Searched refs:float4x3 (Results 1 – 17 of 17) sorted by relevance
/external/deqp-deps/glslang/Test/ |
D | hlsl.type.type.conversion.all.frag | 42 float4x3 var143 = float(zeros1); 43 float4x3 var154 = float4x3(zeros12); 56 float var11 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 67 float2x2 var63 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 72 float2x3 var76 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 79 float3x2 var102 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 82 float3x3 var115 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 85 float4x2 var141 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 87 float4x3 var155 = float4x4(zeros16);// warning X3206: implicit truncation of vector type 95 …float2 var24 = float4x3(zeros12);// Compilation failed because: error X3017: cannot implicitly con… [all …]
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D | hlsl.type.type.conversion.valid.frag | 42 float4x3 var143 = float(zeros1); 43 float4x3 var154 = float4x3(zeros12); 56 float var11 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 67 float2x2 var63 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 72 float2x3 var76 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 79 float3x2 var102 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 82 float3x3 var115 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 85 float4x2 var141 = float4x3(zeros12);// warning X3206: implicit truncation of vector type 87 float4x3 var155 = float4x4(zeros16);// warning X3206: implicit truncation of vector type
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D | hlsl.mul-truncate.frag | 7 float4x3 m43; 28 float4 r20 = mul(m44, v3); // float4 = float4x4 * float3; // clamp mat to float4x3; 35 float4x3 r33 = mul(m42, m33); // float4x3 = float4x2 * float3x3;
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D | hlsl.partialInit.frag | 12 float4x3 m;
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D | hlsl.templatetypes.frag | 40 matrix<float, 4, 3> r66 = float4x3(1,2,3,4,5,6,7,8,9,10,11,12);
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D | remap.hlsl.templatetypes.none.frag | 40 matrix<float, 4, 3> r66 = float4x3(1,2,3,4,5,6,7,8,9,10,11,12);
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D | remap.hlsl.templatetypes.everything.frag | 40 matrix<float, 4, 3> r66 = float4x3(1,2,3,4,5,6,7,8,9,10,11,12);
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/external/skia/tests/sksl/metal/ |
D | CastMat4x4ToMat4x3.metal | 9 float4x3 float4x3_from_float4x4(float4x4 x0) { 10 return float4x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(x0[2].xyz), float3(x0[3].xyz)); 15 float4x3 a = float4x3(1.0); 16 float4x3 b = float4x3_from_float4x4(float4x4(1.0));
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/external/skia/resources/sksl/metal/ |
D | CastMat4x4ToMat4x3.sksl | 2 float4x3 a = float4x3(1); 3 float4x3 b = float4x3(float4x4(1));
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/external/skia/tests/sksl/shared/ |
D | MatricesNonsquare.metal | 32 float4x3 m43 = float4x3(44.0); 49 float4x3 _5_m43 = float4x3(44.0);
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D | ResizeMatrixNonsquare.metal | 19 float4x4 float4x4_from_float4x3(float4x3 x0) { 22 float4x3 float4x3_from_float4x2(float4x2 x0) { 23 …return float4x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(x0[2].xy, 1.0), float3(x0[3].…
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/external/skia/resources/sksl/shared/ |
D | MatricesNonsquare.sksl | 9 float4x3 m43 = float4x3(44);
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D | ResizeMatrixNonsquare.sksl | 7 float4x4 i = float4x4(float4x3(float4x2(1))); result += i[0][0];
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | UniformBlockToStructuredBufferTranslation.md | 83 | mat4x2 (row_major) | float4x3 (column_major) | 84 | mat4x3 (row_major) | float4x3 (column_major) | 106 | mat2x3 (row_major) | float4x3 (column_major) | 109 | mat3x3 (row_major) | float4x3 (column_major) |
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/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | compatibility.hpp | 108 …typedef tmat4x3<float, highp> float4x3; //!< \brief single-precision floating-point matrix with … typedef
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/external/skqp/src/sksl/ |
D | sksl.inc | 150 float4x3 outerProduct(float4 c, float4 r); 156 float4x3 outerProduct(float3 c, float4 r); 164 float3x4 transpose(float4x3 m); 165 float4x3 transpose(float3x4 m);
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/external/skia/src/sksl/ |
D | sksl_gpu.sksl | 155 float4x3 outerProduct(float3 c, float4 r); 172 float3x4 transpose(float4x3 m); 173 float4x3 transpose(float3x4 m);
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