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Searched refs:float3x4 (Results 1 – 17 of 17) sorted by relevance

/external/deqp-deps/glslang/Test/
Dhlsl.type.type.conversion.all.frag38 float3x4 var117 = float(zeros1);
39 float3x4 var126 = float3x4(zeros12);
54 float var9 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
65 float2x2 var61 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
71 float2x3 var74 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
74 float2x4 var87 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
77 float3x2 var100 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
81 float3x3 var113 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
84 float3x4 var129 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
93 …float2 var22 = float3x4(zeros12);// Compilation failed because: error X3017: cannot implicitly con…
[all …]
Dhlsl.type.type.conversion.valid.frag38 float3x4 var117 = float(zeros1);
39 float3x4 var126 = float3x4(zeros12);
54 float var9 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
65 float2x2 var61 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
71 float2x3 var74 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
74 float2x4 var87 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
77 float3x2 var100 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
81 float3x3 var113 = float3x4(zeros12);// warning X3206: implicit truncation of vector type
84 float3x4 var129 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
Dhlsl.buffer.frag23 float3x4 m1 : packoffset(c7);
24 row_major float3x4 m2 : packoffset(c11);
25 column_major float3x4 m3 : packoffset(c15);
26 float3x4 m4 : packoffset(c19);
Dhlsl.mul-truncate.frag8 float3x4 m34;
24 float4 r10 = mul(v3, m44); // float4 = float3 * float4x4; // clamp mat to float3x4;
33 float3x4 r31 = mul(m33, m24); // float3x4 = float3x3 * float2x4;
Dhlsl.matrixSwizzle.vert3 float3x4 m;
Dhlsl.intrinsics.vert394 float3x3 inFM3x3, float3x4 inFM3x4,
413 float3x4 r16 = mul(inFM3x2, inFM2x4);
Dhlsl.intrinsics.frag465 float3x3 inFM3x3, float3x4 inFM3x4,
484 float3x4 r16 = mul(inFM3x2, inFM2x4);
/external/skia/tests/sksl/metal/
DCastMat4x4ToMat3x4.metal9 float3x4 float3x4_from_float4x4(float4x4 x0) {
10 return float3x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(x0[2].xyzw));
15 float3x4 a = float3x4(1.0);
16 float3x4 b = float3x4_from_float4x4(float4x4(1.0));
/external/skia/resources/sksl/metal/
DCastMat4x4ToMat3x4.sksl2 float3x4 a = float3x4(1);
3 float3x4 b = float3x4(float4x4(1));
/external/skia/tests/sksl/shared/
DMatricesNonsquare.metal30 float3x4 m34 = float3x4(34.0);
47 float3x4 _3_m34 = float3x4(34.0);
DResizeMatrixNonsquare.metal25 float4x4 float4x4_from_float3x4(float3x4 x0) {
28 float3x4 float3x4_from_float2x4(float2x4 x0) {
29 return float3x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(0.0, 0.0, 1.0, 0.0));
/external/skia/resources/sksl/shared/
DMatricesNonsquare.sksl7 float3x4 m34 = float3x4(34);
DResizeMatrixNonsquare.sksl8 float4x4 j = float4x4(float3x4(float2x4(1))); result += j[0][0];
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DUniformBlockToStructuredBufferTranslation.md81 | mat3x4 (column_major) | float3x4 (row_major) |
101 | mat3x2 (column_major) | float3x4 (row_major) |
102 | mat3x3 (column_major) | float3x4 (row_major) |
136 StructuredBuffer<float3x4> bufTranslated: register(t0);
138 float3x2 GetFloat3x2FromFloat3x4Rowmajor(float3x4 mat)
154 a float3x4 for every element.
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dcompatibility.hpp106 …typedef tmat3x4<float, highp> float3x4; //!< \brief single-precision floating-point matrix with … typedef
/external/skia/src/sksl/
Dsksl_gpu.sksl154 float3x4 outerProduct(float4 c, float3 r);
172 float3x4 transpose(float4x3 m);
173 float4x3 transpose(float3x4 m);
/external/skqp/src/sksl/
Dsksl.inc155 float3x4 outerProduct(float4 c, float3 r);
164 float3x4 transpose(float4x3 m);
165 float4x3 transpose(float3x4 m);