1
2float PixelShaderFunction(double inDV1a, double inDV1b, double inDV1c,
3 double2 inDV2, double3 inDV3, double4 inDV4,
4 uint inU1a, uint inU1b)
5{
6 double r00 = fma(inDV1a, inDV1b, inDV1c);
7 double r01 = asdouble(inU1a, inU1b);
8
9 return 0.0;
10}
11
12