Searched refs:glPath (Results 1 – 1 of 1) sorted by relevance
98 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); in onStencilPath() local107 if (glPath->shouldFill()) { in onStencilPath()108 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath()110 if (glPath->shouldStroke()) { in onStencilPath()111 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath()125 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); in onDrawPath() local134 if (glPath->shouldStroke()) { in onDrawPath()135 if (glPath->shouldFill()) { in onDrawPath()136 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath()138 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath()[all …]