D | matrix_utils.cpp | 93 float r02 = ci * zx - s * y; in Rotate() local 111 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Rotate() 119 float r02 = 0.f; in Translate() local 137 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Translate() 145 float r02 = 0.f; in Scale() local 163 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Scale() 179 float r02 = 0.f; in Frustum() local 197 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Frustum() 220 float r02 = 0.f; in Ortho() local 238 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Ortho()
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