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Searched refs:mTextureLocation (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/tests/gl_tests/
DSRGBTextureTest.cpp56 mTextureLocation = glGetUniformLocation(mProgram, "tex"); in testSetUp()
57 ASSERT_NE(-1, mTextureLocation); in testSetUp()
83 GLint mTextureLocation = -1; member in angle::SRGBTextureTest
263 glUniform1i(mTextureLocation, 0); in TEST_P()
294 glUniform1i(mTextureLocation, 0); in TEST_P()
359 glUniform1i(mTextureLocation, 0); in TEST_P()
390 glUniform1i(mTextureLocation, 0); in TEST_P()
428 glUniform1i(mTextureLocation, 0); in TEST_P()
460 glUniform1i(mTextureLocation, 0); in TEST_P()
492 glUniform1i(mTextureLocation, 0); in TEST_P()
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DTextureTest.cpp467 Texture2DBaseMaxTestES3() : ANGLETest(), mTextureLocation(0), mLodLocation(0) in Texture2DBaseMaxTestES3()
535 mTextureLocation = glGetUniformLocation(mProgram, essl3_shaders::Texture2DUniform()); in initTest()
536 ASSERT_NE(-1, mTextureLocation); in initTest()
581 GLint mTextureLocation; member in __anonda6317960111::Texture2DBaseMaxTestES3