Home
last modified time | relevance | path

Searched refs:setUniformMatrix3x4fv (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/
DProgramImpl_mock.h62 MOCK_METHOD4(setUniformMatrix3x4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
DProgramImpl.h131 virtual void setUniformMatrix3x4fv(GLint location,
/external/angle/src/libANGLE/renderer/null/
DProgramNULL.cpp113 void ProgramNULL::setUniformMatrix3x4fv(GLint location, in setUniformMatrix3x4fv() function in rx::ProgramNULL
DProgramNULL.h77 void setUniformMatrix3x4fv(GLint location,
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h92 void setUniformMatrix3x4fv(GLint location,
DProgramGL.cpp772 void ProgramGL::setUniformMatrix3x4fv(GLint location, in setUniformMatrix3x4fv() function in rx::ProgramGL
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h93 void setUniformMatrix3x4fv(GLint location,
DProgramVk.cpp669 void ProgramVk::setUniformMatrix3x4fv(GLint location, in setUniformMatrix3x4fv() function in rx::ProgramVk
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.h119 void setUniformMatrix3x4fv(GLint location,
DProgramMtl.mm1125 void ProgramMtl::setUniformMatrix3x4fv(GLint location,
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h158 …bool setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
DlibGLESv3.cpp1134 if(!program->setUniformMatrix3x4fv(location, count, transpose, value)) in UniformMatrix3x4fv()
DProgram.cpp667 …bool Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfl… in setUniformMatrix3x4fv() function in es2::Program
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h293 void setUniformMatrix3x4fv(GLint location,
DProgramD3D.cpp2476 void ProgramD3D::setUniformMatrix3x4fv(GLint location, in setUniformMatrix3x4fv() function in rx::ProgramD3D
/external/angle/src/libANGLE/
DProgram.h623 void setUniformMatrix3x4fv(UniformLocation location,
DProgram.cpp2868 void Program::setUniformMatrix3x4fv(UniformLocation location, in setUniformMatrix3x4fv() function in gl::Program
2880 mProgram->setUniformMatrix3x4fv(location.value, clampedCount, transpose, v); in setUniformMatrix3x4fv()
DContext.cpp7410 program->setUniformMatrix3x4fv(location, count, transpose, value); in uniformMatrix3x4fv()
8096 programObject->setUniformMatrix3x4fv(location, count, transpose, value); in programUniformMatrix3x4fv()