Searched refs:mTextureLocation (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | SRGBTextureTest.cpp | 56 mTextureLocation = glGetUniformLocation(mProgram, "tex"); in testSetUp() 57 ASSERT_NE(-1, mTextureLocation); in testSetUp() 83 GLint mTextureLocation = -1; member in angle::SRGBTextureTest 263 glUniform1i(mTextureLocation, 0); in TEST_P() 294 glUniform1i(mTextureLocation, 0); in TEST_P() 359 glUniform1i(mTextureLocation, 0); in TEST_P() 390 glUniform1i(mTextureLocation, 0); in TEST_P() 428 glUniform1i(mTextureLocation, 0); in TEST_P() 460 glUniform1i(mTextureLocation, 0); in TEST_P() 492 glUniform1i(mTextureLocation, 0); in TEST_P() [all …]
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D | TextureTest.cpp | 467 Texture2DBaseMaxTestES3() : ANGLETest(), mTextureLocation(0), mLodLocation(0) in Texture2DBaseMaxTestES3() 535 mTextureLocation = glGetUniformLocation(mProgram, essl3_shaders::Texture2DUniform()); in initTest() 536 ASSERT_NE(-1, mTextureLocation); in initTest() 581 GLint mTextureLocation; member in __anonda6317960111::Texture2DBaseMaxTestES3
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