Searched refs:refContext (Results 1 – 8 of 8) sorted by relevance
114 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) …156 …sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColor… in iterate() local161 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate()169 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate()181 verifyTexture(gles31Context, refContext); in iterate()214 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext…245 …ubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) in verifyTexture() argument250 deUint32 shaderIDRef = refContext.createProgram(&shader); in verifyTexture()257 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture()290 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*… in verifyTexture()
376 void verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);377 void verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);436 …sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColor… in iterate() local441 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate()449 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate()457 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate()475 case TEXTURETYPE_2D: verifyTex2D (gles2Context, refContext); break; in iterate()476 case TEXTURETYPE_CUBE: verifyTexCube (gles2Context, refContext); break; in iterate()484 …id TextureSpecCase::verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext) in verifyTex2D() argument505 setContext(&refContext); in verifyTex2D()[all …]
518 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local522 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()655 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local659 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()878 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local882 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()1052 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local1059 render(refContext); in testRender()1060 refContext.readPixels(refSurface, 0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); in testRender()
160 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) …199 …sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColor… in iterate() local204 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()212 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()224 verifyTexture(gles3Context, refContext); in iterate()256 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);279 …exture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) in verifyTexture() argument283 deUint32 shaderIDRef = refContext.createProgram(&shader); in verifyTexture()290 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture()311 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*… in verifyTexture()[all …]
521 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local525 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()658 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local662 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()882 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local886 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()1056 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local1063 render(refContext); in testRender()1064 refContext.readPixels(refSurface, 0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); in testRender()
4187 ZSTDv07_DCtx* refContext; member4220 ddict->refContext = dctx; in ZSTDv07_createDDict_advanced()4236 ZSTDv07_freeFunction const cFree = ddict->refContext->customMem.customFree; in ZSTDv07_freeDDict()4237 void* const opaque = ddict->refContext->customMem.opaque; in ZSTDv07_freeDDict()4238 ZSTDv07_freeDCtx(ddict->refContext); in ZSTDv07_freeDDict()4252 return ZSTDv07_decompress_usingPreparedDCtx(dctx, ddict->refContext, in ZSTDv07_decompress_usingDDict()
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