1uniform half4 colorGreen, colorRed; 2 3half4 main(float2 coords) { 4 float result = 0; 5 float3x3 g = float3x3(float2x3(1)); result += g[0][0]; 6 float3x3 h = float3x3(float3x2(1)); result += h[0][0]; 7 float4x4 i = float4x4(float4x3(float4x2(1))); result += i[0][0]; 8 float4x4 j = float4x4(float3x4(float2x4(1))); result += j[0][0]; 9 float2x4 k = float2x4(float4x2(1)); result += k[0][0]; 10 float4x2 l = float4x2(float2x4(1)); result += l[0][0]; 11 12 return result == 6 ? colorGreen : colorRed; 13} 14