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Searched refs:precompileShader (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/mtl/
DGrMtlResourceProvider.h32 bool precompileShader(const SkData& key, const SkData& data);
61 bool precompileShader(const SkData& key, const SkData& data);
DGrMtlResourceProvider.mm39 bool GrMtlResourceProvider::precompileShader(const SkData& key, const SkData& data) { function
40 return fPipelineStateCache->precompileShader(key, data);
166 bool GrMtlResourceProvider::PipelineStateCache::precompileShader(const SkData& key, function
DGrMtlGpu.h61 bool precompileShader(const SkData& key, const SkData& data) override;
DGrMtlGpu.mm1141 bool GrMtlGpu::precompileShader(const SkData& key, const SkData& data) { function
1142 return this->resourceProvider().precompileShader(key, data);
/external/skia/src/gpu/gl/
DGrGLGpu.h151 bool precompileShader(const SkData& key, const SkData& data) override { in precompileShader() function
152 return fProgramCache->precompileShader(this->getContext(), key, data); in precompileShader()
374 bool precompileShader(GrDirectContext*, const SkData& key, const SkData& data);
DGrGLGpuProgramCache.cpp121 bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext, in precompileShader() function in GrGLGpu::ProgramCache
/external/skia/include/gpu/
DGrDirectContext.h797 bool precompileShader(const SkData& key, const SkData& data);
/external/skia/src/gpu/
DGrDirectContext.cpp941 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) { in precompileShader() function in GrDirectContext
942 return fGpu->precompileShader(key, data); in precompileShader()
DGrGpu.h564 virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } in precompileShader() function
/external/skia/
DRELEASE_NOTES.txt774 * Add GrContext::precompileShader to allow up-front compilation of previously-cached shaders.
/external/skia/dm/
DDMSrcSink.cpp1689 SkAssertResult(dContext->precompileShader(*key, *data)); in draw()
/external/skia/site/docs/user/release/
Drelease_notes.md709 * Add GrContext::precompileShader to allow up-front compilation of previously-cached shaders.