Searched refs:mLevelIndexGL (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | RenderTargetVk.cpp | 33 mLevelIndexGL(other.mLevelIndexGL), in RenderTargetVk() 53 mLevelIndexGL = levelIndexGL; in init() 66 mLevelIndexGL = gl::LevelIndex(0); in reset() 76 ASSERT(mLevelIndexGL.get() < std::numeric_limits<uint16_t>::max()); in getSubresourceSerialImpl() 79 mLevelIndexGL, 1, mLayerIndex, vk::GetLayerMode(*mImage, mLayerCount), in getSubresourceSerialImpl() 102 mImage->onWrite(mLevelIndexGL, 1, mLayerIndex, framebufferLayerCount, in onColorDraw() 108 mResolveImage->onWrite(mLevelIndexGL, 1, mLayerIndex, framebufferLayerCount, in onColorDraw() 120 contextVk->onImageRenderPassWrite(mLevelIndexGL, mLayerIndex, framebufferLayerCount, in onColorResolve() 132 contextVk->onDepthStencilDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage, in onDepthStencilDraw() 168 vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL); in getImageViewImpl() [all …]
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D | RenderTargetVk.h | 101 gl::LevelIndex getLevelIndex() const { return mLevelIndexGL; } in getLevelIndex() 170 gl::LevelIndex mLevelIndexGL; variable
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