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Searched refs:next_ubo_id (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c1435 int id, int next_ubo_id) in bind_ubo_locs() argument
1438 return next_ubo_id; in bind_ubo_locs()
1452 glUniformBlockBinding(sprog->id, loc, next_ubo_id++); in bind_ubo_locs()
1458 return next_ubo_id; in bind_ubo_locs()
1685 int next_ubo_id = 0, next_sampler_id = 0; in add_shader_program() local
1692 next_ubo_id = bind_ubo_locs(sprog, id, next_ubo_id); in add_shader_program()
4246 int shader_type, int next_ubo_id) in vrend_draw_bind_ubo_shader() argument
4253 return next_ubo_id; in vrend_draw_bind_ubo_shader()
4260 return next_ubo_id + util_bitcount(mask); in vrend_draw_bind_ubo_shader()
4271 glBindBufferRange(GL_UNIFORM_BUFFER, next_ubo_id, res->id, in vrend_draw_bind_ubo_shader()
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