Searched refs:f0u (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 562 UShort4 f0u = As<UShort4>(uuuu0) * UShort4(*Pointer<Int4>(mipmap + OFFSET(Mipmap, width))); in sampleQuad2D() local 565 UShort4 f1u = ~f0u; in sampleQuad2D() 568 UShort4 f0u0v = MulHigh(f0u, f0v); in sampleQuad2D() 570 UShort4 f0u1v = MulHigh(f0u, f1v); in sampleQuad2D() 592 … c00.x = As<UShort4>(c00.x) - MulHigh(As<UShort4>(c00.x), f0u) + MulHigh(As<UShort4>(c10.x), f0u); in sampleQuad2D() 593 … c01.x = As<UShort4>(c01.x) - MulHigh(As<UShort4>(c01.x), f0u) + MulHigh(As<UShort4>(c11.x), f0u); in sampleQuad2D() 622 … c00.y = As<UShort4>(c00.y) - MulHigh(As<UShort4>(c00.y), f0u) + MulHigh(As<UShort4>(c10.y), f0u); in sampleQuad2D() 623 … c01.y = As<UShort4>(c01.y) - MulHigh(As<UShort4>(c01.y), f0u) + MulHigh(As<UShort4>(c11.y), f0u); in sampleQuad2D() 652 … c00.z = As<UShort4>(c00.z) - MulHigh(As<UShort4>(c00.z), f0u) + MulHigh(As<UShort4>(c10.z), f0u); in sampleQuad2D() 653 … c01.z = As<UShort4>(c01.z) - MulHigh(As<UShort4>(c01.z), f0u) + MulHigh(As<UShort4>(c11.z), f0u); in sampleQuad2D() [all …]
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 777 UShort4 f0u = As<UShort4>(uuuu0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); in sampleQuad2D() local 780 UShort4 f1u = ~f0u; in sampleQuad2D() 783 UShort4 f0u0v = MulHigh(f0u, f0v); in sampleQuad2D() 785 UShort4 f0u1v = MulHigh(f0u, f1v); in sampleQuad2D() 807 c0.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0u) + MulHigh(As<UShort4>(c1.x), f0u); in sampleQuad2D() 808 c2.x = As<UShort4>(c2.x) - MulHigh(As<UShort4>(c2.x), f0u) + MulHigh(As<UShort4>(c3.x), f0u); in sampleQuad2D() 837 c0.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0u) + MulHigh(As<UShort4>(c1.y), f0u); in sampleQuad2D() 838 c2.y = As<UShort4>(c2.y) - MulHigh(As<UShort4>(c2.y), f0u) + MulHigh(As<UShort4>(c3.y), f0u); in sampleQuad2D() 867 c0.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0u) + MulHigh(As<UShort4>(c1.z), f0u); in sampleQuad2D() 868 c2.z = As<UShort4>(c2.z) - MulHigh(As<UShort4>(c2.z), f0u) + MulHigh(As<UShort4>(c3.z), f0u); in sampleQuad2D() [all …]
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