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Searched refs:mLevelIndexGL (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DRenderTargetVk.cpp33 mLevelIndexGL(other.mLevelIndexGL), in RenderTargetVk()
53 mLevelIndexGL = levelIndexGL; in init()
66 mLevelIndexGL = gl::LevelIndex(0); in reset()
76 ASSERT(mLevelIndexGL.get() < std::numeric_limits<uint16_t>::max()); in getSubresourceSerialImpl()
79 mLevelIndexGL, 1, mLayerIndex, vk::GetLayerMode(*mImage, mLayerCount), in getSubresourceSerialImpl()
102 mImage->onWrite(mLevelIndexGL, 1, mLayerIndex, framebufferLayerCount, in onColorDraw()
108 mResolveImage->onWrite(mLevelIndexGL, 1, mLayerIndex, framebufferLayerCount, in onColorDraw()
120 contextVk->onImageRenderPassWrite(mLevelIndexGL, mLayerIndex, framebufferLayerCount, in onColorResolve()
132 contextVk->onDepthStencilDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage, in onDepthStencilDraw()
168 vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL); in getImageViewImpl()
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DRenderTargetVk.h101 gl::LevelIndex getLevelIndex() const { return mLevelIndexGL; } in getLevelIndex()
170 gl::LevelIndex mLevelIndexGL; variable