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Searched refs:packHalf2x16 (Results 1 – 25 of 34) sorted by relevance

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/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.intrinsics.f3216.frag.out10 0:3 packHalf2x16 ( temp uint)
21 0:8 packHalf2x16 ( temp uint)
33 0:13 packHalf2x16 ( temp uint)
41 0:13 packHalf2x16 ( temp uint)
55 0:18 packHalf2x16 ( temp uint)
63 0:18 packHalf2x16 ( temp uint)
71 0:18 packHalf2x16 ( temp uint)
85 0:23 packHalf2x16 ( temp uint)
93 0:23 packHalf2x16 ( temp uint)
101 0:23 packHalf2x16 ( temp uint)
[all …]
Dhlsl.singleArgIntPromo.vert.out63 0:13 packHalf2x16 ( temp uint)
162 0:13 packHalf2x16 ( temp uint)
D300BuiltIns.frag.out181 0:66 packHalf2x16 ( global highp uint, operation at mediump)
388 0:66 packHalf2x16 ( global highp uint, operation at mediump)
D150.frag.out207 0:93 packHalf2x16 ( global uint)
/external/skia/resources/sksl/intrinsics/
DPack.sksl4 sk_FragColor.x = half(packHalf2x16(a));
/external/skia/tests/sksl/intrinsics/
DPack.glsl6 sk_FragColor.x = float(packHalf2x16(a));
DPack.metal17 _out.sk_FragColor.x = float(packHalf2x16(_uniforms.a));
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_packing.hpp153 GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
Dfunc_packing.inl157 GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v) function
/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
Dpack_unpack_half.glsl19 o.x = packHalf2x16(v);
/external/skia/src/sksl/
DSkSLIntrinsicList.h76 SKSL_INTRINSIC(packHalf2x16) \
Dsksl_gpu.sksl127 uint packHalf2x16(float2 v);
/external/deqp-deps/glslang/Test/
D300BuiltIns.frag66 uint u17 = packHalf2x16(v2b);
D150.frag93 uint u17 = packHalf2x16(v2a);
/external/angle/src/common/
Dmathutil_unittest.cpp122 unpackHalf2x16(packHalf2x16(input[i][0], input[i][1]), &outputVal1, &outputVal2); in TEST()
Dmathutil.h925 inline uint32_t packHalf2x16(float f1, float f2) in packHalf2x16() function
/external/angle/src/libANGLE/renderer/gl/
DFeatureSupportGL.md90 |packSnorm2x16<br>packHalf2x16<br>unpackSnorm2x16<br>unpackHalf2x16|4.20|[GL_ARB_shading_language_p…
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DConvertVertex.comp321 valueAsUint = packHalf2x16(vec2(value, 0.0)) << shift;
/external/swiftshader/src/Shader/
DShaderCore.hpp309 void packHalf2x16(Vector4f &dst, const Vector4f &src);
/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/
DConvertVertex.comp.00000007.inc270 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;
DConvertVertex.comp.00000005.inc276 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;
DConvertVertex.comp.00000003.inc272 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;
DConvertVertex.comp.00000002.inc291 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;
DConvertVertex.comp.00000006.inc273 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;
DConvertVertex.comp.00000004.inc295 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;

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