D | matrix_utils.cpp | 92 float r01 = ci * xy + s * z; in Rotate() local 111 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Rotate() 118 float r01 = 0.f; in Translate() local 137 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Translate() 144 float r01 = 0.f; in Scale() local 163 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Scale() 178 float r01 = 0.f; in Frustum() local 197 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Frustum() 219 float r01 = 0.f; in Ortho() local 238 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Ortho()
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