Home
last modified time | relevance | path

Searched refs:reset_context (Results 1 – 18 of 18) sorted by relevance

/external/deqp/android/cts/master/src/
Degl-manual-robustness.txt2 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
3 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
4 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
5 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…
6 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
7 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
8 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
9 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…
10 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…
11 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…
[all …]
/external/deqp/android/cts/angle/
Degl-angle-excluded.txt4 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
5 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
6 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
7 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
8 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
9 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
10 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
11 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
12 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
13 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
[all …]
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.5.x/src/
Degl-test-issues.txt32 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
33 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
34 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
35 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
40 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
41 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
[all …]
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/src/
Degl-test-issues.txt32 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
33 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
34 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
35 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
40 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
41 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
[all …]
Degl-master.txt3666 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
3667 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
3668 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
3669 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
3670 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3671 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3672 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3673 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
3674 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
3675 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
[all …]
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.4.x/src/
Degl-test-issues.txt32 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
33 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
34 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
35 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
40 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
41 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
[all …]
Degl-master.txt3678 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
3679 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
3680 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
3681 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
3682 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3683 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3684 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3685 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
3686 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
3687 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
[all …]
/external/tensorflow/tensorflow/core/common_runtime/eager/
Dcontext_distributed_manager.cc398 bool reset_context, int keep_alive_secs) { in UpdateContextWithServerDef() argument
425 if (reset_context) { in UpdateContextWithServerDef()
448 if (reset_context) { in UpdateContextWithServerDef()
488 if (reset_context) { in UpdateContextWithServerDef()
556 if (reset_context) { in UpdateContextWithServerDef()
605 if (reset_context) { in UpdateContextWithServerDef()
652 const ServerDef& server_def, bool reset_context, int keep_alive_secs) { in SetOrUpdateServerDef() argument
654 if (reset_context) { in SetOrUpdateServerDef()
676 return UpdateContextWithServerDef(context_, server_def, reset_context, in SetOrUpdateServerDef()
Dcontext_distributed_manager.h35 Status SetOrUpdateServerDef(const ServerDef& server_def, bool reset_context,
/external/tensorflow/tensorflow/c/eager/
Dimmediate_execution_distributed_manager.h36 bool reset_context,
/external/angle/src/tests/deqp_support/
Ddeqp_egl_test_expectations.txt52 2319 : dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.* = SKIP
176 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.* = FA…
177 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.* = F…
191 2330 : dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.index_buff…
192 2330 : dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.vertex_buf…
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.6.x/
Degl-master.txt3657 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
3658 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
3659 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
3660 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
3661 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3662 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3663 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3664 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
3665 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
3666 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
[all …]
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/master/
Degl-master.txt3657 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
3658 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
3659 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
3660 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
3661 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3662 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3663 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3664 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
3665 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
3666 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
[all …]
/external/cpuinfo/src/x86/
Dname.c55 static void reset_context(struct parser_state* state) { in reset_context() function
158 reset_context(state); in transform_token()
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/
Degl-master.txt3587 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3588 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3589 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3590 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3591 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3592 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3593 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3594 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3595 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…
3596 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…
[all …]
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.4.x/
Degl-master.txt3599 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3600 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3601 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3602 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3603 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3604 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3605 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3606 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3607 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…
3608 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…
[all …]
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.5.x/
Degl-master.txt3657 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3658 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3659 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3660 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…
3661 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3662 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3663 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3664 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…
3665 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…
3666 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…
[all …]
/external/deqp/android/cts/master/
Degl-master.txt3656 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
3657 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
3658 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
3659 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
3660 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3661 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3662 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3663 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
3664 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
3665 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
[all …]