.x, *Pointer<Int4>(mipmap + OFFSET(Mipmap, width)), state.addressingModeU); in computeIndices() 2580 return state.addressingModeU == ADDRESSING_BORDER || in borderModeActive()
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