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Searched refs:glTexParameteri (Results 1 – 25 of 225) sorted by relevance

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/external/angle/src/tests/gl_tests/
DCopyCompressedTextureTest.cpp119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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DCopyTexture3DTest.cpp82 glTexParameteri(testTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testCopy()
83 glTexParameteri(testTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testCopy()
84 glTexParameteri(testTarget, GL_TEXTURE_BASE_LEVEL, 0); in testCopy()
85 glTexParameteri(testTarget, GL_TEXTURE_MAX_LEVEL, 0); in testCopy()
175 glTexParameteri(testTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testCopy()
176 glTexParameteri(testTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testCopy()
177 glTexParameteri(testTarget, GL_TEXTURE_BASE_LEVEL, 0); in testCopy()
178 glTexParameteri(testTarget, GL_TEXTURE_MAX_LEVEL, 0); in testCopy()
341 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
342 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
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DTextureTest.cpp320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFloatCopySubImage()
321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFloatCopySubImage()
348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFloatCopySubImage()
349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFloatCopySubImage()
440 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createImmutableTexture2D()
441 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createImmutableTexture2D()
568 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in initTest()
569 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTest()
1296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in testSetUp()
1380 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in testSetUp()
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DPbufferTest.cpp203 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
204 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
205 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
206 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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DS3TCTextureSizesTest.cpp82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in TEST_P()
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
182 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in TEST_P()
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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DMipmapTest.cpp202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in testSetUp()
203 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in testSetUp()
215 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testSetUp()
216 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testSetUp()
510 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
549 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in TEST_P()
579 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
601 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in TEST_P()
630 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); in TEST_P()
631 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 4); in TEST_P()
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DWEBGLVideoTextureTest.cpp76 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
77 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
126 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
127 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
191 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
192 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
243 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
244 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
DSwizzleTest.cpp113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init2DTexture()
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init2DTexture()
127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init2DCompressedTexture()
128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init2DCompressedTexture()
158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in runTest2D()
159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in runTest2D()
160 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in runTest2D()
161 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in runTest2D()
173 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, permutation.swizzleRed); in runTest2D()
174 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, permutation.swizzleGreen); in runTest2D()
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DMaxTextureSizeTest.cpp89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
226 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P()
227 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
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DDXT1CompressedTextureTest.cpp73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
75 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
129 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
170 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
171 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
172 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
173 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
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DExternalWrapTest.cpp89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testSetUp()
90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testSetUp()
134 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createExternalTexture()
135 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createExternalTexture()
189 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
190 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
217 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT); in TEST_P()
218 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT); in TEST_P()
249 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); in TEST_P()
250 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); in TEST_P()
DTextureRectangleTest.cpp203 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
205 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_S, GL_REPEAT); in TEST_P()
207 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); in TEST_P()
211 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
213 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_T, GL_REPEAT); in TEST_P()
215 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); in TEST_P()
219 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
221 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
223 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in TEST_P()
225 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in TEST_P()
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DSixteenBppTextureTest.cpp154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
242 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
243 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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DCopyTexImageTest.cpp52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initializeResources()
53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initializeResources()
99 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in runCopyTexImageTest()
100 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in runCopyTexImageTest()
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in runCopyTexSubImageTest()
126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in runCopyTexSubImageTest()
475 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
476 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
477 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
478 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
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DSRGBTextureTest.cpp259 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT); in TEST_P()
270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); in TEST_P()
290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_NONE); in TEST_P()
301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_SRGB); in TEST_P()
355 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_NONE); in TEST_P()
383 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_NONE); in TEST_P()
397 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_SRGB); in TEST_P()
402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_NONE); in TEST_P()
424 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_NONE); in TEST_P()
435 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_SRGB); in TEST_P()
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DReadOnlyFeedbackLoopTest.cpp66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
DPixmapTest.cpp179 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
182 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
234 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
235 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
236 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
237 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureGatherTests.cpp393 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
394 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
395 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
399 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DRgb()
400 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in CreateTexture2DRgb()
431 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
432 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
433 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
437 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DRg()
438 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in CreateTexture2DRg()
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/external/deqp/modules/gles2/functional/
Des2fTextureCompletenessTests.cpp284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture()
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture()
402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
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/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
156 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
179 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
182 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
257 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
258 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
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/external/angle/samples/texture_wrap/
DTextureWrap.cpp109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in draw()
110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in draw()
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in draw()
116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in draw()
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); in draw()
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); in draw()
/external/angle/src/tests/perf_tests/
DGenerateMipmapPerf.cpp157 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initializeBenchmark()
158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initializeBenchmark()
159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in initializeBenchmark()
160 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in initializeBenchmark()
171 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in initializeBenchmark()
250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in drawBenchmark()
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in drawBenchmark()
252 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in drawBenchmark()
253 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in drawBenchmark()
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in drawBenchmark()
/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
387 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
388 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
[all …]
/external/angle/samples/sample_util/
Dtexture_utils.cpp34 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateSimpleTexture2D()
35 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateSimpleTexture2D()
70 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap()
71 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap()
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in CreateMipMappedTexture2D()
124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CreateMipMappedTexture2D()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_texture.cc87 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
89 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
92 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
98 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
100 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
103 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
105 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
108 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
113 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
115 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()

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