Searched refs:next_ubo_id (Results 1 – 1 of 1) sorted by relevance
/external/virglrenderer/src/ |
D | vrend_renderer.c | 1435 int id, int next_ubo_id) in bind_ubo_locs() argument 1438 return next_ubo_id; in bind_ubo_locs() 1452 glUniformBlockBinding(sprog->id, loc, next_ubo_id++); in bind_ubo_locs() 1458 return next_ubo_id; in bind_ubo_locs() 1685 int next_ubo_id = 0, next_sampler_id = 0; in add_shader_program() local 1692 next_ubo_id = bind_ubo_locs(sprog, id, next_ubo_id); in add_shader_program() 4246 int shader_type, int next_ubo_id) in vrend_draw_bind_ubo_shader() argument 4253 return next_ubo_id; in vrend_draw_bind_ubo_shader() 4260 return next_ubo_id + util_bitcount(mask); in vrend_draw_bind_ubo_shader() 4271 glBindBufferRange(GL_UNIFORM_BUFFER, next_ubo_id, res->id, in vrend_draw_bind_ubo_shader() [all …]
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