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Searched refs:f0u (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp562 UShort4 f0u = As<UShort4>(uuuu0) * UShort4(*Pointer<Int4>(mipmap + OFFSET(Mipmap, width))); in sampleQuad2D() local
565 UShort4 f1u = ~f0u; in sampleQuad2D()
568 UShort4 f0u0v = MulHigh(f0u, f0v); in sampleQuad2D()
570 UShort4 f0u1v = MulHigh(f0u, f1v); in sampleQuad2D()
592 … c00.x = As<UShort4>(c00.x) - MulHigh(As<UShort4>(c00.x), f0u) + MulHigh(As<UShort4>(c10.x), f0u); in sampleQuad2D()
593 … c01.x = As<UShort4>(c01.x) - MulHigh(As<UShort4>(c01.x), f0u) + MulHigh(As<UShort4>(c11.x), f0u); in sampleQuad2D()
622 … c00.y = As<UShort4>(c00.y) - MulHigh(As<UShort4>(c00.y), f0u) + MulHigh(As<UShort4>(c10.y), f0u); in sampleQuad2D()
623 … c01.y = As<UShort4>(c01.y) - MulHigh(As<UShort4>(c01.y), f0u) + MulHigh(As<UShort4>(c11.y), f0u); in sampleQuad2D()
652 … c00.z = As<UShort4>(c00.z) - MulHigh(As<UShort4>(c00.z), f0u) + MulHigh(As<UShort4>(c10.z), f0u); in sampleQuad2D()
653 … c01.z = As<UShort4>(c01.z) - MulHigh(As<UShort4>(c01.z), f0u) + MulHigh(As<UShort4>(c11.z), f0u); in sampleQuad2D()
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/external/swiftshader/src/Shader/
DSamplerCore.cpp777 UShort4 f0u = As<UShort4>(uuuu0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); in sampleQuad2D() local
780 UShort4 f1u = ~f0u; in sampleQuad2D()
783 UShort4 f0u0v = MulHigh(f0u, f0v); in sampleQuad2D()
785 UShort4 f0u1v = MulHigh(f0u, f1v); in sampleQuad2D()
807 c0.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0u) + MulHigh(As<UShort4>(c1.x), f0u); in sampleQuad2D()
808 c2.x = As<UShort4>(c2.x) - MulHigh(As<UShort4>(c2.x), f0u) + MulHigh(As<UShort4>(c3.x), f0u); in sampleQuad2D()
837 c0.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0u) + MulHigh(As<UShort4>(c1.y), f0u); in sampleQuad2D()
838 c2.y = As<UShort4>(c2.y) - MulHigh(As<UShort4>(c2.y), f0u) + MulHigh(As<UShort4>(c3.y), f0u); in sampleQuad2D()
867 c0.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0u) + MulHigh(As<UShort4>(c1.z), f0u); in sampleQuad2D()
868 c2.z = As<UShort4>(c2.z) - MulHigh(As<UShort4>(c2.z), f0u) + MulHigh(As<UShort4>(c3.z), f0u); in sampleQuad2D()
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