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Searched refs:glPath (Results 1 – 1 of 1) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLPathRendering.cpp98 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); in onStencilPath() local
107 if (glPath->shouldFill()) { in onStencilPath()
108 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath()
110 if (glPath->shouldStroke()) { in onStencilPath()
111 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath()
125 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); in onDrawPath() local
134 if (glPath->shouldStroke()) { in onDrawPath()
135 if (glPath->shouldFill()) { in onDrawPath()
136 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath()
138 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath()
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