1 2float PixelShaderFunction() 3{ 4 // TODO: All of the below should fail, although presently the first failure 5 // aborts compilation and the rest are skipped. Having a separate test for 6 // each would be cumbersome. 7 8 vector<void, 2> r00; // cannot declare vectors of voids 9 matrix<void, 2, 3> r01; // cannot declare matrices of voids 10 11 vector<float, 2, 3> r02; // too many parameters to vector 12 matrix<float, 2> r03; // not enough parameters to matrix 13 14 int three = 3; 15 vector<void, three> r04; // size must be a literal constant integer 16 matrix<void, three, three> r05; // size must be a literal constant integer 17 18 vector<vector<int, 3>, 3> r06; // type must be a simple scalar 19 vector<float3, 3> r07; // type must be a simple scalar 20 21 return 0.0; 22} 23 24