Searched refs:packHalf2x16 (Results 1 – 25 of 34) sorted by relevance
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.intrinsics.f3216.frag.out | 10 0:3 packHalf2x16 ( temp uint) 21 0:8 packHalf2x16 ( temp uint) 33 0:13 packHalf2x16 ( temp uint) 41 0:13 packHalf2x16 ( temp uint) 55 0:18 packHalf2x16 ( temp uint) 63 0:18 packHalf2x16 ( temp uint) 71 0:18 packHalf2x16 ( temp uint) 85 0:23 packHalf2x16 ( temp uint) 93 0:23 packHalf2x16 ( temp uint) 101 0:23 packHalf2x16 ( temp uint) [all …]
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D | hlsl.singleArgIntPromo.vert.out | 63 0:13 packHalf2x16 ( temp uint) 162 0:13 packHalf2x16 ( temp uint)
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D | 300BuiltIns.frag.out | 181 0:66 packHalf2x16 ( global highp uint, operation at mediump) 388 0:66 packHalf2x16 ( global highp uint, operation at mediump)
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D | 150.frag.out | 207 0:93 packHalf2x16 ( global uint)
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/external/skia/resources/sksl/intrinsics/ |
D | Pack.sksl | 4 sk_FragColor.x = half(packHalf2x16(a));
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/external/skia/tests/sksl/intrinsics/ |
D | Pack.glsl | 6 sk_FragColor.x = float(packHalf2x16(a));
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D | Pack.metal | 17 _out.sk_FragColor.x = float(packHalf2x16(_uniforms.a));
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/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_packing.hpp | 153 GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
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D | func_packing.inl | 157 GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v) function
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/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/ |
D | pack_unpack_half.glsl | 19 o.x = packHalf2x16(v);
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/external/skia/src/sksl/ |
D | SkSLIntrinsicList.h | 76 SKSL_INTRINSIC(packHalf2x16) \
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D | sksl_gpu.sksl | 127 uint packHalf2x16(float2 v);
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/external/deqp-deps/glslang/Test/ |
D | 300BuiltIns.frag | 66 uint u17 = packHalf2x16(v2b);
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D | 150.frag | 93 uint u17 = packHalf2x16(v2a);
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/external/angle/src/common/ |
D | mathutil_unittest.cpp | 122 unpackHalf2x16(packHalf2x16(input[i][0], input[i][1]), &outputVal1, &outputVal2); in TEST()
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D | mathutil.h | 925 inline uint32_t packHalf2x16(float f1, float f2) in packHalf2x16() function
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/external/angle/src/libANGLE/renderer/gl/ |
D | FeatureSupportGL.md | 90 |packSnorm2x16<br>packHalf2x16<br>unpackSnorm2x16<br>unpackHalf2x16|4.20|[GL_ARB_shading_language_p…
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/external/angle/src/libANGLE/renderer/vulkan/shaders/src/ |
D | ConvertVertex.comp | 321 valueAsUint = packHalf2x16(vec2(value, 0.0)) << shift;
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/external/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 309 void packHalf2x16(Vector4f &dst, const Vector4f &src);
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/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/ |
D | ConvertVertex.comp.00000007.inc | 270 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;
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D | ConvertVertex.comp.00000005.inc | 276 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;
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D | ConvertVertex.comp.00000003.inc | 272 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;
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D | ConvertVertex.comp.00000002.inc | 291 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;
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D | ConvertVertex.comp.00000006.inc | 273 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;
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D | ConvertVertex.comp.00000004.inc | 295 // valueAsUint = packHalf2x16(vec2(value, 0.0))<< shift;
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