1#version 300 es 2 3int imax, imin; 4uint umax, umin; 5 6vec3 x, y; // ERROR, needs default precision 7bvec3 bv; 8 9uint uy; 10uvec2 uv2c; 11uvec2 uv2y; 12uvec2 uv2x; 13uvec4 uv4y; 14 15ivec3 iv3a; 16ivec3 iv3b; 17 18ivec4 iv4a; 19ivec4 iv4b; 20 21float f; 22 23vec2 v2a, v2b; 24vec4 v4; 25 26void main() 27{ 28 // 1.3 int 29 vec3 v = mix(x, y, bv); 30 ivec4 iv10 = abs(iv4a); 31 ivec4 iv11 = sign(iv4a); 32 ivec4 iv12 = min(iv4a, iv4b); 33 ivec4 iv13 = min(iv4a, imin); 34 uvec2 u = min(uv2x, uv2y); 35 uvec4 uv = min(uv4y, uy); 36 ivec3 iv14 = max(iv3a, iv3b); 37 ivec4 iv15 = max(iv4a, imax); 38 uvec2 u10 = max(uv2x, uv2y); 39 uvec2 u11 = max(uv2x, uy); 40 ivec4 iv16 = clamp(iv4a, iv4a, iv4b); 41 ivec4 iv17 = clamp(iv4a, imin, imax); 42 uvec2 u12 = clamp(uv2x, uv2y, uv2c); 43 uvec4 uv10 = clamp(uv4y, umin, umax); 44 45 // 1.3 float 46 vec3 modfOut; 47 vec3 v11 = modf(x, modfOut); 48 49 float t = trunc(f); 50 vec2 v12 = round(v2a); 51 vec2 v13 = roundEven(v2a); 52 bvec2 b10 = isnan(v2a); 53 bvec4 b11 = isinf(v4); 54 55 // 3.3 float 56 int i = floatBitsToInt(f); 57 uvec4 uv11 = floatBitsToUint(v4); 58 vec4 v14 = intBitsToFloat(iv4a); 59 vec2 v15 = uintBitsToFloat(uv2c); 60 61 // 4.0 pack 62 uint u19 = packSnorm2x16(v2a); 63 vec2 v20 = unpackSnorm2x16(uy); 64 uint u15 = packUnorm2x16(v2a); 65 vec2 v16 = unpackUnorm2x16(uy); 66 uint u17 = packHalf2x16(v2b); 67 vec2 v18 = unpackHalf2x16(uy); 68 69 // not present 70 noise2(v18); // ERROR, not present 71 72 float t__; // ERROR, no __ until revision 310 73 74 // ERROR, no __ until revision 310 75 #define __D 76} 77